Browse Source

Add Nested Spelling, Remove wheelchair

master
Igor Beloschapkin 3 years ago
parent
commit
5b747fb066
6 changed files with 284 additions and 278 deletions
  1. 97
    91
      TactileCalibration.prm
  2. 147
    0
      TactileCopyNested.prm
  3. 0
    104
      WheelchairAdapter.py
  4. 37
    79
      app.py
  5. 3
    3
      config.ini
  6. 0
    1
      startGUI.bat

+ 97
- 91
TactileCalibration.prm View File

@@ -1,21 +1,88 @@
Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets
System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly)
System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean)
System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean)
System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly)
System:Configuration matrix OperatorVersion= { Framework Revision Build } 1 3.0.5 % Jun%20%203%202013%2011:41:59 // operator module version information(readonly)
System:Additional%20Connections int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean)(readonly)
Source:Signal%20Properties:DataIOFilter int SourceCh= 12 16 1 % // number of digitized and stored channels
Source:Signal%20Properties:DataIOFilter int SampleBlockSize= 8 32 1 % // number of samples transmitted at a time
Source:Signal%20Properties:DataIOFilter int SamplingRate= 512 256Hz 1 % // sample rate
Source:Signal%20Properties:DataIOFilter list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O2 // list of channel names
Source:Signal%20Properties:DataIOFilter floatlist SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 0 % % // Offset for channels in A/D units
Source:Signal%20Properties:DataIOFilter floatlist SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.003 % % // gain for each channel (A/D units -> muV)
Storage:Data%20Location:DataIOFilter string DataDirectory= ../data/WheelchairTraining ..\data % % // path to top level data directory (directory)
Storage:Session:DataIOFilter string SubjectName= WT-tacCalib Name % % // subject alias
Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number
Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number
Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code
Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code
Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code
Visualize:Timing:DataIOFilter int VisualizeTiming= 0 1 0 1 // visualize system timing (0=no, 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization
Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV -100muV % % // raw signal vis Min Value
Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV 100muV % % // raw signal vis Max Value
Source:gUSBampADC intlist SourceChList= 0 0 1 128 // list of channels to digitize
Source:gUSBampADC intlist SourceChDevices= 1 12 16 1 17 // number of digitized channels per device
Source:gUSBampADC int NumBuffers= 2 1 2 32 // number of software buffers to use
Source:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves
Source:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes)
Source:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band
Source:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band
Source:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band
Source:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV)
Source:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes)
Source:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter
Source:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter
Source:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter
Source:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH)
Source:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto)
Source:gUSBampADC int DigitalInput= 0 0 0 1 // enable digital input: 0: false, 1: true (enumeration)
Source:gUSBampADC int DigitalOutput= 0 0 0 1 // enable digital output on block acquisition (boolean)
Source:gUSBampADC string DigitalOutputEx= % // expression for output on digital output 2 (expression)
Source:gUSBampADC int SignalType= 0 0 0 1 // numeric type of output signal: 0: int16, 1: float32 (enumeration)
Source:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration, 2: impedance (enumeration)
Source:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration)
Source:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration)
Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly)
Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage
Source:Alignment:AlignmentFilter int AlignChannels= 1 0 0 1 // align channels in time (0=no, 1=yes)
Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty)
Source:Online%20Processing:TransmissionFilter list TransmitChList= 12 1 2 3 4 5 6 7 8 9 10 11 12 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end.
System:Additional%20Connections:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean)(readonly)
Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory
System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP(readonly)
System:Core%20Connections string SignalSourcePort= 49242 4200 1024 65535 // the SignalSource module's listening port(readonly)
System:Core%20Connections string SignalSourceIP= 127.0.0.1 127.0.0.1 % % // the SignalSource module's listening IP(readonly)
System:Configuration matrix SignalSourceVersion= { Framework Revision Build } 1 3.0.5 % Jun%20%203%202013%2011:41:59 // SignalSource version information(readonly)
System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 GDFFileWriter 1 EDFFileWriter 1 BCI2000FileWriter 1 NullFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain(readonly)
Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean)
Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean)
Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration)
Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels
Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels
Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration)
Filtering:P3TemporalFilter int EpochLength= 800ms 500ms 0 % // Length of data epoch from stimulus onset
Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average
Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean)
Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 0 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean)
Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data
Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation
