Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f79648ea47 | ||
|
|
b8f8b1c18d | ||
|
|
1e1a9ab8d9 | ||
|
|
54a44f9e53 | ||
|
|
e72d51f3b2 | ||
|
|
2170001875 | ||
|
|
a2d77869a1 | ||
|
|
93ea5ae8d1 |
Generated
+8
@@ -0,0 +1,8 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
Generated
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings" defaultProject="true" />
|
||||
</project>
|
||||
+22
-3
@@ -17,9 +17,9 @@ set(SRC_FILES
|
||||
src/gamematrix.cpp
|
||||
)
|
||||
|
||||
#set(INCLUDE_DIRS
|
||||
# ${CMAKE_CURRENT_LIST_DIR}/linux
|
||||
#)
|
||||
set(INCLUDE_DIRS
|
||||
${CMAKE_CURRENT_LIST_DIR}/includes
|
||||
)
|
||||
|
||||
add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
|
||||
#target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
|
||||
@@ -42,3 +42,22 @@ if (APPLE)
|
||||
target_link_libraries(Prog3B "-framework Cocoa")
|
||||
target_link_libraries(Prog3B "-framework OpenGL")
|
||||
endif()
|
||||
|
||||
add_executable(tests
|
||||
${CMAKE_CURRENT_LIST_DIR}/src/tests.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/src/gamematrix.cpp
|
||||
)
|
||||
target_include_directories(tests PRIVATE ${INCLUDE_DIRS})
|
||||
|
||||
target_link_libraries(tests PRIVATE
|
||||
opengl32
|
||||
gdi32
|
||||
winmm
|
||||
)
|
||||
|
||||
if (APPLE)
|
||||
target_link_libraries(Prog3B PRIVATE "-framework IOKit")
|
||||
target_link_libraries(Prog3B PRIVATE "-framework Cocoa")
|
||||
target_link_libraries(Prog3B PRIVATE "-framework OpenGL")
|
||||
endif()
|
||||
|
||||
|
||||
Submodule
+1
Submodule Prog3b_651 added at 2170001875
@@ -0,0 +1,20 @@
|
||||
Projekt: .wuerfelmemory
|
||||
Datum: 03.11.2025
|
||||
|
||||
|
||||
Team(Rollen):Projektleiter: Alina.B
|
||||
Architekt: Alex.S
|
||||
Entwickler: Tomila.B
|
||||
Tester: Elisa.S
|
||||
|
||||
1.Projektziel:
|
||||
|
||||
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|
||||
|---------------|------------------------------------|-----------------------|----------------------------------------|
|
||||
| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | |
|
||||
| translate | 3D Vektor | 4x4 Matrix | |
|
||||
| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | |
|
||||
|
||||
|
||||
Dokumentation:
|
||||
|
||||
+3
-3
@@ -39,11 +39,11 @@ void gamecube::Draw() const
|
||||
rlPushMatrix();
|
||||
|
||||
// Matrizen für Rotation und Translation erzeugen
|
||||
auto matrix_a = gameMatrix::translate({ position.x, position.y, position.z});
|
||||
auto matrix_b = gameMatrix::rot3D(rotation, 'y');
|
||||
auto matrix_a = Matrix3D::gameMatrix::translate({ position.x, position.y, position.z});
|
||||
auto matrix_b = Matrix3D::gameMatrix::rot3D(rotation, 'y');
|
||||
|
||||
// Matrizen multiplizieren (Translation * Rotation)
|
||||
auto model = gameMatrix::matmul(matrix_a, matrix_b);
|
||||
auto model = Matrix3D::gameMatrix::matmul(matrix_a, matrix_b);
|
||||
|
||||
// transform for raylib matrix
|
||||
float f[16];
|
||||
|
||||
+6
-6
@@ -31,7 +31,7 @@ Vec3 applyMatrix(const Matrix4& M, const Vec3& v) {
|
||||
void testMatmulIdentity() {
|
||||
Matrix4 A = identity();
|
||||
Matrix4 B = identity();
|
||||
Matrix4 C = gameMatrix::matmul(A, B);
|
||||
Matrix4 C = Matrix3D::gameMatrix::matmul(A, B);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
@@ -48,7 +48,7 @@ void testMatmulIdentity() {
|
||||
|
||||
void testTranslate() {
|
||||
Vec3 pos{1,2,3};
|
||||
Matrix4 T = gameMatrix::translate(pos);
|
||||
Matrix4 T = Matrix3D::gameMatrix::translate(pos);
|
||||
|
||||
if (eq(T[0][3], 1) && eq(T[1][3], 2) && eq(T[2][3], 3))
|
||||
std::cout << "[OK] translate\n";
|
||||
@@ -58,7 +58,7 @@ void testTranslate() {
|
||||
|
||||
void testRotZ90() {
|
||||
Vec3 v{1,0,0};
|
||||
Matrix4 R = gameMatrix::rot3D(90, 'z');
|
||||
Matrix4 R = Matrix3D::gameMatrix::rot3D(90, 'z');
|
||||
Vec3 r = applyMatrix(R, v);
|
||||
|
||||
if (eq(r[0], 0) && eq(r[1], 1) && eq(r[2], 0))
|
||||
@@ -69,7 +69,7 @@ void testRotZ90() {
|
||||
|
||||
void testRotX180() {
|
||||
Vec3 v{0,1,0};
|
||||
Matrix4 R = gameMatrix::rot3D(180, 'x');
|
||||
Matrix4 R = Matrix3D::gameMatrix::rot3D(180, 'x');
|
||||
Vec3 r = applyMatrix(R, v);
|
||||
|
||||
if (eq(r[0], 0) && eq(r[1], -1) && eq(r[2], 0))
|
||||
@@ -80,10 +80,10 @@ void testRotX180() {
|
||||
|
||||
void testRotY270() {
|
||||
Vec3 v{1,0,0};
|
||||
Matrix4 R = gameMatrix::rot3D(270, 'y');
|
||||
Matrix4 R = Matrix3D::gameMatrix::rot3D(270, 'y');
|
||||
Vec3 r = applyMatrix(R, v);
|
||||
|
||||
if (eq(r[0], 0) && eq(r[1], 0) && eq(r[2], -1))
|
||||
if (eq(r[0], 0) && eq(r[1], 0) && eq(r[2], 1))
|
||||
std::cout << "[OK] rotY 270°\n";
|
||||
else
|
||||
std::cout << "[FAIL] rotY 270°\n";
|
||||
|
||||
Reference in New Issue
Block a user