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Remove nested paradigma

master
Igor Beloschapkin 4 years ago
parent
commit
baaa07a5e4
3 changed files with 0 additions and 295 deletions
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      TactileCalibrationNested.prm
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      TactileFreeNested.prm
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      nestedMatrices.bmt

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TactileCalibrationNested.prm View File

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Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets
System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly)
System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean)
System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean)
System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly)
Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)"
Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320
Application:Application%20Window:ApplicationWindow int WindowWidth= 1600 640 0 % // width of Application window
Application:Application%20Window:ApplicationWindow int WindowHeight= 900 480 0 % // height of Application window
Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge
Application:Application%20Window:ApplicationWindow int WindowTop= 600 0 % % // screen coordinate of Application window's top edge
Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color)
Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean)
Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor
Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor
Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate
Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels
Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer
Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean)
Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence
Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence
Application:Sequencing:StimulusTask float PreSequenceDuration= 1/2s 2s 0 % // pause preceding sequences/sets of intensifications
Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications
Application:Sequencing:StimulusTask float StimulusDuration= 220ms 40ms 0 % // stimulus duration
Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true
Application:Sequencing:StimulusTask float ISIMinDuration= 400ms 80ms 0 % // minimum duration of inter-stimulus interval
Application:Sequencing:StimulusTask float ISIMaxDuration= 400ms 80ms 0 % // maximum duration of inter-stimulus interval
Application:Result%20Processing:StimulusTask int InterpretMode= 2 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration)
Application:Result%20Processing:StimulusTask int DisplayResults= 0 1 0 1 // display results of copy/free spelling (boolean)
Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean)
Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability)
Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications
Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 6 { Display } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Ja Ja 1 % 'Ja' R:%20Nein Nein 1 % 'Nein' F:%20PFLEGE <GOTO2> 1 % % B:%20OPTIONEN <GOTO3> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20HILFE <GOTO4> 1 % % R:%20K%d6RPER <GOTO5> 1 % % F:%20GER%c4TE <GOTO6> 1 % % B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20TASTATUR WIP:Key 1 % % R:%20PAUSE <PAUSE> 1 % % F:%20SLEEP <SLEEP> 1 % % B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Schmerz Schmerz 1 % 'Schmerz' R:%20Atemnot Atemnot 1 % 'Atemnot' F:%20Anderes%20Problem Anderes 1 % 'Anderes%20Problem' B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Hunger Hunger 1 % 'Hunger' R:%20Lage Lage 1 % 'Lage' F:%20M%fcdigkeit M%fcdigkeit 1 % 'M%fcdigkeit' B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Rollstuhl Rollstuhl 1 % 'Rollstuhl' R:%20Atemger%e4t Atemger%e4t 1 % 'Atemger%e4t' F:%20M%fcdigkeit M%fcdigkeit 1 % 'M%fcdigkeit' B:%20ZUR%dcCK <BK> 1 % % } // speller target properties
Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 6 1 1 1 1 1 1 6 1 % // display matrices' column number(s)
Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 6 4 4 4 4 4 4 6 0 % // display matrices' row number(s)
Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean)
Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files
Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files
Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width
Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height
Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height
Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color)
Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color)
Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00FFFFFF 0x505050 % % // intensified text color (color)
Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 1 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration)
Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 0.5 0.5 0 % // scale factor for highlighted icon pixel values
Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu
Application:Speller:P3SpellerTask float StatusBarSize= 14 0 0 100 // size of status bar in percent of screen height
Application:Speller:P3SpellerTask float StatusBarTextHeight= 6 0 0 100 // size of status bar text in percent of screen height
Application:Speller:P3SpellerTask string TextToSpell= JaNein<GOTO2><GOTO3>JaNein<GOTO2><GOTO3> // character or string to spell in offline copy mode
Application:Speller:P3SpellerTask string TextResult= % // user spelling result
Application:Speller:P3SpellerTask int TestMode= 1 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean)
Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format
Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean)
Application:Text%20Window:P3SpellerTask int TextWindowLeft= 600 0 0 % // Text Window X location
Application:Text%20Window:P3SpellerTask int TextWindowTop= 5 0 0 % // Text Window Y location
Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width
Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height
Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name
Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size
Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory)
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun
Connector:ConnectorOutput string ConnectorOutputAddress= localhost:5001 localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321
Application:Localization:Localization string Language= Default Default % % // Language for user messages
Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages
System string OperatorAddress= 127.0.0.1:4000
System:Core%20Connections string ApplicationIP= 141.75.33.117 // (readonly)(noedit)
System:Core%20Connections string ApplicationPort= 51557 // (readonly)(noedit)
System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly)
System:Configuration matrix ApplicationFilterChain= 4 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 // Application filter chain (noedit)(readonly)
System:Configuration matrix Filters= 12 1 /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier // Filter Directory (noedit)(readonly)
Storage:Data%20Location:DataIOFilter string DataDirectory= ./data/ ..\data % % // path to top level data directory (directory)
Storage:Session:DataIOFilter string SubjectName= tacCalibNested Name % % // subject alias
Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number
Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number
Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code
Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code
Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code
Visualize:Timing:DataIOFilter int VisualizeTiming= 0 1 0 1 // visualize system timing (0=no, 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization
Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV // raw signal vis Min Value
Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV // raw signal vis Max Value
Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate
Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block
Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total
Source:gUSBampADC list SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033
Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0
Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O2
Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration)
Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration)
Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration)
Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean)
Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration)
Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output
Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean)
Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length
Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds)
Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto)
Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves
Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 0 // list of channels to digitize, in terms of physical inputs numbered across all devices
Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 12 // number of digitized channels per device
Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes)
Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band
Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band
Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band
Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV)
Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes)
Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter
Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter
Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter
Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH)
Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly)
Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage
Source:Alignment:AlignmentFilter int AlignChannels= 1 0 0 1 // align channels in time (0=no, 1=yes)
Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty)
Source:Online%20Processing:TransmissionFilter list TransmitChList= 12 1 2 3 4 5 6 7 8 9 10 11 12 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end.
System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean)
Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory
System:Core%20Connections string SignalSourceIP= 141.75.33.117 // (readonly)(noedit)
System:Core%20Connections string SignalSourcePort= 51563 // (readonly)(noedit)
System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly)
System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly)
Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean)
Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean)
Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration)
Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels
Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels
Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration)
Filtering:P3TemporalFilter int EpochLength= 800ms 500ms 0 % // Length of data epoch from stimulus onset
Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average
Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean)
Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 0 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean)
Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data
Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation
System:Core%20Connections string SignalProcessingIP= 141.75.33.117 // (readonly)(noedit)
System:Core%20Connections string SignalProcessingPort= 51572 // (readonly)(noedit)
System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly)
System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly)
Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean)
Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean)
System:Randomization int RandomSeed= 7990 0 % % // seed for the BCI2000 pseudo random number generator (readonly)
System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean)

