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4 Commits
| Author | SHA1 | Date | |
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ce50ae30fa | ||
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49b50ab708 | ||
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eab7887e4d | ||
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c55efdda3c |
13
makefile
13
makefile
@ -32,18 +32,23 @@ doble : main.o $(program_obj_files)
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$(program_obj_filesobj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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numbers.o: numbers.c
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$(CC) -c $(CFLAGS) numbers.c
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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numbersTests: numbers.o numbersTests.c $(unityfolder)/unity.c
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$(CC) $(CFLAGS) -I$(unityfolder) -o runNumbersTests numbersTests.c numbers.o $(unityfolder)/unity.c
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# --------------------------
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# Clean
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# --------------------------
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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del /f *.o doble *.exe
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else
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rm -f *.o doble
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rm -f *.o doble *runNumbersTests
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endif
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74
numbers.c
74
numbers.c
@ -2,8 +2,8 @@
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#include <stdio.h>
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#include <time.h>
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#include <string.h>
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#include <stdbool.h>
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#include "numbers.h"
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#include "bintree.h"
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//TODO: getDuplicate und createNumbers implementieren
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/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
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@ -16,11 +16,83 @@
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// creating random numbers.
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unsigned int *createNumbers(unsigned int len)
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{
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if (len < 2) {
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// Mindestens zwei Elemente nötig, damit ein Duplikat existiert
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return NULL;
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}
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unsigned int *numbers = malloc(len * sizeof(unsigned int));
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if (!numbers) return NULL;
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bool *used = calloc(2 * len + 1, sizeof(bool));
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if (!used) {
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free(numbers);
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return NULL;
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}
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static int initialized = 0;
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if (!initialized) {
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srand((unsigned int)time(NULL));
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initialized = 1;
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}
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// Einzigartige Zufallszahlen generieren
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for (unsigned int i = 0; i < len - 1; ) {
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unsigned int num = (rand() % (2 * len)) + 1;
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if (!used[num]) {
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used[num] = true;
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numbers[i++] = num;
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}
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}
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// Eine der Zahlen duplizieren
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unsigned int duplicateIndex = rand() % (len - 1);
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numbers[len - 1] = numbers[duplicateIndex];
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// Fisher–Yates shuffle
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for (unsigned int i = len - 1; i > 0; i--) {
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unsigned int j = rand() % (i + 1);
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unsigned int tmp = numbers[i];
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numbers[i] = numbers[j];
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numbers[j] = tmp;
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}
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free(used);
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return numbers;
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}
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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if (numbers == NULL || len < 2) {
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return 0;
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}
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unsigned int *sortedNumbers = malloc(len * sizeof(unsigned int));
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if (sortedNumbers == NULL) {
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return 0;
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}
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memcpy(sortedNumbers, numbers, len * sizeof(unsigned int));
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// Einfacher bubble sort
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for (unsigned int i = 0; i < len - 1; i++) {
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for (unsigned int j = 0; j < len - i - 1; j++) {
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if (sortedNumbers[j] > sortedNumbers[j + 1]) {
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unsigned int temp = sortedNumbers[j];
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sortedNumbers[j] = sortedNumbers[j + 1];
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sortedNumbers[j + 1] = temp;
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}
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}
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}
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unsigned int duplicate = 0;
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for (unsigned int i = 0; i < len - 1; i++) {
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if (sortedNumbers[i] == sortedNumbers[i + 1]) {
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duplicate = sortedNumbers[i];
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break;
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}
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}
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free(sortedNumbers);
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return duplicate;
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}
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107
numbersTests.c
Normal file
107
numbersTests.c
Normal file
@ -0,0 +1,107 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "numbers.h"
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#include "unity.h"
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//Initialisierung
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void setUp(void){}
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void tearDown(void){}
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// Hilfsfunktion: zählt Vorkommen eines Werts
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static unsigned int countOccurrences(unsigned int* arr, unsigned int n, unsigned int value)
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{
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unsigned int count = 0;
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for (unsigned int i = 0; i < n; i++)
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if (arr[i] == value)
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count++;
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return count;
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}
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// ---------------------------------------------------------------------------
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// Test 1: createNumbers erzeugt ein Array der richtigen Größe
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// ---------------------------------------------------------------------------
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void test_createNumbers_returns_valid_array(void)
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{
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unsigned int n = 50;
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unsigned int* arr = createNumbers(n);
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TEST_ASSERT_NOT_NULL(arr);
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// Ein paar Werte prüfen (dürfen alles sein, nur kein Segfault)
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for (unsigned int i = 0; i < n; i++)
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TEST_ASSERT_TRUE(arr[i] >= 0);
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free(arr);
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}
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// ---------------------------------------------------------------------------
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// Test 2: createNumbers erzeugt GENAU EIN Duplikat
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// ---------------------------------------------------------------------------
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void test_createNumbers_contains_exactly_one_duplicate(void)
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{
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unsigned int n = 50;
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unsigned int* arr = createNumbers(n);
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TEST_ASSERT_NOT_NULL(arr);
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// zähle wie viele Werte doppelt vorkommen
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unsigned int duplicateValue = 0;
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unsigned int totalDuplicateAppearances = 0;
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for (unsigned int i = 0; i < n; i++)
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{
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unsigned int c = countOccurrences(arr, n, arr[i]);
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if (c == 2) // genau zweimal → Bestandteil des Duplikats
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{
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duplicateValue = arr[i];
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totalDuplicateAppearances++;
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}
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}
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// Wenn genau eine Zahl doppelt vorkommt,
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// finden wir sie zweimal → totalDuplicateAppearances == 2
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TEST_ASSERT_EQUAL_UINT(2, totalDuplicateAppearances);
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free(arr);
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}
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// ---------------------------------------------------------------------------
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// Test 3: getDuplicated findet genau die richtige doppelte Zahl
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// ---------------------------------------------------------------------------
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void test_getDuplicated_finds_correct_duplicate(void)
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{
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unsigned int n = 50;
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unsigned int* arr = createNumbers(n);
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TEST_ASSERT_NOT_NULL(arr);
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// Ermittle das Duplikat manuell
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unsigned int expected = 0;
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for (unsigned int i = 0; i < n; i++)
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{
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if (countOccurrences(arr, n, arr[i]) == 2)
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{
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expected = arr[i];
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break;
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}
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}
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unsigned int result = getDuplicate(arr, n);
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TEST_ASSERT_EQUAL_UINT(expected, result);
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free(arr);
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}
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// ---------------------------------------------------------------------------
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// main() für Unity
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// ---------------------------------------------------------------------------
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int main(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_createNumbers_returns_valid_array);
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RUN_TEST(test_createNumbers_contains_exactly_one_duplicate);
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RUN_TEST(test_getDuplicated_finds_correct_duplicate);
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return UNITY_END();
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}
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5
stack.c
5
stack.c
@ -10,7 +10,10 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *top = malloc(sizeof(StackNode));
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top->next= stack;
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top->data= data;
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return top;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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5
stack.h
5
stack.h
@ -8,6 +8,11 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode
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{
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void *data;
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struct StackNode *next;
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}StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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