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src/TactileStimulation/ovpCBoxAlgorithmTactileStimulation.cpp
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src/TactileStimulation/ovpCBoxAlgorithmTactileStimulation.cpp
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///-------------------------------------------------------------------------------------------------
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///
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/// \file ovpCBoxAlgorithmTactileStimulator.cpp
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/// \brief Functions of the Box Tactile Stimulator.
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/// \author Tobias Baumann (TH-Nürnberg).
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/// \version 1.0.
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/// \date Mon Feb 21 14:59:56 2022.
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/// \copyright <a href="https://choosealicense.com/licenses/agpl-3.0/">GNU Affero General Public License v3.0</a>.
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///
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///-------------------------------------------------------------------------------------------------
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//includes
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#include "ovpCBoxAlgorithmTactileStimulation.h"
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using namespace OpenViBE;
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using namespace /*OpenViBE::*/Kernel;
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using namespace /*OpenViBE::*/Plugins;
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using namespace /*OpenViBE::Plugins::*/Tactilebci;
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bool CBoxAlgorithmTactileStimulation::initialize()
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{
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m_input0Decoder.initialize(*this, 0);
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m_output0Encoder.initialize(*this, 0);
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// If you need to retrieve setting values, use the FSettingValueAutoCast function.
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// For example :
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// - CString setting at index 0 in the setting list :
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// CString sSettingValue = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 0);
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// - unsigned int64 setting at index 1 in the setting list :
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// uint64_t uiSettingValue = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 1);
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// - double setting at index 2 in the setting list :
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// double doubleSettingValue = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 2);
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// ...
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return true;
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}
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/*******************************************************************************/
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bool CBoxAlgorithmTactileStimulation::uninitialize()
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{
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m_input0Decoder.uninitialize();
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m_output0Encoder.uninitialize();
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return true;
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}
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/*******************************************************************************/
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bool CBoxAlgorithmTactileStimulation::process()
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{
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// the static box context describes the box inputs, outputs, settings structures
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const IBox& staticBoxContext=this->getStaticBoxContext();
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// the dynamic box context describes the current state of the box inputs and outputs (i.e. the chunks)
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IBoxIO& boxContext = this->getDynamicBoxContext();
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// here is some useful functions:
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// - To get input/output/setting count:
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// staticBoxContext.getInputCount();
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// staticBoxContext.getOutputCount();
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// - To get the number of chunks currently available on a particular input :
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// boxContext.getInputChunkCount(input_index)
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// - To send an output chunk :
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// boxContext.markOutputAsReadyToSend(output_index, chunk_start_time, chunk_end_time);
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// A typical process iteration may look like this.
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// This example only iterate over the first input of type Signal, and output a modified Signal.
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// thus, the box uses 1 decoder (m_signalDecoder) and 1 encoder (m_signalEncoder)
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/*
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IBoxIO& boxContext = this->getDynamicBoxContext();
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//iterate over all chunk on input 0
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for (size_t i = 0; i < boxContext.getInputChunkCount(0); ++i)
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{
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// decode the chunk i
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m_signalDecoder.decode(i);
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// the decoder may have decoded 3 different parts : the header, a buffer or the end of stream.
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if(m_signalDecoder.isHeaderReceived())
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{
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// Header received. This happens only once when pressing "play". For example with a StreamedMatrix input, you now know the dimension count, sizes, and labels of the matrix
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// ... maybe do some process ...
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// Pass the header to the next boxes, by encoding a header on the output 0:
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m_signalEncoder.encodeHeader(0);
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// send the output chunk containing the header. The dates are the same as the input chunk:
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boxContext.markOutputAsReadyToSend(0, boxContext.getInputChunkStartTime(0, i), boxContext.getInputChunkEndTime(0, i));
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}
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if(m_signalDecoder.isBufferReceived())
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{
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// Buffer received. For example the signal values
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// Access to the buffer can be done thanks to :
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CMatrix* matrix = m_signalDecoder.getOutputMatrix(); // the StreamedMatrix of samples.
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uint64_t frequency = m_signalDecoder.getOutputSamplingRate(); // the sampling rate of the signal
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// ... do some process on the matrix ...
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// Encode the output buffer :
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m_signalEncoder.encodeBuffer(0);
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// and send it to the next boxes :
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boxContext.markOutputAsReadyToSend(0, boxContext.getInputChunkStartTime(0, i), boxContext.getInputChunkEndTime(0, i));
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}
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if(m_signalDecoder.isEndReceived())
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{
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// End of stream received. This happens only once when pressing "stop". Just pass it to the next boxes so they receive the message :
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m_signalEncoder.encodeEnd(0);
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boxContext.markOutputAsReadyToSend(0, boxContext.getInputChunkStartTime(0, i), boxContext.getInputChunkEndTime(0, i));
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}
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// The current input chunk has been processed, and automaticcaly discarded.
