4 Commits
Author SHA1 Message Date
guecuekal99763 683917f564 resolving conflicts 2025-12-15 12:47:58 +01:00
guecuekal99763 4276656917 fixing merge conflicts 2025-12-15 12:21:58 +01:00
PapiBigSzill b13d535c27 mergeconflict 2025-12-15 12:19:33 +01:00
guecuekal99763 6a54e6d4a2 Resolve merge conflict in gamematrix.cpp 2025-12-15 11:42:39 +01:00
+92 -93
View File
@@ -1,71 +1,61 @@
#include "gamecube.h"
#include "raylib.h"
#include <algorithm>
#include <ctime>
#include <vector>
#include "raylib.h"
#include <cstdio>
// -----------------------------------------------------------
// 3D Memory Game – Hauptprogramm
// -----------------------------------------------------------
enum GameScreen { MENU = 0, GAMEPLAY };
static void SetupGame(std::vector<gamecube>& cubes, int pairs)
void SetupGame(std::vector<gamecube>& cubes, int pairs)
{
cubes.clear();
Color colors[] = { RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, WHITE, SKYBLUE };
int count = pairs * 2;
int cols = (count > 6) ? 4 : 3;
int rows = (count > 6) ? 3 : 2;
std::vector<Vec3> positions;
const int count = pairs * 2;
int cols = 3;
int rows = 2;
if (count > 6) {
cols = 4;
rows = 3;
}
int index = 0;
for (int r = 0; r < rows && index < count; ++r) {
for (int c = 0; c < cols && index < count; ++c) {
positions.push_back({ (float)c * 2.0f - (cols - 1), 0.0f, (float)r * 2.0f - (rows - 1) });
for (int r = 0; r < rows && index < count; ++r)
{
for (int c = 0; c < cols && index < count; ++c)
{
positions.push_back({ (float)c * 2.0f - (cols - 1), 0.0f,
(float)r * 2.0f - (rows - 1) });
index++;
}
}
std::vector<Color> colorPool;
colorPool.reserve(count);
for (int i = 0; i < pairs; i++) {
for (int i = 0; i < pairs; ++i)
{
colorPool.push_back(colors[i]);
colorPool.push_back(colors[i]);
}
for (int i = (int)colorPool.size() - 1; i > 0; --i) {
// Shuffle
for (int i = (int)colorPool.size() - 1; i > 0; --i)
{
int j = rand() % (i + 1);
std::swap(colorPool[i], colorPool[j]);
}
for (int i = 0; i < count; i++) {
for (int i = 0; i < count; ++i)
cubes.emplace_back(positions[i], colorPool[i]);
}
}
int main()
{
srand((unsigned)time(NULL));
srand((unsigned)time(nullptr));
double startTime = 0.0;
double endTime = 0.0;
bool timerStarted = false;
GameScreen currentScreen = MENU;
int selectedPairs = 3;
std::vector<gamecube> cubes;
gamecube* first = nullptr;
gamecube* second = nullptr;
float flipSpeed = 5.0f;
bool gameWon = false;
InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
InitWindow(800, 600, "3D Memory Game");
SetTargetFPS(60);
Camera3D camera{};
@@ -75,26 +65,43 @@ int main()
camera.fovy = 45.0f;
camera.projection = CAMERA_PERSPECTIVE;
GameScreen currentScreen = MENU;
std::vector<gamecube> cubes;
gamecube* first = nullptr;
gamecube* second = nullptr;
int selectedPairs = 3;
float flipSpeed = 180.0f; // Grad pro Sekunde
bool gameWon = false;
bool timerStarted = false;
double startTime = 0.0;
double endTime = 0.0;
while (!WindowShouldClose())
{
// ---------------- UPDATE ----------------
switch (currentScreen)
{
case MENU:
{
if (IsKeyPressed(KEY_THREE)) {
if (IsKeyPressed(KEY_THREE))
{
selectedPairs = 3;
SetupGame(cubes, selectedPairs);
currentScreen = GAMEPLAY;
gameWon = false;
first = second = nullptr;
currentScreen = GAMEPLAY;
timerStarted = false;
}
else if (IsKeyPressed(KEY_SIX)) {
else if (IsKeyPressed(KEY_SIX))
{
selectedPairs = 6;
SetupGame(cubes, selectedPairs);
currentScreen = GAMEPLAY;
gameWon = false;
first = second = nullptr;