System:Core%20Connections string SignalProcessingPort= 49243 4200 1024 65535 // the SignalProcessing module's listening port(readonly)
System:Core%20Connections string SignalProcessingIP= 127.0.0.1 127.0.0.1 % % // the SignalProcessing module's listening IP(readonly)
System:Configuration matrix SignalProcessingVersion= { Framework Revision Build } 1 3.0.5 % Jun%20%203%202013%2011:41:59 // SignalProcessing version information(readonly)
System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain(readonly)
Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean)
Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean)
Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)"
Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320
Application:Application%20Window:ApplicationWindow int WindowWidth= 640 640 0 % // width of Application window
Application:Application%20Window:ApplicationWindow int WindowHeight= 480 480 0 % // height of Application window
Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge
Application:Application%20Window:ApplicationWindow int WindowTop= 0 0 % % // screen coordinate of Application window's top edge
Application:Application%20Window:ApplicationWindow int WindowTop= 600 0 % % // screen coordinate of Application window's top edge
Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color)
Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean)
Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor
Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor
Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate
Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels
Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer
Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean)
Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence
Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence
@@ -36,7 +103,7 @@ Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 4 6 0 % //
Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean)
Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files
Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files
Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 40 0 0 100 // target width in percent of screen width
Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width
Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height
Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height
Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color)
@@ -45,104 +112,43 @@ Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0
Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 1 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration)
Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 0.5 0.5 0 % // scale factor for highlighted icon pixel values
Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu
Storage:Data%20Location:DataIOFilter string DataDirectory= ../data/WheelchairTraining ..\data % % // path to top level data directory (directory)
Application:Speller:P3SpellerTask float StatusBarSize= 25 0 0 100 // size of status bar in percent of screen height
Storage:Session:DataIOFilter string SubjectName= WT-tacCalib Name % % // subject alias
Application:Speller:P3SpellerTask float StatusBarSize= 30 0 0 100 // size of status bar in percent of screen height
Application:Speller:P3SpellerTask float StatusBarTextHeight= 12 0 0 100 // size of status bar text in percent of screen height
Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number
Application:Speller:P3SpellerTask string TextToSpell= LRFBLRFB // character or string to spell in offline copy mode
Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number
Application:Speller:P3SpellerTask string TextResult= % // user spelling result
Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code
Application:Speller:P3SpellerTask int TestMode= 1 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean)
Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code
Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format
Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code
Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean)
Visualize:Timing:DataIOFilter int VisualizeTiming= 0 1 0 1 // visualize system timing (0=no, 1=yes) (boolean)
Application:Text%20Window:P3SpellerTask int TextWindowLeft= 600 0 0 % // Text Window X location
Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean)
Application:Text%20Window:P3SpellerTask int TextWindowTop= 5 0 0 % // Text Window Y location
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal
Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator
Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization
Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name
Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV // raw signal vis Min Value
Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size
Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV // raw signal vis Max Value
Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory)
Source:gUSBampADC int SamplingRate= 256 256Hz % % // the signal sampling rate
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off
Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off
Source:gUSBampADC int SourceCh= 8 auto 0 % // number of digitized channels total
Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun
Source:gUSBampADC list SourceChGain= 8 1 1 1 1 1 1 1 1
Connector:ConnectorOutput string ConnectorOutputAddress= localhost:5001 localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321
Source:gUSBampADC list SourceChOffset= 8 0 0 0 0 0 0 0 0
Application:GazeMonitor:GazeMonitorFilter int VisualizeGazeMonitorFilter= 0 0 0 1 // Visualize the gaze data on the app visualization (boolean)
Application:GazeMonitor:GazeMonitorFilter int EnforceFixation= 0 0 0 1 // Enforce a fixation point on the screen (boolean)
Application:GazeMonitor:GazeMonitorFilter string FixationX= 0.5 0.5 % % // X coordinate of fixation center - 0.0 to 1.0 (expression)
Application:GazeMonitor:GazeMonitorFilter string FixationY= 0.5 0.5 % % // Y coordinate of fixation center - 0.0 to 1.0 (expression)
Application:GazeMonitor:GazeMonitorFilter int ShowFixationZone= 0 0 0 1 // Show the legal fixation zone with a ring (boolean)
Application:GazeMonitor:GazeMonitorFilter float BlinkTime= 100ms 100ms 0 % // Maximum allowed time for invalid eyes