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Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets
System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly)
System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean)
System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean)
System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly)
Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)"
Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320
Application:Application%20Window:ApplicationWindow int WindowWidth= 640 640 0 % // width of Application window
Application:Application%20Window:ApplicationWindow int WindowHeight= 480 480 0 % // height of Application window
Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge
Application:Application%20Window:ApplicationWindow int WindowTop= 0 0 % % // screen coordinate of Application window's top edge
Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color)
Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean)
Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor
Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor
Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate
Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels
Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer
Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean)
Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence
Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence
Application:Sequencing:StimulusTask float PreSequenceDuration= 1/2s 2s 0 % // pause preceding sequences/sets of intensifications
Application:Sequencing:StimulusTask float PostSequenceDuration= 3s 2s 0 % // pause following sequences/sets of intensifications
Application:Sequencing:StimulusTask float StimulusDuration= 220ms 40ms 0 % // stimulus duration
Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true
Application:Sequencing:StimulusTask float ISIMinDuration= 400ms 80ms 0 % // minimum duration of inter-stimulus interval
Application:Sequencing:StimulusTask float ISIMaxDuration= 400ms 80ms 0 % // maximum duration of inter-stimulus interval
Application:Result%20Processing:StimulusTask int InterpretMode= 1 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration)
Application:Result%20Processing:StimulusTask int DisplayResults= 1 1 0 1 // display results of copy/free spelling (boolean)
Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean)
Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability)
Application:Sequencing:P3SpellerTask int NumberOfSequences= 8 15 1 % // number of sequences in a set of intensifications
Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 6 { Display } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Ja Ja 1 % 'Ja' R:%20Nein Nein 1 % 'Nein' F:%20PFLEGE <GOTO2> 1 % % B:%20OPTIONEN <GOTO3> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20HILFE <GOTO4> 1 % % R:%20K%d6RPER <GOTO5> 1 % % F:%20GER%c4TE <GOTO6> 1 % % B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20TASTATUR WIP:Key 1 % % R:%20PAUSE <PAUSE> 1 % % F:%20SLEEP <SLEEP> 1 % % B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Schmerz Schmerz 1 % 'Schmerz' R:%20Atemnot Atemnot 1 % 'Atemnot' F:%20Anderes%20Problem Anderes 1 % 'Anderes%20Problem' B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Hunger Hunger 1 % 'Hunger' R:%20Lage Lage 1 % 'Lage' F:%20M%fcdigkeit M%fcdigkeit 1 % 'M%fcdigkeit' B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Rollstuhl Rollstuhl 1 % 'Rollstuhl' R:%20Atemger%e4t Atemger%e4t 1 % 'Atemger%e4t' F:%20M%fcdigkeit M%fcdigkeit 1 % 'M%fcdigkeit' B:%20ZUR%dcCK <BK> 1 % % } // speller target properties
Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 6 1 1 1 1 1 1 6 1 % // display matrices' column number(s)
Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 6 4 4 4 4 4 4 6 0 % // display matrices' row number(s)
Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean)
Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files
Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files
Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width
Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height
Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height
Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color)
Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color)
Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00FFFFFF 0x505050 % % // intensified text color (color)
Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 1 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration)
Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 0.5 0.5 0 % // scale factor for highlighted icon pixel values
Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu
Application:Speller:P3SpellerTask float StatusBarSize= 10 0 0 100 // size of status bar in percent of screen height
Application:Speller:P3SpellerTask float StatusBarTextHeight= 4 0 0 100 // size of status bar text in percent of screen height
Application:Speller:P3SpellerTask string TextToSpell= % // character or string to spell in offline copy mode
Application:Speller:P3SpellerTask string TextResult= Free%20Mode%20:) // user spelling result
Application:Speller:P3SpellerTask int TestMode= 1 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean)
Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format
Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean)
Application:Text%20Window:P3SpellerTask int TextWindowLeft= 600 0 0 % // Text Window X location
Application:Text%20Window:P3SpellerTask int TextWindowTop= 5 0 0 % // Text Window Y location
Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width
Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height
Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name
Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size
Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory)
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun
Connector:ConnectorOutput string ConnectorOutputAddress= localhost:5001 localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321
Application:Localization:Localization string Language= Default Default % % // Language for user messages
Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages
System string OperatorAddress= 127.0.0.1:4000
System:Core%20Connections string ApplicationIP= 141.75.33.117 // (readonly)(noedit)
System:Core%20Connections string ApplicationPort= 60613 // (readonly)(noedit)
System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly)
System:Configuration matrix ApplicationFilterChain= 4 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 // Application filter chain (noedit)(readonly)
System:Configuration matrix Filters= 12 1 /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter // Filter Directory (noedit)(readonly)
Storage:Data%20Location:DataIOFilter string DataDirectory= ../data/ ..\data % % // path to top level data directory (directory)
Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration)
Storage:Session:DataIOFilter string SubjectName= tacFreeNested Name % % // subject alias
Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels
Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number
Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels
Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number
Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration)
Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code
Filtering:P3TemporalFilter int EpochLength= 800ms 500ms 0 % // Length of data epoch from stimulus onset
Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code
Filtering:P3TemporalFilter int EpochsToAverage= 8 1 0 % // Number of epochs to average
Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code
Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean)
Visualize:Timing:DataIOFilter int VisualizeTiming= 0 1 0 1 // visualize system timing (0=no, 1=yes) (boolean)
Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 0 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean)
Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal
Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization
Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV // raw signal vis Min Value
System:Core%20Connections string SignalProcessingIP= 141.75.33.117 // (readonly)(noedit)
System:Core%20Connections string SignalProcessingPort= 60628 // (readonly)(noedit)
Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV // raw signal vis Max Value
Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate
System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly)
Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block
System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly)
Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total
Source:gUSBampADC list SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033
Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean)
Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0
Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean)
Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O2
Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration)
Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration)
Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration)
Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean)
Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration)
Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 { Filter%20Name } % // Matrix of Expressions for digital output
Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean)
Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length
Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds)
Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto)
Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves
Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 0 // list of channels to digitize, in terms of physical inputs numbered across all devices
Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 12 // number of digitized channels per device
Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes)
Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band
Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band
Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band
Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV)
Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes)
Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter
Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter
Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter
Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH)
Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly)
Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage
Source:Alignment:AlignmentFilter int AlignChannels= 1 0 0 1 // align channels in time (0=no, 1=yes)
Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty)
Source:Online%20Processing:TransmissionFilter list TransmitChList= 12 1 2 3 4 5 6 7 8 9 10 11 12 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end.
System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean)
Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory
System:Core%20Connections string SignalSourceIP= 141.75.33.117 // (readonly)(noedit)
System:Core%20Connections string SignalSourcePort= 60619 // (readonly)(noedit)
System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly)
System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly)
Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean)
Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean)
System:Randomization int RandomSeed= 16020 0 % % // seed for the BCI2000 pseudo random number generator (readonly)
System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean)

