@@ -10,7 +10,7 @@ add_subdirectory(AutonomousMode) | |||
add_subdirectory(Communication) | |||
add_subdirectory(Socket) | |||
add_executable(lfr_central main.cpp) | |||
add_executable(lfr_central main.cpp lfr_state_machine.cpp) | |||
target_include_directories(lfr_central PRIVATE ${lfr_image_processing_SOURCE_DIRS}) | |||
target_include_directories(lfr_central PRIVATE ${lfr_uart_SOURCE_DIRS}) |
@@ -0,0 +1,54 @@ | |||
#include "lfr_state_machine.h" | |||
/* void State::Idle::toggle(LFR_StateMachine* stateMachine) | |||
{ | |||
stateMachine->setState() | |||
} */ | |||
void State::Idle::enter(LFR_StateMachine* stateMachine) | |||
{ | |||
} | |||
void State::Idle::exit(LFR_StateMachine* stateMachine) | |||
{ | |||
} | |||
LFR_State& State::Idle::getInstance() | |||
{ | |||
static State::Idle singleton; | |||
return singleton; | |||
} | |||
void State::Autonomous::enter(LFR_StateMachine* stateMachine) | |||
{ | |||
} | |||
void State::Autonomous::exit(LFR_StateMachine* stateMachine) | |||
{ | |||
stateMachine->setState(State::Idle::getInstance()); | |||
} | |||
LFR_State& State::Autonomous::getInstance() | |||
{ | |||
static State::Autonomous singleton; | |||
return singleton; | |||
} | |||
void State::Manual::enter(LFR_StateMachine* stateMachine) | |||
{ | |||
} | |||
void State::Manual::exit(LFR_StateMachine* stateMachine) | |||
{ | |||
stateMachine->setState(State::Idle::getInstance()); | |||
} | |||
LFR_State& State::Manual::getInstance() | |||
{ | |||
static State::Manual singleton; | |||
return singleton; | |||
} |
@@ -0,0 +1,69 @@ | |||
#pragma once | |||
class LFR_StateMachine; | |||
class LFR_State | |||
{ | |||
public: | |||
virtual void enter(LFR_StateMachine* stateMachine) = 0; | |||
virtual void exit(LFR_StateMachine* stateMachine) = 0; | |||
virtual ~LFR_State() {} | |||
}; | |||
namespace State | |||
{ | |||
class Idle: public LFR_State | |||
{ | |||
Idle() {} | |||
Idle(const Idle& other) {}; | |||
Idle& operator= (const Idle& other); | |||
public: | |||
void enter(LFR_StateMachine*); | |||
void exit(LFR_StateMachine*); | |||
static LFR_State& getInstance(); | |||
}; | |||
class Autonomous: public LFR_State | |||
{ | |||
Autonomous() {} | |||
Autonomous(const Autonomous& other) {}; | |||
Autonomous& operator= (const Autonomous& other); | |||
public: | |||
void enter(LFR_StateMachine*); | |||
void exit(LFR_StateMachine*); | |||
static LFR_State& getInstance(); | |||
}; | |||
class Manual: public LFR_State | |||
{ | |||
Manual() {} | |||
Manual(const Manual& other) {}; | |||
Manual& operator= (const Manual& other); | |||
public: | |||
void enter(LFR_StateMachine*); | |||
void exit(LFR_StateMachine*); | |||
static LFR_State& getInstance(); | |||
}; | |||
} | |||
class LFR_StateMachine | |||
{ | |||
LFR_State* currentState; | |||
public: | |||
LFR_StateMachine(){ | |||
setState(State::Idle::getInstance()); | |||
} | |||
inline LFR_State* getCurrentState() const {return currentState;} | |||
void setState(LFR_State& newState) | |||
{ | |||
currentState->exit(this); | |||
currentState = &newState; | |||
currentState->enter(this); | |||
} | |||
}; |