Application:GazeMonitor:GazeMonitorFilter float SaccadeTime= 100ms 100ms 0 % // Maximum allowed time for violating the fixation
Application:GazeMonitor:GazeMonitorFilter float FixationRadius= 0.1 0.1 0.0 1.0 // Allowable distance from fixation center
Application:GazeMonitor:GazeMonitorFilter string FixationImage= % // Image to render at fixation (inputfile)
Application:GazeMonitor:GazeMonitorFilter string FixationViolationImage= % // Image to render at fixation when violated (inputfile)
Application:GazeMonitor:GazeMonitorFilter string FixationViolationSound= % // Sound to play when fixation violated (inputfile)
Application:GazeMonitor:GazeMonitorFilter float FixationImageSize= 0.04 0.04 0.01 1.0 // Size in percentage of screen height of the fixation image
Application:GazeMonitor:GazeMonitorFilter int LogGazeInformation= 0 0 0 1 // Add Eyetracker information to applog (boolean)
Application:Localization:Localization string Language= Default Default % % // Language for user messages
Source:gUSBampADC list ChannelNames= 7 Fz Cz Pz T3 C3 C4 T4
Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages
Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration)
System string OperatorAddress= 127.0.0.1:4001
Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration)
Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration)
System:Core%20Connections string ApplicationIP= 192.168.2.100 // (readonly)(noedit)
System:Core%20Connections string ApplicationPort= 50135 // (readonly)(noedit)
Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean)
Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration)
System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly)
Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output
System:Configuration matrix ApplicationFilterChain= 4 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 // Application filter chain (noedit)(readonly)
Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean)
System:Configuration matrix Filters= 12 1 /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier // Filter Directory (noedit)(readonly)
Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length
Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds)
Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto)
Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves
Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 0 // list of channels to digitize, in terms of physical inputs numbered across all devices
Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 8 // number of digitized channels per device
Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes)
Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band
Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band
Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band
Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV)
Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes)
Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter
Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter
Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter
Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH)
Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly)
Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage
Source:Alignment:AlignmentFilter int AlignChannels= 1 0 0 1 // align channels in time (0=no, 1=yes)
Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty)
Source:Online%20Processing:TransmissionFilter list TransmitChList= 8 1 2 3 4 5 6 7 8 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end.
System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean)
Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory
System:Core%20Connections string SignalSourceIP= 192.168.2.100 // (readonly)(noedit)
System:Core%20Connections string SignalSourcePort= 50141 // (readonly)(noedit)
System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly)
System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly)
Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean)
Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean)
Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration)
Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels
Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels
Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration)
Filtering:P3TemporalFilter int EpochLength= 800ms 500ms 0 % // Length of data epoch from stimulus onset
Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average
Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean)
Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 0 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean)
Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data
Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation
System:Core%20Connections string SignalProcessingIP= 192.168.2.100 // (readonly)(noedit)
System:Core%20Connections string SignalProcessingPort= 50150 // (readonly)(noedit)
System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly)
System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly)
Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean)
Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean)
System:Randomization int RandomSeed= 13310 0 % % // seed for the BCI2000 pseudo random number generator (readonly)
System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean)
System:State%20Vector int StateVectorLength= 37 16 % % // length of the state vector in bytes (noedit)(readonly)
System:Core%20Connections string ApplicationPort= 49244 4200 1024 65535 // the Application module's listening port(readonly)
System:Core%20Connections string ApplicationIP= 127.0.0.1 127.0.0.1 % % // the Application module's listening IP(readonly)
System:Configuration matrix ApplicationVersion= { Framework Revision Build } 1 3.0.5 % Jun%20%203%202013%2011:41:59 // Application version information(readonly)
System:Configuration matrix ApplicationFilterChain= 5 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 GazeMonitorFilter 3.A // Application filter chain(readonly)
System:Randomization int RandomSeed= 31788 0 % % // seed for the BCI2000 pseudo random number generator(readonly)
System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean)(readonly)
System:State%20Vector int StateVectorLength= 15 16 % % // length of the state vector in bytes(readonly)

