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Fix SourceChGain

master
Igor Beloschapkin 4 years ago
parent
commit
17144307fb
4 changed files with 4 additions and 4 deletions
  1. 1
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      TactileCalibration.prm
  2. 1
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      TactileFree.prm
  3. 1
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      gUSBampVisualCalibration.prm
  4. 1
    1
      gUSBampVisualFree.prm

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TactileCalibration.prm View File

Source:Signal%20Properties:DataIOFilter int SamplingRate= 512 256Hz 1 % // sample rate Source:Signal%20Properties:DataIOFilter int SamplingRate= 512 256Hz 1 % // sample rate
Source:Signal%20Properties:DataIOFilter list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O2 // list of channel names Source:Signal%20Properties:DataIOFilter list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O2 // list of channel names
Source:Signal%20Properties:DataIOFilter floatlist SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 0 % % // Offset for channels in A/D units Source:Signal%20Properties:DataIOFilter floatlist SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 0 % % // Offset for channels in A/D units
Source:Signal%20Properties:DataIOFilter floatlist SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.003 % % // gain for each channel (A/D units -> muV)
Source:Signal%20Properties:DataIOFilter floatlist SourceChGain= 12 1 1 1 1 1 1 1 1 1 1 1 1 1 % % // gain for each channel (A/D units -> muV)
Storage:Data%20Location:DataIOFilter string DataDirectory= ./data/ .\data % % // path to top level data directory (directory) Storage:Data%20Location:DataIOFilter string DataDirectory= ./data/ .\data % % // path to top level data directory (directory)
Storage:Session:DataIOFilter string SubjectName= tacCalib Name % % // subject alias Storage:Session:DataIOFilter string SubjectName= tacCalib Name % % // subject alias
Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number

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TactileFree.prm View File

Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block
System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly) System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly)
Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total
Source:gUSBampADC list SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033
Source:gUSBampADC list SourceChGain= 12 1 1 1 1 1 1 1 1 1 1 1 1
Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean) Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean)
Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0
Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean) Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean)

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gUSBampVisualCalibration.prm View File

Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate
Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block
Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total
Source:gUSBampADC list SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033
Source:gUSBampADC list SourceChGain= 12 1 1 1 1 1 1 1 1 1 1 1 1
Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0
Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O4 Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O4
Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration) Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration)

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gUSBampVisualFree.prm View File

Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate
Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block
Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total
Source:gUSBampADC list SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033
Source:gUSBampADC list SourceChGain= 12 1 1 1 1 1 1 1 1 1 1 1 1
Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0
Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O4 Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O4
Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration) Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration)

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