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float mistakes

master
Tim Zeuner 2 years ago
parent
commit
8150850bb6

+ 26
- 8
AutonomousMode/ControlModule/control_module.cpp View File

@@ -1,10 +1,15 @@
#include "control_module.h"

ControlModule::ControlModule(){
ControlModule::ControlModule(): ControlModule(1.0, 1.0, 1.0)
{
}

ControlModule::ControlModule(float forwardSpeed, float rotateSpeed, float moveSideSpeed)
{
motors[0] = 0.0;
motors[1] = 0.0;
motors[2] = 0.0;
motors[3] = 0.0;
this->forwardSpeed = forwardSpeed;
this->rotateSpeed = rotateSpeed;
this->moveSideSpeed = moveSideSpeed;
@@ -15,13 +20,13 @@ ControlModule::~ControlModule()
}

void ControlModule::moveForward(){
for(int i = 0; i <= sizeof(motors)/sizeof(int); i++){
for(int i = 0; i < 4; i++){
motors[i] += forwardSpeed;
}
};

void ControlModule::moveSide(int imageColumsMiddle, int contourColumsMiddle){
float speed = moveSideSpeed * (contourColumsMiddle - imageColumsMiddle)/imageColumsMiddle;
float speed = moveSideSpeed * static_cast<float>(contourColumsMiddle - imageColumsMiddle)/static_cast<float>(imageColumsMiddle);
motors[0] += speed;
motors[1] -= speed;
motors[2] -= speed;
@@ -29,7 +34,7 @@ void ControlModule::moveSide(int imageColumsMiddle, int contourColumsMiddle){
}

void ControlModule::rotate(int angle){
float speed = rotateSpeed * (angle + 90)/90;
float speed = rotateSpeed * (static_cast<float>(angle) + 90.0f)/90.0f;
motors[0] += speed;
motors[1] -= speed;
motors[2] += speed;
@@ -37,19 +42,32 @@ void ControlModule::rotate(int angle){
}

void ControlModule::unit(){
float max = 10E-12;
float max = 1.0E-6;
for(int i = 0; i <= sizeof(motors)/sizeof(int); i++){
if(motors[i] > max)
max = motors[i];
}
for(int i = 0; i <= sizeof(motors)/sizeof(int); i++){
motors[i] /= max;

//Avoid dividing by zero
if (max > 0.001)
{
for(int i = 0; i < 4; i++){
motors[i] /= max;
}
}

}

void ControlModule::calcSpeeds(int imageColumsMiddle, int contourColumsMiddle, int angle){
std::unique_lock<std::mutex> lock(mtx);
moveForward();
moveSide(imageColumsMiddle, contourColumsMiddle);
rotate(angle);
unit();
}
}

std::vector<float> ControlModule::readMotors()
{
std::unique_lock<std::mutex> lock(mtx);
return std::vector<float> {motors[0], motors[1], motors[2], motors[3]};
}

+ 5
- 0
AutonomousMode/ControlModule/control_module.h View File

@@ -1,8 +1,12 @@
#pragma once
#include <mutex>
#include <vector>
#include <iostream>

class ControlModule
{
private:
mutable std::mutex mtx;
float motors[4]; //LeftFront; RightFront; LeftBack; RightBack
float forwardSpeed;
float rotateSpeed;
@@ -17,4 +21,5 @@ public:
void unit(); //Brings the max Value to 1.0

void calcSpeeds(int imageColumsMiddle, int contourColumsMiddle, int angle); //Funktion to be called
std::vector<float> readMotors();
};

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