Merge branch 'project_tests'
This commit is contained in:
commit
6e2119ab01
@ -19,6 +19,7 @@ set(SRC_FILES
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${CMAKE_CURRENT_LIST_DIR}/src/main.cpp
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${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp
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src/gamematrix.cpp
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docs/tests.cpp
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)
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##Tom: prev: ${CMAKE_CURRENT_LIST_DIR}/linux -> now /include
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137
docs/tests.cpp
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137
docs/tests.cpp
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//
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// Created by marco on 03.11.2025.
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// Changeb by marco on 16.11.2025
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#include <iostream>
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#include <cmath>
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#include "gamematrix.h"
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using namespace Matrix3D;
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bool nearlyEqual(double a, double b, double eps = 1e-6) {
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return std::abs(a - b) < eps;
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}
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void test_matmul_identity() {
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Mat4 A = identity();
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Mat4 B = identity();
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Mat4 R = matmul(A, B);
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std::cout << "Test matmul: Identity * Identity -> Identity: ";
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bool ok = true;
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for(int i=0;i<4;i++){
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for(int j=0;j<4;j++){
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double expected = (i==j ? 1.0 : 0.0);
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if(!nearlyEqual(R[i][j], expected)) ok = false;
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}
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}
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std::cout << (ok ? "OK\n" : "FAIL\n");
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}
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void test_matmul_example() {
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Mat4 A = {{
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{{1, 2, 3, 4}},
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{{0, 1, 2, 3}},
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{{0, 0, 1, 2}},
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{{0, 0, 0, 1}}
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}};
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Mat4 B = {{
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{{1, 0, 0, 0}},
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{{1, 1, 0, 0}},
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{{1, 1, 1, 0}},
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{{1, 1, 1, 1}}
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}};
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Mat4 R = matmul(A, B);
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std::cout << "Test matmul: Beispielmatrizen A * B: ";
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// Erwartete Matrix mit Handrechnung:
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Mat4 Expected = {{
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{{1+2+3+4, 2+3+4, 3+4, 4}},
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{{0+1+2+3, 1+2+3, 2+3, 3}},
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{{0+0+1+2, 0+1+2, 1+2, 2}},
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{{1, 1, 1, 1}}
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}};
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bool ok = true;
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for(int i=0;i<4;i++){
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for(int j=0;j<4;j++){
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if(!nearlyEqual(R[i][j], Expected[i][j])) ok = false;
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}
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}
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std::cout << (ok ? "OK\n" : "FAIL\n");
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}
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void test_translate() {
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Vec3 v{1,2,3};
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Mat4 T = translate({5,-2,1});
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Vec3 out = T * v;
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std::cout << "Test translate (Vec3{1,2,3} + {5,-2,1}): ";
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if(nearlyEqual(out.x, 6) && nearlyEqual(out.y, 0) && nearlyEqual(out.z, 4))
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std::cout << "OK\n";
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else
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std::cout << "FAIL (" << out.x << "," << out.y << "," << out.z << ")\n";
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}
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void test_rotZ_90() {
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Vec3 v{1,0,0};
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Mat4 Rm = rot3D(90, 'z');
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Vec3 out = Rm * v;
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std::cout << "Test rot3D Z 90° (1,0,0 -> 0,1,0): ";
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if(nearlyEqual(out.x, 0) && nearlyEqual(out.y, 1))
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std::cout << "OK\n";
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else
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std::cout << "FAIL (" << out.x << "," << out.y << "," << out.z << ")\n";
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}
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void test_rotX_180() {
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Vec3 v{0,1,0};
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Mat4 Rm = rot3D(180, 'x');
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Vec3 out = Rm * v;
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std::cout << "Test rot3D X 180° (0,1,0 -> 0,-1,0): ";
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if(nearlyEqual(out.y, -1))
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std::cout << "OK\n";
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else
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std::cout << "FAIL (" << out.x << "," << out.y << "," << out.z << ")\n";
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}
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void test_rotY_270() {
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Vec3 v{1,0,0};
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Mat4 Rm = rot3D(270, 'y');
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Vec3 out = Rm * v;
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std::cout << "Test rot3D Y 270° (1,0,0 -> 0,0,-1): ";
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if(nearlyEqual(out.x, 0) && nearlyEqual(out.z, -1))
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std::cout << "OK\n";
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else
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std::cout << "FAIL (" << out.x << "," << out.y << "," << out.z << ")\n";
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}
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int main() {
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std::cout << "===== Matrix3D Tests =====\n";
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test_matmul_identity();
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test_matmul_example();
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test_translate();
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test_rotZ_90();
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test_rotX_180();
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test_rotY_270();
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std::cout << "==========================\n";
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return 0;
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}
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42
docs/tests.txt
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42
docs/tests.txt
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========================================================
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Projekt: gamematrix (C++ Library)
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Rolle: Tester
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Datei: tests.txt
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Datum: ____________________
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Team: ____________________
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========================================================
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# ----------------------------
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# 1. Testplan Übersicht
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# ----------------------------
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Ziel: Überprüfung der Funktionen matmul(), translate(), rot3D().
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| Funktion | Testfall | Eingabe | Erwartetes Ergebnis | Bemerkung |
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|---------------|---------------------------|------------------------------|-----------------------------------|----------------------------|
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| matmul | Identity * Identity | 4x4 Identity Matrizen | Identity | Basisfall |
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| matmul | Beispielmatrizen | A=[[...]], B=[[...]] | C=[[...]] | Prüfen mit Handrechnung |
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| translate | Verschiebung | Vec3 {1,2,3} | Matrix mit Translation 1,2,3 | Prüfen letzte Spalte |
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| rot3D | Rotation Z 90° | angle_deg=90, axis='z' | (1,0,0) -> (0,1,0) | Prüfen Anwendung auf Vektor|
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| rot3D | Rotation X 180° | angle_deg=180, axis='x' | (0,1,0) -> (0,-1,0) | Prüfen Anwendung auf Vektor|
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| rot3D | Rotation Y 270° | angle_deg=270, axis='y' | (1,0,0) -> (0,0,-1) | Prüfen Anwendung auf Vektor|
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# ----------------------------
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# 2. Testdaten / Matrizen
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# ----------------------------
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- Matrizen für matmul: Identity, Beispiel A/B Matrizen
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- Vektoren für translate: Vec3 {x, y, z}
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- Vektoren für rot3D: Vec3 {1,0,0}, Vec3 {0,1,0}
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# ----------------------------
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# 3. Abnahmekriterien
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# ----------------------------
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- Alle Unit-Tests erfolgreich
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- Keine Exceptions außer gewollt (z. B. ungültige Achse)
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- Testbericht in tests.txt dokumentiert
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========================================================
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Hinweis:
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- Diese Datei wird vom Tester gepflegt.
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- Tester dokumentiert Input, Output, erwartetes Ergebnis und Erfolg/Fehler.
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========================================================
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