Moon-Simulation aktualisiert und apollo-simulation hinzugefügt
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@@ -0,0 +1,56 @@
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import pygame
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from compute import matmul, rot_2D, transpose
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from moon import Moon
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RED = (255, 0, 0)
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APOLLO_RADIUS = 4
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class Apollo(Moon):
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"""Die Raumkapsel Apollo kreist um den Mond."""
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def __init__(
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self,
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title: str = "Apollo Mission",
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fps: int = 60,
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size: tuple[int, int] = (640, 400),
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) -> None:
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"""Initialisiert Mond und zusätzlich die Apollo-Parameter."""
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super().__init__(title, fps, size)
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# Doppelte Winkelgeschwindigkeit und entgegengesetzte Richtung (negatives Vorzeichen)
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theta_apollo = -2 * self.theta_moon
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self.rot_apollo = rot_2D(theta_apollo)
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# Startposition relativ zum Mond (z. B. 35 Pixel Abstand)
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self.position_apollo_rel = (35.0, 0.0)
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def update_game(self) -> bool:
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"""Aktualisiert sowohl den Mond als auch Apollo."""
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super().update_game()
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# Apollos relative Position zum Mond weiterdrehen
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point = transpose([list(self.position_apollo_rel)])
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result = matmul(self.rot_apollo, point)
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self.position_apollo_rel = (result[0][0], result[1][0])
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return True
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def draw_objects(self, center_x: int, center_y: int) -> None:
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"""Zeichnet Apollo relativ zur aktuellen Mondposition."""
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# Mond-Absolutposition im Fenster
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moon_x = center_x + self.position_moon[0]
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moon_y = center_y + self.position_moon[1]
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# Apollo-Absolutposition (Mondposition + relative Apollo-Position)
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apollo_x = int(moon_x + self.position_apollo_rel[0])
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apollo_y = int(moon_y + self.position_apollo_rel[1])
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# Apollo als roten Kreis zeichnen
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pygame.draw.circle(self.screen, RED, (apollo_x, apollo_y), APOLLO_RADIUS)
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if __name__ == "__main__":
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app = Apollo()
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app.run()
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@@ -15,53 +15,53 @@ class Moon(Game):
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def __init__(
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def __init__(
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self,
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self,
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title: str = "Moon",
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title: str = "Moon & Apollo",
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fps: int = 60,
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fps: int = 60,
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size: tuple[int, int] = (640, 400),
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size: tuple[int, int] = (640, 400),
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) -> None:
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) -> None:
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"""Legt Startposition, Drehwinkel und Rotationsmatrix fest."""
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"""Legt Startposition, Drehwinkel und Rotationsmatrix für den Mond fest."""
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super().__init__(title, fps, size)
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super().__init__(title, fps, size)
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# Kleiner Drehwinkel im Bogenmaß und zugehörige Rotationsmatrix
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# Mond-Parameter
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theta = 0.01
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self.theta_moon = 0.01
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self.rot_moon = rot_2D(theta)
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self.rot_moon = rot_2D(self.theta_moon)
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# Startposition des Mondes als relativer Abstand zur Erde (z. B. 120 Pixel nach rechts)
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self.position_moon = (120.0, 0.0)
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self.position_moon = (120.0, 0.0)
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def update_game(self) -> bool:
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def update_game(self) -> bool:
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"""Dreht den Mond ein Stück weiter."""
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"""Aktualisiert die Positionen aller Himmelskörper."""
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# 1. Position in Spaltenvektor [[x], [y]] umwandeln
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self.update_moon()
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point = transpose([list(self.position_moon)])
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# 2. Mit der Rotationsmatrix multiplizieren
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result = matmul(self.rot_moon, point)
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# 3. Ergebnis zurück in ein Tupel konvertieren und speichern
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self.position_moon = (result[0][0], result[1][0])
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return True
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return True
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def update_moon(self) -> None:
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"""Dreht den Mond ein Stück weiter um die Erde."""
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point = transpose([list(self.position_moon)])
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result = matmul(self.rot_moon, point)
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self.position_moon = (result[0][0], result[1][0])
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def draw_game(self) -> None:
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def draw_game(self) -> None:
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"""Zeichnet Erde und Mond."""
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"""Zeichnet den Hintergrund, die Erde und den Mond."""
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# Bildschirm mit Schwarz füllen
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self.screen.fill(BLACK)
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self.screen.fill(BLACK)
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# Fenstermittelpunkt ermitteln, damit die Erde exakt in der Mitte sitzt
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center_x = self.size[0] // 2
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center_x = self.size[0] // 2
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center_y = self.size[1] // 2
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center_y = self.size[1] // 2
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# Erde als blauen Kreis in der Mitte zeichnen
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# Erde zeichnen
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pygame.draw.circle(self.screen, BLUE, (center_x, center_y), EARTH_RADIUS)
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pygame.draw.circle(self.screen, BLUE, (center_x, center_y), EARTH_RADIUS)
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# Mondposition relativ zum Mittelpunkt berechnen und zeichnen
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# Mond zeichnen
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moon_x = int(center_x + self.position_moon[0])
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moon_x = int(center_x + self.position_moon[0])
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moon_y = int(center_y + self.position_moon[1])
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moon_y = int(center_y + self.position_moon[1])
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pygame.draw.circle(self.screen, WHITE, (moon_x, moon_y), MOON_RADIUS)
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pygame.draw.circle(self.screen, WHITE, (moon_x, moon_y), MOON_RADIUS)
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# Anzeige aktualisieren
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# Hier können Unterklassen (wie Apollo) weiteres Zeichnen anhängen
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self.draw_objects(center_x, center_y)
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pygame.display.flip()
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pygame.display.flip()
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def draw_objects(self, center_x: int, center_y: int) -> None:
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"""Erweiterungspunkt für Unterklassen, um zusätzliche Objekte zu zeichnen."""
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pass
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if __name__ == "__main__":
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if __name__ == "__main__":
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app = Moon()
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app = Moon()
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