Entwickler: gamematrix.h aktualisiert

This commit is contained in:
Tomila Bakeeva 2025-11-16 21:45:53 +01:00
parent e4e3bcf558
commit 1c2af4eff0

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@ -4,16 +4,20 @@
#include <stdexcept> #include <stdexcept>
#include <cmath> #include <cmath>
class gameMatrix namespace Matrix3D
{ {
public: using Vec3 = std::array<double, 3>;
// Matrix Multiplikation using Vec4 = std::array<double, 4>;
static std::array<std::array<double,4>,4> matmul(const std::array<std::array<double,4>,4>& A, using Mat4 = std::array<std::array<double, 4>, 4>;
const std::array<std::array<double,4>,4>& B);
// Rotationsmatrix um Achse x/y/z class gameMatrix
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis); {
public:
// Verschiebung static Mat4 identity();
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos); static Mat4 matmul(const Mat4& A, const Mat4& B);
}; static Mat4 translate(const Vec3& pos);
static Mat4 rot3D(double angle_deg, char axis);
};
Mat4 operator*(const Mat4& A, const Mat4& B);
Vec3 operator*(const Mat4& m, const Vec3& v);
}