70 lines
1.8 KiB
Python
70 lines
1.8 KiB
Python
import os
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from pathlib import Path
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import pygame
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from dotenv import load_dotenv
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class Game:
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def __init__(self, title=None, fps=None, size=None):
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load_dotenv(Path(__file__).resolve().parent.parent / 'config.env')
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if size is None:
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self.size = tuple(map(int, os.getenv("SIZE", "1080, 720").split(",")))
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else:
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self.size = size
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if fps is None:
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self.fps = int(os.getenv("FPS", "60"))
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else:
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self.fps = fps
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if title is None:
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self.title = os.getenv("TITLE", "Apollo")
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else:
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self.title = title
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self.clock = pygame.time.Clock()
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self.dt = 0
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self.screen = None
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def init_game(self):
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pygame.init()
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pygame.display.set_caption(self.title)
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self.screen = pygame.display.set_mode(self.size)
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def game_loop(self):
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while True:
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# Berechnung der Zeitdifferenz seit dem letzten Frame
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self.dt = self.clock.tick(self.fps) / 1000
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if not self.event_handling():
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break
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if not self.update_game():
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break
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self.draw_game()
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def exit_game(self):
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pygame.quit()
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def event_handling(self): # bleibt in der Unterklasse unverändert
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for event in pygame.event.get():
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if not self.handle_event(event):
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return False
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return True
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def handle_event(self, event): # wird in der Unterklasse überschrieben
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if event.type == pygame.QUIT:
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return False
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return True
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def update_game(self):
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return True
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def draw_game(self):
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pygame.display.flip()
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def run(self):
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self.init_game()
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self.game_loop()
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self.exit_game()
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