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4 Commits
main ... main

5 changed files with 198 additions and 6 deletions

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@ -32,18 +32,23 @@ doble : main.o $(program_obj_files)
$(program_obj_filesobj_files): %.o: %.c
$(CC) -c $(FLAGS) $^ -o $@
numbers.o: numbers.c
$(CC) -c $(CFLAGS) numbers.c
# --------------------------
# Unit Tests
# --------------------------
unitTests:
echo "needs to be implemented"
numbersTests: numbers.o numbersTests.c $(unityfolder)/unity.c
$(CC) $(CFLAGS) -I$(unityfolder) -o runNumbersTests numbersTests.c numbers.o $(unityfolder)/unity.c
# --------------------------
# Clean
# --------------------------
clean:
ifeq ($(OS),Windows_NT)
del /f *.o doble
del /f *.o doble *.exe
else
rm -f *.o doble
rm -f *.o doble *runNumbersTests
endif

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@ -2,8 +2,8 @@
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <stdbool.h>
#include "numbers.h"
#include "bintree.h"
//TODO: getDuplicate und createNumbers implementieren
/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
@ -16,11 +16,83 @@
// creating random numbers.
unsigned int *createNumbers(unsigned int len)
{
if (len < 2) {
// Mindestens zwei Elemente nötig, damit ein Duplikat existiert
return NULL;
}
unsigned int *numbers = malloc(len * sizeof(unsigned int));
if (!numbers) return NULL;
bool *used = calloc(2 * len + 1, sizeof(bool));
if (!used) {
free(numbers);
return NULL;
}
static int initialized = 0;
if (!initialized) {
srand((unsigned int)time(NULL));
initialized = 1;
}
// Einzigartige Zufallszahlen generieren
for (unsigned int i = 0; i < len - 1; ) {
unsigned int num = (rand() % (2 * len)) + 1;
if (!used[num]) {
used[num] = true;
numbers[i++] = num;
}
}
// Eine der Zahlen duplizieren
unsigned int duplicateIndex = rand() % (len - 1);
numbers[len - 1] = numbers[duplicateIndex];
// FisherYates shuffle
for (unsigned int i = len - 1; i > 0; i--) {
unsigned int j = rand() % (i + 1);
unsigned int tmp = numbers[i];
numbers[i] = numbers[j];
numbers[j] = tmp;
}
free(used);
return numbers;
}
// Returns only the only number in numbers which is present twice. Returns zero on errors.
unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
{
if (numbers == NULL || len < 2) {
return 0;
}
unsigned int *sortedNumbers = malloc(len * sizeof(unsigned int));
if (sortedNumbers == NULL) {
return 0;
}
memcpy(sortedNumbers, numbers, len * sizeof(unsigned int));
// Einfacher bubble sort
for (unsigned int i = 0; i < len - 1; i++) {
for (unsigned int j = 0; j < len - i - 1; j++) {
if (sortedNumbers[j] > sortedNumbers[j + 1]) {
unsigned int temp = sortedNumbers[j];
sortedNumbers[j] = sortedNumbers[j + 1];
sortedNumbers[j + 1] = temp;
}
}
}
unsigned int duplicate = 0;
for (unsigned int i = 0; i < len - 1; i++) {
if (sortedNumbers[i] == sortedNumbers[i + 1]) {
duplicate = sortedNumbers[i];
break;
}
}
free(sortedNumbers);
return duplicate;
}

107
numbersTests.c Normal file
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@ -0,0 +1,107 @@
#include <stdio.h>
#include <stdlib.h>
#include "numbers.h"
#include "unity.h"
//Initialisierung
void setUp(void){}
void tearDown(void){}
// Hilfsfunktion: zählt Vorkommen eines Werts
static unsigned int countOccurrences(unsigned int* arr, unsigned int n, unsigned int value)
{
unsigned int count = 0;
for (unsigned int i = 0; i < n; i++)
if (arr[i] == value)
count++;
return count;
}
// ---------------------------------------------------------------------------
// Test 1: createNumbers erzeugt ein Array der richtigen Größe
// ---------------------------------------------------------------------------
void test_createNumbers_returns_valid_array(void)
{
unsigned int n = 50;
unsigned int* arr = createNumbers(n);
TEST_ASSERT_NOT_NULL(arr);
// Ein paar Werte prüfen (dürfen alles sein, nur kein Segfault)
for (unsigned int i = 0; i < n; i++)
TEST_ASSERT_TRUE(arr[i] >= 0);
free(arr);
}
// ---------------------------------------------------------------------------
// Test 2: createNumbers erzeugt GENAU EIN Duplikat
// ---------------------------------------------------------------------------
void test_createNumbers_contains_exactly_one_duplicate(void)
{
unsigned int n = 50;
unsigned int* arr = createNumbers(n);
TEST_ASSERT_NOT_NULL(arr);
// zähle wie viele Werte doppelt vorkommen
unsigned int duplicateValue = 0;
unsigned int totalDuplicateAppearances = 0;
for (unsigned int i = 0; i < n; i++)
{
unsigned int c = countOccurrences(arr, n, arr[i]);
if (c == 2) // genau zweimal → Bestandteil des Duplikats
{
duplicateValue = arr[i];
totalDuplicateAppearances++;
}
}
// Wenn genau eine Zahl doppelt vorkommt,
// finden wir sie zweimal → totalDuplicateAppearances == 2
TEST_ASSERT_EQUAL_UINT(2, totalDuplicateAppearances);
free(arr);
}
// ---------------------------------------------------------------------------
// Test 3: getDuplicated findet genau die richtige doppelte Zahl
// ---------------------------------------------------------------------------
void test_getDuplicated_finds_correct_duplicate(void)
{
unsigned int n = 50;
unsigned int* arr = createNumbers(n);
TEST_ASSERT_NOT_NULL(arr);
// Ermittle das Duplikat manuell
unsigned int expected = 0;
for (unsigned int i = 0; i < n; i++)
{
if (countOccurrences(arr, n, arr[i]) == 2)
{
expected = arr[i];
break;
}
}
unsigned int result = getDuplicate(arr, n);
TEST_ASSERT_EQUAL_UINT(expected, result);
free(arr);
}
// ---------------------------------------------------------------------------
// main() für Unity
// ---------------------------------------------------------------------------
int main(void)
{
UNITY_BEGIN();
RUN_TEST(test_createNumbers_returns_valid_array);
RUN_TEST(test_createNumbers_contains_exactly_one_duplicate);
RUN_TEST(test_getDuplicated_finds_correct_duplicate);
return UNITY_END();
}

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@ -10,7 +10,10 @@
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
StackNode *top = malloc(sizeof(StackNode));
top->next= stack;
top->data= data;
return top;
}
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be

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@ -8,6 +8,11 @@ The latest element is taken from the stack. */
#include <stdlib.h>
//TODO: passenden Datentyp als struct anlegen
typedef struct StackNode
{
void *data;
struct StackNode *next;
}StackNode;
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data);