+ 147
- 0
TactileCopyNested.prm
File diff suppressed because it is too large
View File


+ 0
- 104
WheelchairAdapter.py View File

@@ -1,104 +0,0 @@
# imports
from socket import *
import threading
import queue
import time

# connect to BCI2000 in a new thread
class BCI2000ReceiverThread(threading.Thread):
def __init__(self, id, phaseInSequenceQueue, StimulusCodeQueue):
threading.Thread.__init__(self, name="BCI2000ReceiverThread%d" % (id,))
self.phaseInSequenceQueue=phaseInSequenceQueue
self.StimulusCodeQueue=StimulusCodeQueue
self.running=True
self.firstData = True
self.repeat = 0
#udp settings
self.host = "localhost"
self.port = 5003 # BCI2000
self.UNITY_PORT = 5002 # unity
self.FEATHER_PORT = 5001 # feather gui
self.go = True
self.buf = 1024
self.addr = (self.host,self.port)
#connect to udp socket
self.UDPSock = socket(AF_INET,SOCK_DGRAM)
self.UDPSock.bind(self.addr) # BIND to LISTEN
print('%s initialized to %s at port %s' % (self.getName(), self.host, self.port))
print('Relaying SelectedTargets to port -- %s ---' % self.UNITY_PORT)
self.relay_unity = socket(AF_INET,SOCK_DGRAM) # UDP RELAY TO UNITY
print('Relaying all to port -- %s ---' % self.FEATHER_PORT)
self.relay_feather = socket(AF_INET,SOCK_DGRAM) # UDP RELAY TO FEATHER

def kill(self):
self.running=False
log('%s terminated' % (self.getName()))
def run(self):
# define a new contains method comparing strings
def contains(theString, theQueryValue):
return theString.find(theQueryValue) > -1
while self.running:
# try to receive from BCI2000 AppConnector
try:
self.data,self.addr = self.UDPSock.recvfrom(self.buf)
#print(self.data) #####
if self.firstData:
print ("UDP is receiving...")
self.firstData=0
if "SelectedTarget 0" in self.data:
self.go = True
if "SelectedTarget" in self.data and "SelectedTarget 0" not in self.data and self.go == True:
print("Relaying Command to Unity: ", self.data)
self.relay_unity.sendto(self.data, (self.host, self.UNITY_PORT))
self.go = False

if contains(self.data, "PhaseInSequence"):
phaseInSequence=int(self.data.replace('PhaseInSequence ',''))
self.phaseInSequenceQueue.put(phaseInSequence)
#print (phaseInSequence)
if contains(self.data, "StimulusCode "):
print("Relaying Command to TactileBCIfilter: ", self.data)
self.relay_feather.sendto(self.data, (self.host, self.FEATHER_PORT))
StimulusCode=int(self.data.replace('StimulusCode ',''))
if not StimulusCode == 0 and self.repeat == 0:
self.repeat = 1
self.StimulusCodeQueue.put(StimulusCode)
self.Code = StimulusCode
elif StimulusCode == 0:
self.repeat = 0
# print (StimulusCode)

# wait a short time and try again
except error:
time.sleep(0.0001)
print('sleeping')
continue

# def run(self):
# a = 1

def returnProgramStatus(self):
return self.running
### M A I N P R O G R A M M ###

# # initialize queue
# phaseInSequenceQueue = queue.Queue()
# StimulusCodeQueue = queue.Queue()

# RunApplication = True

# #start BCI2000ReceiverThread
# BCI2000ReceiverThread1=BCI2000ReceiverThread(1, phaseInSequenceQueue, StimulusCodeQueue)
# BCI2000ReceiverThread1.start()




+ 37
- 79
app.py View File

@@ -11,11 +11,6 @@ import tkinter.filedialog
import subprocess
import configparser
import os
# import queue

# own code:
# from questionnaire import quest
# from wheelchairAdapter import BCI2000ReceiverThread

# TODO Eventuell updatefunktion über git pull mit einbauen!

@@ -58,26 +53,24 @@ class PythonBCIgui:

self.Bp300 = makeBtn(self, "P300 Klassifizierung", "orange", self.btn_p300)

self.BtacCopy = makeBtn(self, "Freies Buchstabieren", "lightblue", self.btn_tacCopy)
self.BtacCopy = makeBtn(self, "Freies Buchstabieren:\nTest", "lightblue", self.btn_tacCopy)
self.BtacCopyNested = makeBtn(self, "Freies Buchstabieren:\nKategorien", "lightyellow", self.btn_tacCopyNested)
self.BvisCopy = makeBtn(self, "Freies Buchstabieren", "lightblue", self.btn_visCopy)

self.BtacSimul = makeBtn(self, "Rollstuhlsimulator", "lightyellow", self.btn_tacSimul)

# self.Bquest = makeBtnSmall(self, "Fragebogen", "green", self.btn_quest, TOP)

frame.rowconfigure((0,1), weight=1) # make buttons stretch when
frame.rowconfigure((0,1), weight=1) # make buttons stretch when # TODO Remove
frame.columnconfigure((0,2), weight=1) # when window is resized
# TODO Hilfestellung nach jedem Button aufploppen lassen:
# Was tun? Wo klicken? Welche File wo laden?

