import pygame class Game: """Basisklasse für Pygame-Spiele.""" def __init__( self, title: str = "Game", fps: int = 60, size: tuple[int, int] = (640, 400), ) -> None: pygame.init() self.title = title self.fps = fps self.size = size self.screen = pygame.display.set_mode(size) pygame.display.set_caption(title) self.clock = pygame.time.Clock() def update_game(self) -> bool: """Aktualisiert den Spielzustand.""" return True def draw_game(self) -> None: """Zeichnet das Spiel.""" pass def run(self) -> None: """Startet die Spielschleife.""" running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if running: running = self.update_game() if running: self.draw_game() self.clock.tick(self.fps) pygame.quit()