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Added subdirectory "Spielwiese" to test stuff without scrambling up our code.

pull/1/head
Tim Zeuner 2 years ago
parent
commit
7937c78326
3 changed files with 82 additions and 0 deletions
  1. 1
    0
      CMakeLists.txt
  2. 37
    0
      Spielwiese/CMakeLists.txt
  3. 44
    0
      Spielwiese/spielwiese.cpp

+ 1
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CMakeLists.txt View File

add_subdirectory(Interpreter) add_subdirectory(Interpreter)
add_subdirectory(IntersectionHandler) add_subdirectory(IntersectionHandler)
add_subdirectory(Utils) add_subdirectory(Utils)
add_subdirectory(Spielwiese)


target_include_directories(Input PRIVATE .) target_include_directories(Input PRIVATE .)
target_include_directories(Processing PRIVATE .) target_include_directories(Processing PRIVATE .)

+ 37
- 0
Spielwiese/CMakeLists.txt View File

set(THREADS_PREFER_PTHREAD_FLAG ON)

find_package( OpenCV REQUIRED )
find_package(Threads REQUIRED)

include_directories( ${OpenCV_INCLUDE_DIRS}
${Input_SOURCE_DIRS}
${Processing_SOURCE_DIRS}
${ControlModule_SOURCE_DIRS}
${Interpreter_SOURCE_DIRS}
${IntersectionHandler_SOURCE_DIRS}
${Utils_SOURCE_DIRS}
)

link_directories( ${Input_SOURCE_DIRS}
${Processing_SOURCE_DIRS}
${ControlModule_SOURCE_DIRS}
${Interpreter_SOURCE_DIRS}
${IntersectionHandler_SOURCE_DIRS}
${Utils_SOURCE_DIRS}
)


target_include_directories(Input PRIVATE .)
target_include_directories(Processing PRIVATE .)
target_include_directories(ControlModule PRIVATE .)
target_include_directories(Interpreter PRIVATE .)
target_include_directories(IntersectionHandler PRIVATE .)
target_include_directories(Utils PRIVATE .)

add_executable(spielwiese spielwiese.cpp)

target_link_libraries( spielwiese ${OpenCV_LIBS} Input Processing ControlModule Interpreter IntersectionHandler Utils Threads::Threads)

set(CPACK_PROJECT_NAME ${PROJECT_NAME})
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)

+ 44
- 0
Spielwiese/spielwiese.cpp View File

#include <opencv2/core/utils/logger.hpp>
#include <opencv2/opencv.hpp>

#include <iostream>

#include <input.h>
#include <processing.h>
#include <control_module.h>
#include <interpreter.h>
#include <intersection_handler.h>

int main(void)
{
//Disable opencv logging messages
cv::utils::logging::setLogLevel(cv::utils::logging::LOG_LEVEL_WARNING);

const int thresholdBinary = 140;
const int videoHeight = 240;
const int videoWidth = 320;
const int gaussKernelSize = 21;



Input input(videoHeight, videoWidth);
Processing processing;

namedWindow("Display window");
while(true)
{
Mat image = input.readFile("Der//Pfad//zum//Input//Bilder//Ordner//auf//deinem//System");
Mat processedImage = image;
processing.processImage(processedImage, thresholdBinary, gaussKernelSize);
std::vector<Vec4i> lines = processing.calculateLineSegments(processedImage);
for( size_t i = 0; i < lines.size(); i++ )
{
line( image, Point(lines[i][0], lines[i][1]),
Point( lines[i][2], lines[i][3]), (0,0,255), 1, 8 );
}
imshow("Display window", image);
char c = (char)waitKey(1);
}
destroyWindow("Display window");
input.freeWebcam();
}

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