self.pack_layout()

# 1. FILTER ##################################
# FILTER ##################################
def btn_tacFilter(self):
print('Starte TactileBCIFilter.exe')
subprocess.Popen(config['PATH']['tactilebcifilter'] + r'\TactileBCIFilter.exe')

# 2. KALIBIERUNGEN ###########################
# KALIBRIERUNGEN ###########################
def btn_tacCal(self):
print('starte taktile Kalibrierung')
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE TactileCalibration.prm'])
@@ -92,72 +85,53 @@ class PythonBCIgui:
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1'])

# 3. P300 Classifier #########################
# P300 Classifier #########################
def btn_p300(self):
print('Starte P300Classifier.exe')
subprocess.Popen(config['PATH']['bci2000'] + r'\tools\P300Classifier\P300Classifier.exe')

# 4. COPYSPELL ###########################
# COPYSPELL ###########################
def btn_tacCopy(self):
print('Starte taktilen Speller')
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE TactileCopy.prm'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\gUSBampSource.exe', '127.0.0.1'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1'])
def btn_visCopy(self):
print('Starte visuellen Speller')
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE gUSBamp_visual_freeSpeller.prm'])
def btn_tacCopyNested(self):
print('Starte taktilen Speller') # TODO Prints rausnehmen
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE TactileCopyNested.prm'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\gUSBampSource.exe', '127.0.0.1'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1'])

# 5. WHEELCHAIR SIMULATOR ###########################
def btn_tacSimul(self):
print('Starte Wheelchair Simulator')
# BCI2000ReceiverThread1.start()
subprocess.Popen(config['PATH']['wheelchairsimulator'] + r'\Wheels_Occlusion_AutoLog.exe')
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE TactileDrive.prm'])
def btn_visCopy(self):
print('Starte visuellen Speller')
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE gUSBamp_visual_freeSpeller.prm'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\gUSBampSource.exe', '127.0.0.1'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1'])
subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1'])

# QUESTIONNAIRE PROMPT ###########################
# def btn_quest(self):
#root.destroy()
# self.startQuestions(self.paradigmText)

# def startQuestions(self, para):
# print('Starte Fragebogen')
# q = quest(para)
# q.qSatisfaction()
# q.qExhaustion()
# q.qSubjControl()
# q.qCtrlChange()
# q.save()

# This Function packs all the Buttons into the Layout
def pack_layout(self):
# This Function packs all the Buttons into the Layout
if config['SETTINGS']['paradigm'] == 'Tactile':
self.BtacFilter.pack()
self.BtacCal.pack()
elif config['SETTINGS']['paradigm'] == 'Visual':
self.BvisCal.pack()
self.Bp300.pack()
if config['SETTINGS']['paradigm'] == 'Tactile':
self.Bp300.pack()
self.BtacCopy.pack()
self.BtacSimul.pack()
self.BtacCopyNested.pack()
elif config['SETTINGS']['paradigm'] == 'Visual':
self.BvisCal.pack()
self.Bp300.pack()
self.BvisCopy.pack()

# This Function removes all the Buttons from the Layout
def unpack_layout(self):
# This Function removes all the Buttons from the Layout
# Add ALL your Buttons here
self.BtacFilter.pack_forget()
self.BtacCal.pack_forget()
self.BvisCal.pack_forget()
self.Bp300.pack_forget()
self.BtacCopy.pack_forget()
self.BtacSimul.pack_forget()
self.BtacCopyNested.pack_forget()
self.BvisCopy.pack_forget()

def global_close(self, window):
@@ -173,18 +147,24 @@ config.read(configPath)


def setVisual():
config['SETTINGS']['paradigm'] = 'Visual'
config.write(open(configPath,'w'))
app.Lparadigm.config(text = config['SETTINGS']['paradigm'] + ' BCI')
app.unpack_layout()
app.pack_layout()
if config['SETTINGS']['paradigm'] == 'Visual':
return
else:
config['SETTINGS']['paradigm'] = 'Visual'
config.write(open(configPath,'w'))
app.Lparadigm.config(text = config['SETTINGS']['paradigm'] + ' BCI')
app.unpack_layout()
app.pack_layout()