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Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 6 { Display } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Ja Ja 1 % 'Ja' R:%20Nein Nein 1 % 'Nein' F:%20PFLEGE <GOTO2> 1 % % B:%20OPTIONEN <GOTO3> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20HILFE <GOTO4> 1 % % R:%20K%d6RPER <GOTO5> 1 % % F:%20GER%c4TE <GOTO6> 1 % % B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20TASTATUR WIP:Key 1 % % R:%20PAUSE <PAUSE> 1 % % F:%20SLEEP <SLEEP> 1 % % B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Schmerz Schmerz 1 % 'Schmerz' R:%20Atemnot Atemnot 1 % 'Atemnot' F:%20Anderes%20Problem Anderes 1 % 'Anderes%20Problem' B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Hunger Hunger 1 % 'Hunger' R:%20Lage Lage 1 % 'Lage' F:%20M%fcdigkeit M%fcdigkeit 1 % 'M%fcdigkeit' B:%20ZUR%dcCK <BK> 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Rollstuhl Rollstuhl 1 % 'Rollstuhl' R:%20Atemger%e4t Atemger%e4t 1 % 'Atemger%e4t' F:%20M%fcdigkeit M%fcdigkeit 1 % 'M%fcdigkeit' B:%20ZUR%dcCK <BK> 1 % % } // speller target properties

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