Author SHA1 Message Date
Sladoje f79648ea47 Merge branch 'main' into project_tester 2025-11-17 12:33:25 +01:00
Sladoje b8f8b1c18d test funktioniert 2025-11-17 12:30:07 +01:00
bakeevato99733 1e1a9ab8d9 Merge branch 'main' into project_developer 2025-11-17 12:26:16 +01:00
bakeevato99733 54a44f9e53 fehlerkorrektur (namespace, gamecube) 2025-11-17 12:08:36 +01:00
bhattial100541 e72d51f3b2 hi 2025-11-13 13:08:02 +01:00
bhattial100541 2170001875 adding requirements 2025-11-03 13:04:14 +01:00
bhattial100541 a2d77869a1 adding requirements 2025-11-03 13:03:48 +01:00
bhattial100541 93ea5ae8d1 Add requirements.txt 2025-11-03 11:59:18 +00:00
8 changed files with 64 additions and 12 deletions
Vendored
BIN
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+8
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@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
Generated
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings" defaultProject="true" />
</project>
+22 -3
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@@ -17,9 +17,9 @@ set(SRC_FILES
src/gamematrix.cpp
)
#set(INCLUDE_DIRS
# ${CMAKE_CURRENT_LIST_DIR}/linux
#)
set(INCLUDE_DIRS
${CMAKE_CURRENT_LIST_DIR}/includes
)
add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
#target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
@@ -42,3 +42,22 @@ if (APPLE)
target_link_libraries(Prog3B "-framework Cocoa")
target_link_libraries(Prog3B "-framework OpenGL")
endif()
add_executable(tests
${CMAKE_CURRENT_LIST_DIR}/src/tests.cpp
${CMAKE_CURRENT_LIST_DIR}/src/gamematrix.cpp
)
target_include_directories(tests PRIVATE ${INCLUDE_DIRS})
target_link_libraries(tests PRIVATE
opengl32
gdi32
winmm
)
if (APPLE)
target_link_libraries(Prog3B PRIVATE "-framework IOKit")
target_link_libraries(Prog3B PRIVATE "-framework Cocoa")
target_link_libraries(Prog3B PRIVATE "-framework OpenGL")
endif()
Submodule
+1
Submodule Prog3b_651 added at 2170001875
+20
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@@ -0,0 +1,20 @@
Projekt: .wuerfelmemory
Datum: 03.11.2025
Team(Rollen):Projektleiter: Alina.B
Architekt: Alex.S
Entwickler: Tomila.B
Tester: Elisa.S
1.Projektziel:
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|---------------|------------------------------------|-----------------------|----------------------------------------|
| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | |
| translate | 3D Vektor | 4x4 Matrix | |
| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | |
Dokumentation:
+3 -3
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@@ -39,11 +39,11 @@ void gamecube::Draw() const
rlPushMatrix();
// Matrizen für Rotation und Translation erzeugen
auto matrix_a = gameMatrix::translate({ position.x, position.y, position.z});
auto matrix_b = gameMatrix::rot3D(rotation, 'y');
auto matrix_a = Matrix3D::gameMatrix::translate({ position.x, position.y, position.z});
auto matrix_b = Matrix3D::gameMatrix::rot3D(rotation, 'y');
// Matrizen multiplizieren (Translation * Rotation)
auto model = gameMatrix::matmul(matrix_a, matrix_b);
auto model = Matrix3D::gameMatrix::matmul(matrix_a, matrix_b);
// transform for raylib matrix
float f[16];
+6 -6
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@@ -31,7 +31,7 @@ Vec3 applyMatrix(const Matrix4& M, const Vec3& v) {
void testMatmulIdentity() {
Matrix4 A = identity();
Matrix4 B = identity();
Matrix4 C = gameMatrix::matmul(A, B);
Matrix4 C = Matrix3D::gameMatrix::matmul(A, B);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
@@ -48,7 +48,7 @@ void testMatmulIdentity() {
void testTranslate() {
Vec3 pos{1,2,3};
Matrix4 T = gameMatrix::translate(pos);
Matrix4 T = Matrix3D::gameMatrix::translate(pos);
if (eq(T[0][3], 1) && eq(T[1][3], 2) && eq(T[2][3], 3))
std::cout << "[OK] translate\n";
@@ -58,7 +58,7 @@ void testTranslate() {
void testRotZ90() {
Vec3 v{1,0,0};
Matrix4 R = gameMatrix::rot3D(90, 'z');
Matrix4 R = Matrix3D::gameMatrix::rot3D(90, 'z');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], 1) && eq(r[2], 0))
@@ -69,7 +69,7 @@ void testRotZ90() {
void testRotX180() {
Vec3 v{0,1,0};
Matrix4 R = gameMatrix::rot3D(180, 'x');
Matrix4 R = Matrix3D::gameMatrix::rot3D(180, 'x');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], -1) && eq(r[2], 0))
@@ -80,10 +80,10 @@ void testRotX180() {
void testRotY270() {
Vec3 v{1,0,0};
Matrix4 R = gameMatrix::rot3D(270, 'y');
Matrix4 R = Matrix3D::gameMatrix::rot3D(270, 'y');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], 0) && eq(r[2], -1))
if (eq(r[0], 0) && eq(r[1], 0) && eq(r[2], 1))
std::cout << "[OK] rotY 270°\n";
else
std::cout << "[FAIL] rotY 270°\n";