Makefile überarbeitet; readWords() implementiert; createWordSalad implementiert; main.c fertiggestellt und unsere Namen zu words.txt hinzugefügt

This commit is contained in:
schuhmannlo105927 committed 2026-11-03 10:38:52 +01:00
1 parent f2e54529a4
commit fb760d76fe
5 files changed
+111 -9

No files matched your search

+72 -1
View File
@@ -1,5 +1,4 @@
#include "game.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
@@ -13,5 +12,77 @@
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
// 0. Grundlegende Validierung der Parameter (nur bei echten Fehlern -1)
if (salad == NULL || words == NULL || searchFieldLen == 0) {
return -1;
}
// 1. Spielfeld mit EMPTY_CHAR (0) initialisieren
for (unsigned int i = 0; i < searchFieldLen; i++) {
for (unsigned int j = 0; j < searchFieldLen; j++) {
salad[i][j] = EMPTY_CHAR;
}
}
int placedWordsCount = 0;
// 2. Jedes Wort der Liste einzeln im Spielfeld platzieren
for (unsigned int w = 0; w < wordCount; w++) {
const char *word = words[w];
unsigned int len = strlen(word);
if (len == 0 || len > searchFieldLen) {
continue; // Zu lange Wörter überspringen
}
for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++) {
int direction = rand() % 2; // 0 = Horizontal, 1 = Vertikal
unsigned int startRow = 0;
unsigned int startCol = 0;
if (direction == 0) { // Horizontal
startRow = rand() % searchFieldLen;
startCol = rand() % (searchFieldLen - len + 1);
} else { // Vertikal
startRow = rand() % (searchFieldLen - len + 1);
startCol = rand() % searchFieldLen;
}
// Kollisionsprüfung
int collision = 0;
for (unsigned int i = 0; i < len; i++) {
unsigned int currRow = (direction == 0) ? startRow : (startRow + i);
unsigned int currCol = (direction == 0) ? (startCol + i) : startCol;
char currentCell = salad[currRow][currCol];
if (currentCell != EMPTY_CHAR && currentCell != word[i]) {
collision = 1;
break;
}
}
// Wenn keine Kollision vorliegt, eintragen
if (!collision) {
for (unsigned int i = 0; i < len; i++) {
unsigned int currRow = (direction == 0) ? startRow : (startRow + i);
unsigned int currCol = (direction == 0) ? (startCol + i) : startCol;
salad[currRow][currCol] = word[i];
}
placedWordsCount++;
break;
}
}
}
// 3. Übrige leere Felder mit zufälligen Buchstaben füllen
for (unsigned int i = 0; i < searchFieldLen; i++) {
for (unsigned int j = 0; j < searchFieldLen; j++) {
if (salad[i][j] == EMPTY_CHAR) {
salad[i][j] = 'A' + (rand() % 26);
}
}
}
return placedWordsCount;
}
+23
View File
@@ -8,5 +8,28 @@
// Read words from file and store in 'words' array
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{
const char *delim = ", ; \n\t";
char buffer[MAX_WORD_LEN * MAX_WORD_LEN];
int i = 0; // Wort-Zähler
// Prüfen, ob das Lesen erfolgreich war (EOF oder Fehler abfangen)
while (fgets(buffer, sizeof(buffer), file) != NULL && i<maxWordCount) {
char *wordbuffer = strtok(buffer, delim);
while (wordbuffer != NULL && i<maxWordCount) {
// snprintf ist quasi strncpy nur mit \0 und sicher
snprintf(words[i], MAX_WORD_LEN, "%s", wordbuffer);
for (int j=0; words[i][j] != '\0'; j++) {
words[i][j] = toupper((unsigned char)words[i][j]);
}
wordbuffer = strtok(NULL, delim);
i++;
}
}
return i;
}
+11
View File
@@ -3,6 +3,7 @@
#include "input.h"
#include "game.h"
#include "graphicalGame.h"
#include <time.h>
#define MAX_NUMBER_OF_WORDS 100
#define SALAD_SIZE 20
@@ -10,6 +11,7 @@
int main(int argc, char *argv[])
{
int exitCode = EXIT_SUCCESS;
srand(time(NULL));
// Check if the correct number of arguments is provided
if(argc != 2)
@@ -36,6 +38,15 @@ int main(int argc, char *argv[])
// Create the word salad by placing words into grid
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
if (placedWords == wordCount)
{
startGame(wordSalad, SALAD_SIZE, words, wordCount, 100);
} else {
fprintf(stderr, "Es konnten nicht alle Wörter platziert werden :(\n");
exitCode = EXIT_FAILURE;
}
// TODO:
// Check if all words were successfully placed
// Start the game if successful
+4 -7
View File
@@ -44,20 +44,17 @@ codefolder = .
# Direkt einen bauen
# -------------------------------
wordsalad: main.o $(BINARIES)/libwordsalad.a graphicalGame.o $(BINARIES)/libraylib.a
wordsalad: main.o game.o input.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
libwordsalad: game.o input.o
$(CC) $(CFLAGS) -o libwordsalad game.o input.o
main.o: $(codefolder)/main.c
$(CC) -c $(CFLAGS) $(codefolder)/main.c
$(CC) -c $(CFLAGS) $(codefolder)/main.c -o main.o
input.o: $(codefolder)/input.c
$(CC) -c $(CFLAGS) $(codefolder)/input.c
$(CC) -c $(CFLAGS) $(codefolder)/input.c -o input.o
game.o: $(codefolder)/game.c
$(CC) -c $(CFLAGS) $(codefolder)/game.c
$(CC) -c $(CFLAGS) $(codefolder)/game.c -o game.o
graphicalGame.o: $(codefolder)/graphicalGame.c
$(CC) -I$(raylibfolder) -c $(CFLAGS) $(codefolder)/graphicalGame.c
+1 -1
View File
@@ -2,4 +2,4 @@ Yeti,Nessie Werwolf; Vampir
Monster
Hydra;Frankenstein
Dracula;KingKong;Gremlin;Kobold,Hexe;Poltergeist
Gespenst, Oger
Gespenst, Oger, Alex, Lorenz, Claire