def setTactile():
config['SETTINGS']['paradigm'] = 'Tactile'
config.write(open(configPath,'w'))
app.Lparadigm.config(text = config['SETTINGS']['paradigm'] + ' BCI')
app.unpack_layout()
app.pack_layout()
if config['SETTINGS']['paradigm'] == 'Tactile':
return
else:
config['SETTINGS']['paradigm'] = 'Tactile'
config.write(open(configPath,'w'))
app.Lparadigm.config(text = config['SETTINGS']['paradigm'] + ' BCI')
app.unpack_layout()
app.pack_layout()

root = tkinter.Tk()
root.title('PythonBCIgui v' + str(__version__))
@@ -207,24 +187,13 @@ def setPathTactileBCIFilter():
config['PATH']['tactilebcifilter'] = tmpPath
config.write(open(configPath,'w'))

def setPathWheelchair():
tkinter.messagebox.showinfo('Konfiguration', 'Bitte wählen Sie nun den Ordner aus, in dem sich die Wheels_Occlusion_AutoLog.exe befindet.')
tmpPath = tkinter.filedialog.askdirectory()
if not tmpPath:
pass
else:
config['PATH']['wheelchairsimulator'] = tmpPath
config.write(open(configPath,'w'))

def setConfigDefault():
# config['PATH']['tactilebcifilter'] = r'C:/Users/bci/Desktop/Qt Filter Program/build-TactileBCIFilter-Desktop_Qt_5_15_0_MinGW_32_bit-Release/release'
# config['PATH']['bci2000'] = r'C:/BCI2000/BCI2000 v3.6.beta.R5570/BCI2000.x64'
# config['PATH']['wheelchairsimulator'] = r'C:\Users\bci\Desktop\Wheelchair'
config['PATH']['tactilebcifilter'] = r'C:\Users\EEG-Gruppe\Desktop\Arduino\Qt Tactile BCI Filter App\Executable'
config['PATH']['bci2000'] = r'C:\Users\EEG-Gruppe\Desktop\BCI Paket\Paradigmen\Tactile\BCI2000\BCI2000-06-13\BCI2000src'
config['PATH']['wheelchairsimulator'] = r'C:\Users\EEG-Gruppe\Desktop\Wheelchair'
config['SETTINGS']['paradigm'] = r'Visual'
config['SETTINGS']['hardware'] = r'gUSBamp'
config['SETTINGS']['hardware'] = r'gUSBamp' # TODO Add gNautilus parameters
config.write(open(configPath,'w'))
app.Lparadigm.config(text = config['SETTINGS']['paradigm'] + ' BCI')
app.unpack_layout()
@@ -256,20 +225,9 @@ leistenMenu.add_cascade(label="Pfade", menu=pathMenu)
pathMenu.add_command(label="BCI2000", command=setPathBci2000)
pathMenu.add_separator()
pathMenu.add_command(label="TactileBCIFilter", command=setPathTactileBCIFilter)
pathMenu.add_separator()
pathMenu.add_command(label="Wheelchair Simulator", command=setPathWheelchair)

root.config(menu = leistenMenu)

# # initialize queue for wheelchairadapter
# phaseInSequenceQueue = queue.Queue()
# StimulusCodeQueue = queue.Queue()

# RunApplication = True

# # initialize BCI2000ReceiverThread for wheelchairadapter
# BCI2000ReceiverThread1 = BCI2000ReceiverThread(1, phaseInSequenceQueue, StimulusCodeQueue)

app = PythonBCIgui(root)
root.mainloop()
#root.destroy() # optional;

+ 3
- 3
config.ini View File

@@ -1,9 +1,9 @@
[SETTINGS]
paradigm = Tactile
paradigm = Visual
hardware = gUSBamp

[PATH]
bci2000 = C:/BCI2000/BCI2000 v3.6.beta.R5570/BCI2000.x64
tactilebcifilter = C:/Users/bci/Desktop/Qt Filter Program/build-TactileBCIFilter-Desktop_Qt_5_15_0_MinGW_32_bit-Release/release
bci2000 = C:\Users\EEG-Gruppe\Desktop\BCI Paket\Paradigmen\Tactile\BCI2000\BCI2000-06-13\BCI2000src
tactilebcifilter = C:\Users\EEG-Gruppe\Desktop\Arduino\Qt Tactile BCI Filter App\Executable
wheelchairsimulator = C:\Users\bci\Desktop\Wheelchair


+ 0
- 1
startGUI.bat View File

@@ -1 +0,0 @@
python3 ./app.py

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