from game import Game from compute import * import pygame WHITE = (255, 255, 255) BLACK = (0,0,0) EARTH_RADIUS = 100 MOON_RADIUS = 20 AP_RADIUS = 5 BLUE = (0,0, 255) class Moon(Game): def __init__(self, title= "Moon", fps = 60, size= (640,400)): super().__init__(title, fps, size) self.position_moon = (0, -500) self.theta_1 = 0.01 self.rot_moon = rot_2D(self.theta_1) def update_game(self): new_position = matmul(self.rot_moon, transpose([list(self.position_moon)])) self.position_moon = (new_position[0][0], new_position[1][0]) return True def draw_game(self): self.screen.fill(BLACK) self.draw_circles() pygame.display.flip() def draw_circles(self): self.draw_circle((0,0), EARTH_RADIUS, BLUE) self.draw_circle(self.position_moon, MOON_RADIUS, WHITE) def draw_circle(self, position, radius, color): x = int(position[0] + self.size[0] //2) y = int(position[1] + self.size[1] //2) pygame.draw.circle(self.screen, color,(x,y), radius) if __name__ == "__main__": game = Moon() game.run()