separate states from state machine

This commit is contained in:
Tim Zeuner 2023-01-16 03:34:25 +01:00
parent 7c8dc41063
commit e7e40ef3b6
7 changed files with 116 additions and 113 deletions

View File

@ -10,7 +10,7 @@ add_subdirectory(AutonomousMode)
add_subdirectory(Communication)
add_subdirectory(Socket)
add_executable(lfr_central main.cpp lfr_state_machine.cpp)
add_executable(lfr_central main.cpp lfr_state_machine.cpp lfr_states.cpp)
target_include_directories(lfr_central PRIVATE ${lfr_image_processing_SOURCE_DIRS})
target_include_directories(lfr_central PRIVATE ${lfr_uart_SOURCE_DIRS})

11
lfr_state_interface.h Normal file
View File

@ -0,0 +1,11 @@
#pragma once
class LFR_StateMachine;
class LFR_IState
{
public:
virtual void enter(LFR_StateMachine* stateMachine) = 0;
virtual void exit(LFR_StateMachine* stateMachine) = 0;
virtual ~LFR_IState() {}
};

View File

@ -1,54 +1 @@
#include "lfr_state_machine.h"
/* void State::Idle::toggle(LFR_StateMachine* stateMachine)
{
stateMachine->setState()
} */
void State::Idle::enter(LFR_StateMachine* stateMachine)
{
}
void State::Idle::exit(LFR_StateMachine* stateMachine)
{
}
LFR_State& State::Idle::getInstance()
{
static State::Idle singleton;
return singleton;
}
void State::Autonomous::enter(LFR_StateMachine* stateMachine)
{
}
void State::Autonomous::exit(LFR_StateMachine* stateMachine)
{
stateMachine->setState(State::Idle::getInstance());
}
LFR_State& State::Autonomous::getInstance()
{
static State::Autonomous singleton;
return singleton;
}
void State::Manual::enter(LFR_StateMachine* stateMachine)
{
}
void State::Manual::exit(LFR_StateMachine* stateMachine)
{
stateMachine->setState(State::Idle::getInstance());
}
LFR_State& State::Manual::getInstance()
{
static State::Manual singleton;
return singleton;
}

View File

@ -1,66 +1,17 @@
#pragma once
class LFR_StateMachine;
class LFR_State
{
public:
virtual void enter(LFR_StateMachine* stateMachine) = 0;
virtual void exit(LFR_StateMachine* stateMachine) = 0;
virtual ~LFR_State() {}
};
namespace State
{
class Idle: public LFR_State
{
Idle() {}
Idle(const Idle& other) {};
Idle& operator= (const Idle& other);
public:
void enter(LFR_StateMachine*);
void exit(LFR_StateMachine*);
static LFR_State& getInstance();
};
class Autonomous: public LFR_State
{
Autonomous() {}
Autonomous(const Autonomous& other) {};
Autonomous& operator= (const Autonomous& other);
public:
void enter(LFR_StateMachine*);
void exit(LFR_StateMachine*);
static LFR_State& getInstance();
};
class Manual: public LFR_State
{
Manual() {}
Manual(const Manual& other) {};
Manual& operator= (const Manual& other);
public:
void enter(LFR_StateMachine*);
void exit(LFR_StateMachine*);
static LFR_State& getInstance();
};
}
#include "lfr_state_interface.h"
class LFR_StateMachine
{
LFR_State* currentState;
LFR_IState* currentState;
LFR_StateMachine() = delete;
public:
LFR_StateMachine(){
setState(State::Idle::getInstance());
LFR_StateMachine(LFR_IState& startState){
currentState = &startState;
currentState->enter(this);
}
inline LFR_State* getCurrentState() const {return currentState;}
void setState(LFR_State& newState)
inline LFR_IState* getCurrentState() const {return currentState;}
void setState(LFR_IState& newState)
{
currentState->exit(this);
currentState = &newState;

49
lfr_states.cpp Normal file
View File

@ -0,0 +1,49 @@
#include "lfr_states.h"
void State::Idle::enter(LFR_StateMachine* stateMachine)
{
}
void State::Idle::exit(LFR_StateMachine* stateMachine)
{
}
LFR_IState& State::Idle::getInstance()
{
static State::Idle singleton;
return singleton;
}
void State::Autonomous::enter(LFR_StateMachine* stateMachine)
{
}
void State::Autonomous::exit(LFR_StateMachine* stateMachine)
{
stateMachine->setState(State::Idle::getInstance());
}
LFR_IState& State::Autonomous::getInstance()
{
static State::Autonomous singleton;
return singleton;
}
void State::Manual::enter(LFR_StateMachine* stateMachine)
{
}
void State::Manual::exit(LFR_StateMachine* stateMachine)
{
stateMachine->setState(State::Idle::getInstance());
}
LFR_IState& State::Manual::getInstance()
{
static State::Manual singleton;
return singleton;
}

44
lfr_states.h Normal file
View File

@ -0,0 +1,44 @@
#pragma once
#include "lfr_state_interface.h"
#include "lfr_state_machine.h"
namespace State
{
class Idle: public LFR_IState
{
Idle() {}
Idle(const Idle& other) {};
Idle& operator= (const Idle& other);
public:
void enter(LFR_StateMachine*);
void exit(LFR_StateMachine*);
static LFR_IState& getInstance();
};
class Autonomous: public LFR_IState
{
Autonomous() {}
Autonomous(const Autonomous& other) {};
Autonomous& operator= (const Autonomous& other);
public:
void enter(LFR_StateMachine*);
void exit(LFR_StateMachine*);
static LFR_IState& getInstance();
};
class Manual: public LFR_IState
{
Manual() {}
Manual(const Manual& other) {};
Manual& operator= (const Manual& other);
public:
void enter(LFR_StateMachine*);
void exit(LFR_StateMachine*);
static LFR_IState& getInstance();
};
}

View File

@ -3,6 +3,7 @@
#include <lfr_socket.h>
#include <uart_communication.h>
#include "lfr_state_machine.h"
#include "lfr_states.h"
int main(void)
{
@ -17,7 +18,7 @@ int main(void)
// Init State Machine;
std::cout << "create State Machine" << std::endl;
LFR_StateMachine stateMachine();
LFR_StateMachine stateMachine(State::Idle::getInstance());
// Init LFR Autonomous mode
std::cout << "create lfr" << std::endl;
@ -52,7 +53,7 @@ int main(void)
//Start the permanent loop
char input;
std::cout << "fress q to quit" << std::endl;
std::cout << "press q to quit" << std::endl;
std::cin >> input;
std::cout << "cinned" << std::endl;
while (input != 'q')