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Tobias Baumann 2 years ago
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src/TactileStimulation/ovpCBoxAlgorithmTactileStimulation.cpp View File

///-------------------------------------------------------------------------------------------------
///
/// \file ovpCBoxAlgorithmTactileStimulator.cpp
/// \brief Functions of the Box Tactile Stimulator.
/// \author Tobias Baumann (TH-Nürnberg).
/// \version 1.0.
/// \date Mon Feb 21 14:59:56 2022.
/// \copyright <a href="https://choosealicense.com/licenses/agpl-3.0/">GNU Affero General Public License v3.0</a>.
///
///-------------------------------------------------------------------------------------------------
//includes
#include "ovpCBoxAlgorithmTactileStimulation.h"
using namespace OpenViBE;
using namespace /*OpenViBE::*/Kernel;
using namespace /*OpenViBE::*/Plugins;
using namespace /*OpenViBE::Plugins::*/Tactilebci;
bool CBoxAlgorithmTactileStimulation::initialize()
{
m_input0Decoder.initialize(*this, 0);
m_output0Encoder.initialize(*this, 0);
// If you need to retrieve setting values, use the FSettingValueAutoCast function.
// For example :
// - CString setting at index 0 in the setting list :
// CString sSettingValue = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 0);
// - unsigned int64 setting at index 1 in the setting list :
// uint64_t uiSettingValue = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 1);
// - double setting at index 2 in the setting list :
// double doubleSettingValue = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 2);
// ...
return true;
}
/*******************************************************************************/
bool CBoxAlgorithmTactileStimulation::uninitialize()
{
m_input0Decoder.uninitialize();
m_output0Encoder.uninitialize();
return true;
}
/*******************************************************************************/
bool CBoxAlgorithmTactileStimulation::process()
{
// the static box context describes the box inputs, outputs, settings structures
const IBox& staticBoxContext=this->getStaticBoxContext();
// the dynamic box context describes the current state of the box inputs and outputs (i.e. the chunks)
IBoxIO& boxContext = this->getDynamicBoxContext();
// here is some useful functions:
// - To get input/output/setting count:
// staticBoxContext.getInputCount();
// staticBoxContext.getOutputCount();
// - To get the number of chunks currently available on a particular input :
// boxContext.getInputChunkCount(input_index)
// - To send an output chunk :
// boxContext.markOutputAsReadyToSend(output_index, chunk_start_time, chunk_end_time);
// A typical process iteration may look like this.
// This example only iterate over the first input of type Signal, and output a modified Signal.
// thus, the box uses 1 decoder (m_signalDecoder) and 1 encoder (m_signalEncoder)
/*
IBoxIO& boxContext = this->getDynamicBoxContext();
//iterate over all chunk on input 0
for (size_t i = 0; i < boxContext.getInputChunkCount(0); ++i)
{
// decode the chunk i
m_signalDecoder.decode(i);
// the decoder may have decoded 3 different parts : the header, a buffer or the end of stream.
if(m_signalDecoder.isHeaderReceived())
{
// Header received. This happens only once when pressing "play". For example with a StreamedMatrix input, you now know the dimension count, sizes, and labels of the matrix
// ... maybe do some process ...
// Pass the header to the next boxes, by encoding a header on the output 0:
m_signalEncoder.encodeHeader(0);
// send the output chunk containing the header. The dates are the same as the input chunk:
boxContext.markOutputAsReadyToSend(0, boxContext.getInputChunkStartTime(0, i), boxContext.getInputChunkEndTime(0, i));
}
if(m_signalDecoder.isBufferReceived())
{
// Buffer received. For example the signal values
// Access to the buffer can be done thanks to :
CMatrix* matrix = m_signalDecoder.getOutputMatrix(); // the StreamedMatrix of samples.
uint64_t frequency = m_signalDecoder.getOutputSamplingRate(); // the sampling rate of the signal
// ... do some process on the matrix ...
// Encode the output buffer :
m_signalEncoder.encodeBuffer(0);
// and send it to the next boxes :
boxContext.markOutputAsReadyToSend(0, boxContext.getInputChunkStartTime(0, i), boxContext.getInputChunkEndTime(0, i));
}
if(m_signalDecoder.isEndReceived())
{
// End of stream received. This happens only once when pressing "stop". Just pass it to the next boxes so they receive the message :
m_signalEncoder.encodeEnd(0);
boxContext.markOutputAsReadyToSend(0, boxContext.getInputChunkStartTime(0, i), boxContext.getInputChunkEndTime(0, i));
}
// The current input chunk has been processed, and automaticcaly discarded.
// you don't need to call "boxContext.markInputAsDeprecated(0, i);"
}
*/
// check the official developer documentation webpage for more example and information :
// Tutorials:
// http://openvibe.inria.fr/documentation/#Developer+Documentation
// Codec Toolkit page :
// http://openvibe.inria.fr/codec-toolkit-references/
// Feel free to ask experienced developers on the forum (http://openvibe.inria.fr/forum) and IRC (#openvibe on irc.freenode.net).
return true;
}