currentScreen = GAMEPLAY;
timerStarted = false;
}
break;
@@ -102,63 +109,67 @@ int main()
case GAMEPLAY:
{
if (!timerStarted) {
if (!timerStarted)
{
startTime = GetTime();
timerStarted = true;
}
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (second == nullptr))
// Klick-Erkennung mit Ray
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && second == nullptr)
{
Vector2 mouse = GetMousePosition();
Ray ray = GetMouseRay(mouse, camera);
gamecube* hitCube = nullptr;
Ray ray = GetMouseRay(GetMousePosition(), camera);
gamecube* hit = nullptr;
float bestDist = 1e9f;
for (auto& c : cubes)
{
if (c.IsMatched() || c.IsFlipped()) continue;
auto p = c.GetPosition();
Vec3 p = c.GetPosition();
BoundingBox box;
box.min = { p.x - 0.75f, p.y - 0.75f, p.z - 0.75f };
box.max = { p.x + 0.75f, p.y + 0.75f, p.z + 0.75f };
RayCollision col = GetRayCollisionBox(ray, box);
if (col.hit && col.distance < bestDist) {
if (col.hit && col.distance < bestDist)
{
bestDist = col.distance;
hitCube = &c;
hit = &c;
}
}
if (hitCube)
if (hit)
{
if (!first) {
first = hitCube;
if (!first)
{
first = hit;
first->FlipForward();
}
else if (hitCube != first) {
second = hitCube;
else if (hit != first)
{
second = hit;
second->FlipForward();
}
}
}
for (auto& c : cubes) {
// Animation
for (auto& c : cubes)
c.Update(flipSpeed);
}
// Matching
if (first && second && first->IsFlipped() && second->IsFlipped())
{
Color col1 = first->GetColor();
Color col2 = second->GetColor();
if (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b) {
if (first->GetColor().r == second->GetColor().r &&
first->GetColor().g == second->GetColor().g &&
first->GetColor().b == second->GetColor().b)
{
first->SetMatched(true);
second->SetMatched(true);
}
else {
else
{
first->FlipBackward();
second->FlipBackward();
}
@@ -169,54 +180,42 @@ int main()
if (!gameWon)
{
gameWon = std::all_of(
cubes.begin(),
cubes.end(),
[](const gamecube& c) { return c.IsMatched(); }
);
if (gameWon) {
gameWon = std::all_of(cubes.begin(), cubes.end(),
[](const gamecube& c){ return c.IsMatched(); });
if (gameWon)
endTime = GetTime() - startTime;
}
}
break;
}
}
// ---------------- DRAW ----------------
BeginDrawing();
ClearBackground(RAYWHITE);
switch (currentScreen)
if (currentScreen == MENU)
{
case MENU:
{
DrawText("3D MEMORY SPIEL",
GetScreenWidth() / 2 - MeasureText("3D MEMORY SPIEL", 50) / 2,
80, 50, DARKGRAY);
DrawText("Waehlen Sie die Spielgroesse:", 50, 200, 25, BLACK);
DrawText("Druecken Sie [3] fuer 3 Paare (6 Wuerfel)", 50, 240, 20, BLUE);
DrawText("Druecken Sie [6] fuer 6 Paare (12 Wuerfel)", 50, 280, 20, BLUE);
break;
DrawText("3D MEMORY SPIEL", 200, 80, 40, DARKGRAY);
DrawText("[3] = 3 Paare", 200, 200, 24, BLUE);
DrawText("[6] = 6 Paare", 200, 240, 24, BLUE);
}
case GAMEPLAY:
else
{
BeginMode3D(camera);
for (auto& c : cubes) c.Draw();
EndMode3D();
if (gameWon) {
DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
char buffer[64];
sprintf(buffer, "Cleared in %.2f seconds", endTime);
DrawText(buffer, 150, 300, 28, DARKGREEN);
} else {
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
char liveBuf[64];
sprintf(liveBuf, "Time: %.2f", GetTime() - startTime);
DrawText(liveBuf, 10, 40, 20, DARKGRAY);
if (gameWon)
{
char buf[64];
sprintf(buf, "Gewonnen in %.2f Sekunden", endTime);
DrawText(buf, 150, 260, 30, DARKGREEN);
}
break;
else
{
char buf[64];
sprintf(buf, "Time: %.2f", GetTime() - startTime);
DrawText(buf, 10, 10, 20, DARKGRAY);
}
}