Aktualisierung
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@@ -14,8 +14,8 @@ class Apollo(Moon):
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result = matmul(self.rot_apollo, point) #apollo wird mit dr rotationsmatrix gedreht
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self.position_apollo = (result[0][0], result[1][0]) #koordinaten werden gespeichert
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return True
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def draw_game(self):
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super().draw_game()
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def draw_content(self):
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super().draw_content()
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center_x = self.size[0] // 2 #mittelpunkt bestimmen
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center_y = self.size[1] // 2
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@@ -34,12 +34,11 @@ class Apollo(Moon):
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pygame.draw.circle(
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self.screen,
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(255, 0, 0),
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(255, 50, 50),
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(int(apollo_x), int(apollo_y)),
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5
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)
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pygame.display.flip()
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if __name__ == "__main__":
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apollo = Apollo()
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