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- 0
src/TactileStimulation/ovpCBoxAlgorithmTactileStimulation.h View File

///-------------------------------------------------------------------------------------------------
///
/// \file ovpCBoxAlgorithmTactileStimulator.h
/// \brief Classes of the Box Tactile Stimulator.
/// \author Tobias Baumann (TH-Nürnberg).
/// \version 1.0.
/// \date Mon Feb 21 14:59:56 2022.
/// \copyright <a href="https://choosealicense.com/licenses/agpl-3.0/">GNU Affero General Public License v3.0</a>.
///
///-------------------------------------------------------------------------------------------------
//includes
#pragma once
#include "../ovp_defines.h"
#include <boost/asio>
#include <openvibe/ov_all.h>
#include <toolkit/ovtk_all.h>
namespace OpenViBE
{
namespace Plugins
{
namespace Tactilebci
{
/// <summary> The class CBoxAlgorithmTactileStimulator describes the box Tactile Stimulator. </summary>
class CBoxAlgorithmTactileStimulation final : virtual public Toolkit::TBoxAlgorithm<IBoxAlgorithm>
{
public:
void release() override { delete this; }
bool initialize() override;
bool uninitialize() override;
//Here is the different process callbacks possible
// - On clock ticks :
//bool processClock(Kernel::CMessageClock& msg) override;
// - On new input received (the most common behaviour for signal processing) :
//bool processInput(const size_t index) override;
// If you want to use processClock, you must provide the clock frequency.
//uint64_t getClockFrequency() override;
bool process() override;
// As we do with any class in openvibe, we use the macro below to associate this box to an unique identifier.
// The inheritance information is also made available, as we provide the superclass Toolkit::TBoxAlgorithm < IBoxAlgorithm >
_IsDerivedFromClass_Final_(Toolkit::TBoxAlgorithm<IBoxAlgorithm>, OVP_ClassId_BoxAlgorithm_TactileStimulation)
protected:
// Input decoder:
Toolkit::TStimulationDecoder<CBoxAlgorithmTactileStimulation> m_input0Decoder;
// Output decoder:
Toolkit::TStimulationEncoder<CBoxAlgorithmTactileStimulation> m_output0Encoder;
};
/// <summary> Descriptor of the box Tactile Stimulator. </summary>
class CBoxAlgorithmTactileStimulationDesc final : virtual public IBoxAlgorithmDesc
{
public:
void release() override { }
CString getName() const override { return CString("Tactile Stimulation"); }
CString getAuthorName() const override { return CString("Tobias Baumann"); }
CString getAuthorCompanyName() const override { return CString("TH-Nürnberg"); }
CString getShortDescription() const override { return CString("Controls the Tactilos on the Lattepanda GPIOs"); }
CString getDetailedDescription() const override { return CString(""); }
CString getCategory() const override { return CString("TactileBCI"); }
CString getVersion() const override { return CString("1.0"); }
CString getStockItemName() const override { return CString("gtk-network"); }
CIdentifier getCreatedClass() const override { return OVP_ClassId_BoxAlgorithm_TactileStimulator; }
IPluginObject* create() override { return new CBoxAlgorithmTactileStimulator; }
/*
IBoxListener* createBoxListener() const override { return new CBoxAlgorithmTactileStimulatorListener; }
void releaseBoxListener(IBoxListener* listener) const override { delete listener; }
*/
bool getBoxPrototype(Kernel::IBoxProto& prototype) const override
{
prototype.addInput("StimInput",OV_TypeId_Stimulations);
//prototype.addFlag(Kernel::BoxFlag_CanModifyInput);
//prototype.addFlag(Kernel::BoxFlag_CanAddInput);
prototype.addOutput("StimOutput",OV_TypeId_Stimulations);
//prototype.addFlag(Kernel::BoxFlag_CanModifyOutput);
//prototype.addFlag(Kernel::BoxFlag_CanAddOutput);
//No setting specified.To add settings use :
//prototype.addSetting("SettingName",OV_TypeId_XXXX,"default value");
//prototype.addFlag(Kernel::BoxFlag_CanModifySetting);
//prototype.addFlag(Kernel::BoxFlag_CanAddSetting);
prototype.addFlag(OV_AttributeId_Box_FlagIsUnstable);
return true;
}
_IsDerivedFromClass_Final_(IBoxAlgorithmDesc, OVP_ClassId_BoxAlgorithm_TactileStimulationDesc)
};
} // namespace Tactilebci
} // namespace Plugins
} // namespace OpenViBE

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