Assignment 1 commit: Moon & Apollo - code quality improvements and implementation of .env file

This commit is contained in:
Brockmann 2025-10-26 15:53:16 +01:00
parent bf74311add
commit 4ab9122c3e
10 changed files with 149 additions and 69 deletions

0
apollo/__init__.py Normal file
View File

40
apollo/apollo.py Normal file
View File

@ -0,0 +1,40 @@
import os
import pygame
from moon.moon import Moon
from numeric.compute import rot_2D, matmul
class Apollo(Moon):
def __init__(self, orbiter_size: int=None, orbiter_distance:int=None, orbiter_speed:float=None):
super().__init__()
if orbiter_size is None:
self.orbiter_size = int(os.getenv("ORBITER_SIZE", "4"))
else:
self.orbiter_size = orbiter_size
if orbiter_distance is None:
self.orbiter_distance = int(os.getenv("ORBITER_DISTANCE", "50"))
else:
self.orbiter_distance = orbiter_distance
if orbiter_speed is None:
self.orbiter_speed = float(os.getenv("ORBITER_SPEED", "1"))
else:
self.orbiter_speed = orbiter_speed
self.orbiter_position = None
def update_game(self):
super().update_game()
self.orbiter_position = self.get_orbit_position(
self.orbiter_distance,
bary_center=self.moon_position,
angle=-self.angle
)
return True
def draw_game(self):
super().draw_game()
pygame.draw.circle(self.screen, (255,0,0), self.orbiter_position, self.orbiter_size)
pygame.display.flip()

5
apollo/main.py Normal file
View File

@ -0,0 +1,5 @@
from apollo import Apollo
if __name__ == '__main__':
game = Apollo()
game.run()

View File

@ -1,29 +0,0 @@
import pygame
from game.game import Game
from numeric.compute import rot_2D, matmul
class Moon(Game):
def __init__(self):
super().__init__("Moon")
self.moon_position = None
self.center = (540, 355)
self.moon_distance = [[200], [0]]
self.angle = 0
def update_game(self):
self.angle = pygame.time.get_ticks() / 1000 # Zeit = Winkel
rot = rot_2D(self.angle)
rotated = matmul(rot, self.moon_distance)
self.moon_position = (
int(self.center[0] + rotated[0][0]),
int(self.center[1] + rotated[1][0])
)
return True
def draw_game(self):
self.screen.fill((30,30,30))
pygame.draw.circle(self.screen, (0,0,255), self.center, 12)
pygame.draw.circle(self.screen, (255,255,255), self.moon_position, 8)
pygame.display.flip()

View File

@ -1,26 +0,0 @@
import pygame
from game.Moon import Moon
from numeric.compute import rot_2D, matmul
class Apollo(Moon):
def __init__(self):
super().__init__()
self.orbiter_position = None
self.orbiter_distance = [[50], [0]]
def update_game(self):
super().update_game()
rot = rot_2D(-self.angle)
rotated = matmul(rot, self.orbiter_distance)
self.orbiter_position = (
int(self.moon_position[0] + rotated[0][0]),
int(self.moon_position[1] + rotated[1][0])
)
return True
def draw_game(self):
super().draw_game()
pygame.draw.circle(self.screen, (255,0,0), self.orbiter_position, 4)
pygame.display.flip()

View File

@ -1,11 +1,28 @@
import os
from pathlib import Path
import pygame
from dotenv import load_dotenv
class Game:
def __init__(self, title, fps=60, size=(1080, 720)):
self.title = title
self.fps = fps
self.size = size
def __init__(self, title=None, fps=None, size=None):
load_dotenv(Path(__file__).resolve().parent.parent / 'config.env')
if size is None:
self.size = tuple(map(int, os.getenv("SIZE", "1080, 720").split(",")))
else:
self.size = size
if fps is None:
self.fps = int(os.getenv("FPS", "60"))
else:
self.fps = fps
if title is None:
self.title = os.getenv("TITLE", "Apollo")
else:
self.title = title
self.clock = pygame.time.Clock()
self.dt = 0
self.screen = None
@ -15,14 +32,13 @@ class Game:
pygame.display.set_caption(self.title)
self.screen = pygame.display.set_mode(self.size)
def game_loop(self):
while True:
# Berechnung der Zeitdifferenz seit dem letzten Frame
self.dt = self.clock.tick(self.fps) / 1000
if self.event_handling() == False:
if not self.event_handling():
break
if self.update_game() == False:
if not self.update_game():
break
self.draw_game()

View File

@ -1,7 +0,0 @@
from game.Moon import Moon
from game.apollo import Apollo
from game.game import Game
if __name__ == '__main__':
game = Apollo()
game.run()

0
moon/__init__.py Normal file
View File

5
moon/main.py Normal file
View File

@ -0,0 +1,5 @@
from moon import Moon
if __name__ == '__main__':
game = Moon()
game.run()

76
moon/moon.py Normal file
View File

@ -0,0 +1,76 @@
import os
import pygame
from game.game import Game
from numeric.compute import rot_2D, matmul
class Moon(Game):
def __init__(self,
earth_position:tuple[int, int]=None,
earth_size:int=None,
moon_size:int=None,
moon_distance:int=None,
moon_speed:int=None):
super().__init__()
if earth_position is None:
self.bary_center = \
(tuple(map(int, os.getenv("BARY_CENTER", "{0},{1}".format((self.size[0] // 2), (self.size[1] // 2)).split(",")))))
else:
self.bary_center = earth_position
if earth_size is None:
self.earth_size = int(os.getenv("EARTH_SIZE", "12"))
else:
self.earth_size = earth_size
if moon_size is None:
self.moon_size = int(os.getenv("MOON_SIZE", "8"))
else:
self.moon_size = moon_size
if moon_distance is None:
self.moon_distance = int(os.getenv("MOON_DISTANCE", "200"))
else:
self.moon_distance = moon_distance
if moon_speed is None:
self.moon_speed = float(os.getenv("MOON_SPEED", "1"))
else:
self.moon_speed = moon_speed
self.angle = 0
self.moon_position = None
def update_game(self):
self.angle = pygame.time.get_ticks() / 1000
self.moon_position = self.get_orbit_position(self.moon_distance)
return True
def get_orbit_position(self,
distance:int,
bary_center:tuple[int, int]=None,
angle:float=None) \
-> tuple[int, int]:
"""
Calculates the absolute position of the satellite on the orbit.
:param distance: Relative distance from the primary body (radius).
:param bary_center: The bary center of the orbit (in this simplified simulation a point).
:param angle: Numeric value used to calculate the rotation matrix.
:return: The absolute position of the satellite.
"""
if bary_center is None:
bary_center = self.bary_center
if angle is None:
angle = self.angle
rot = rot_2D(angle * self.moon_speed)
rotated = matmul(rot, [[distance], [0]])
return (
int(bary_center[0] + rotated[0][0]),
int(bary_center[1] + rotated[1][0])
)
def draw_game(self):
self.screen.fill((30,30,30))
pygame.draw.circle(self.screen, (0,0,255), self.bary_center, self.earth_size)
pygame.draw.circle(self.screen, (255,255,255), self.moon_position, self.moon_size)
pygame.display.flip()