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// you don't need to call "boxContext.markInputAsDeprecated(0, i);"
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}
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*/
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// check the official developer documentation webpage for more example and information :
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// Tutorials:
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// http://openvibe.inria.fr/documentation/#Developer+Documentation
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// Codec Toolkit page :
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// http://openvibe.inria.fr/codec-toolkit-references/
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// Feel free to ask experienced developers on the forum (http://openvibe.inria.fr/forum) and IRC (#openvibe on irc.freenode.net).
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return true;
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}
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src/TactileStimulation/ovpCBoxAlgorithmTactileStimulation.h
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src/TactileStimulation/ovpCBoxAlgorithmTactileStimulation.h
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///-------------------------------------------------------------------------------------------------
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///
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/// \file ovpCBoxAlgorithmTactileStimulator.h
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/// \brief Classes of the Box Tactile Stimulator.
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/// \author Tobias Baumann (TH-Nürnberg).
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/// \version 1.0.
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/// \date Mon Feb 21 14:59:56 2022.
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/// \copyright <a href="https://choosealicense.com/licenses/agpl-3.0/">GNU Affero General Public License v3.0</a>.
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///
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///-------------------------------------------------------------------------------------------------
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//includes
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#pragma once
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#include "../ovp_defines.h"
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#include <boost/asio>
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#include <openvibe/ov_all.h>
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#include <toolkit/ovtk_all.h>
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namespace OpenViBE
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{
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namespace Plugins
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{
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namespace Tactilebci
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{
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/// <summary> The class CBoxAlgorithmTactileStimulator describes the box Tactile Stimulator. </summary>
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class CBoxAlgorithmTactileStimulation final : virtual public Toolkit::TBoxAlgorithm<IBoxAlgorithm>
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{
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public:
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void release() override { delete this; }
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bool initialize() override;
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bool uninitialize() override;
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//Here is the different process callbacks possible
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// - On clock ticks :
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//bool processClock(Kernel::CMessageClock& msg) override;
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// - On new input received (the most common behaviour for signal processing) :
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//bool processInput(const size_t index) override;
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// If you want to use processClock, you must provide the clock frequency.
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//uint64_t getClockFrequency() override;
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bool process() override;
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// As we do with any class in openvibe, we use the macro below to associate this box to an unique identifier.
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// The inheritance information is also made available, as we provide the superclass Toolkit::TBoxAlgorithm < IBoxAlgorithm >
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_IsDerivedFromClass_Final_(Toolkit::TBoxAlgorithm<IBoxAlgorithm>, OVP_ClassId_BoxAlgorithm_TactileStimulation)
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protected:
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// Input decoder:
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Toolkit::TStimulationDecoder<CBoxAlgorithmTactileStimulation> m_input0Decoder;
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// Output decoder:
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Toolkit::TStimulationEncoder<CBoxAlgorithmTactileStimulation> m_output0Encoder;
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};
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/// <summary> Descriptor of the box Tactile Stimulator. </summary>
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class CBoxAlgorithmTactileStimulationDesc final : virtual public IBoxAlgorithmDesc
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{
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public:
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void release() override { }
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CString getName() const override { return CString("Tactile Stimulation"); }
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CString getAuthorName() const override { return CString("Tobias Baumann"); }
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CString getAuthorCompanyName() const override { return CString("TH-Nürnberg"); }
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CString getShortDescription() const override { return CString("Controls the Tactilos on the Lattepanda GPIOs"); }
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CString getDetailedDescription() const override { return CString(""); }
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CString getCategory() const override { return CString("TactileBCI"); }
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CString getVersion() const override { return CString("1.0"); }
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CString getStockItemName() const override { return CString("gtk-network"); }
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CIdentifier getCreatedClass() const override { return OVP_ClassId_BoxAlgorithm_TactileStimulator; }
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IPluginObject* create() override { return new CBoxAlgorithmTactileStimulator; }
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/*
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IBoxListener* createBoxListener() const override { return new CBoxAlgorithmTactileStimulatorListener; }
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void releaseBoxListener(IBoxListener* listener) const override { delete listener; }
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*/
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bool getBoxPrototype(Kernel::IBoxProto& prototype) const override
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{
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prototype.addInput("StimInput",OV_TypeId_Stimulations);
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//prototype.addFlag(Kernel::BoxFlag_CanModifyInput);
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//prototype.addFlag(Kernel::BoxFlag_CanAddInput);
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prototype.addOutput("StimOutput",OV_TypeId_Stimulations);
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//prototype.addFlag(Kernel::BoxFlag_CanModifyOutput);
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//prototype.addFlag(Kernel::BoxFlag_CanAddOutput);
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//No setting specified.To add settings use :
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//prototype.addSetting("SettingName",OV_TypeId_XXXX,"default value");
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//prototype.addFlag(Kernel::BoxFlag_CanModifySetting);
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//prototype.addFlag(Kernel::BoxFlag_CanAddSetting);
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prototype.addFlag(OV_AttributeId_Box_FlagIsUnstable);
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return true;
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}
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_IsDerivedFromClass_Final_(IBoxAlgorithmDesc, OVP_ClassId_BoxAlgorithm_TactileStimulationDesc)
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};
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} // namespace Tactilebci
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} // namespace Plugins
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} // namespace OpenViBE
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