76 lines
2.7 KiB
Python

import os
import pygame
from game.game import Game
from numeric.compute import rot_2D, matmul
class Moon(Game):
def __init__(self,
earth_position:tuple[int, int]=None,
earth_size:int=None,
moon_size:int=None,
moon_distance:int=None,
moon_speed:int=None):
super().__init__()
if earth_position is None:
self.bary_center = \
(tuple(map(int, os.getenv("BARY_CENTER", "{0},{1}".format((self.size[0] // 2), (self.size[1] // 2)).split(",")))))
else:
self.bary_center = earth_position
if earth_size is None:
self.earth_size = int(os.getenv("EARTH_SIZE", "12"))
else:
self.earth_size = earth_size
if moon_size is None:
self.moon_size = int(os.getenv("MOON_SIZE", "8"))
else:
self.moon_size = moon_size
if moon_distance is None:
self.moon_distance = int(os.getenv("MOON_DISTANCE", "200"))
else:
self.moon_distance = moon_distance
if moon_speed is None:
self.moon_speed = float(os.getenv("MOON_SPEED", "1"))
else:
self.moon_speed = moon_speed
self.angle = 0
self.moon_position = None
def update_game(self):
self.angle = pygame.time.get_ticks() / 1000
self.moon_position = self.get_orbit_position(self.moon_distance)
return True
def get_orbit_position(self,
distance:int,
bary_center:tuple[int, int]=None,
angle:float=None) \
-> tuple[int, int]:
"""
Calculates the absolute position of the satellite on the orbit.
:param distance: Relative distance from the primary body (radius).
:param bary_center: The bary center of the orbit (in this simplified simulation a point).
:param angle: Numeric value used to calculate the rotation matrix.
:return: The absolute position of the satellite.
"""
if bary_center is None:
bary_center = self.bary_center
if angle is None:
angle = self.angle
rot = rot_2D(angle * self.moon_speed)
rotated = matmul(rot, [[distance], [0]])
return (
int(bary_center[0] + rotated[0][0]),
int(bary_center[1] + rotated[1][0])
)
def draw_game(self):
self.screen.fill((30,30,30))
pygame.draw.circle(self.screen, (0,0,255), self.bary_center, self.earth_size)
pygame.draw.circle(self.screen, (255,255,255), self.moon_position, self.moon_size)
pygame.display.flip()