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9 Commits
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b8d48df702 | ||
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| 25c5a9ea5f | |||
| 5ed4a367c8 |
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140
bintree.c
140
bintree.c
@ -1,36 +1,144 @@
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#include <stdlib.h>
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#include <string.h>
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#include "stack.h"
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#include "bintree.h"
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#include "stack.h"
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//TODO: binären Suchbaum implementieren
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/* * `addToTree`: fügt ein neues Element in den Baum ein (rekursiv),
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* `clearTree`: gibt den gesamten Baum frei (rekursiv),
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* `treeSize`: zählt die Knoten im Baum (rekursiv),
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* `nextTreeData`: Traversierung mit Hilfe des zuvor implementierten Stacks. */
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// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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/* Fügt eine Kopie der Daten in den Baum ein, geordnet nach compareFct. Akzeptiert Duplikate,
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wenn isDuplicate NULL ist, andernfalls ignoriert Duplikate und setzt isDuplicate auf 1 (oder auf 0 bei neuem Eintrag). */
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
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{
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// Überprüfe ungültige Eingabeparameter
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if (compareFct == NULL || data == NULL || dataSize == 0)
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return root; // ungültige Eingabe: nichts tun
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// Wenn der Baum leer ist, erstelle einen neuen Wurzelknoten
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if (root == NULL)
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{
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TreeNode *node = (TreeNode *)malloc(sizeof(TreeNode));
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if (node == NULL)
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return NULL; // Speicherallokation fehlgeschlagen
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node->data = malloc(dataSize);
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if (node->data == NULL)
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{
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free(node);
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return NULL;
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}
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memcpy(node->data, data, dataSize);
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node->left = NULL;
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node->right = NULL;
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if (isDuplicate != NULL)
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*isDuplicate = 0;
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return node;
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}
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// Vergleiche neue Daten mit aktueller Wurzel
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int cmp = compareFct(data, root->data);
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// Wenn neue Daten kleiner sind, füge in linken Unterbaum ein
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if (cmp < 0)
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{
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root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
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}
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// Wenn neue Daten größer sind, füge in rechten Unterbaum ein
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else if (cmp > 0)
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{
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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}
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// Wenn gleich (Duplikat)
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else
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{
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// Wenn Duplikate erkannt werden sollen, setze Flag und ignoriere
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if (isDuplicate != NULL)
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{
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*isDuplicate = 1;
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}
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// Andernfalls erlaube Duplikate durch Einfügen in rechten Unterbaum
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else
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{
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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}
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}
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return root;
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}
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// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
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// Use your implementation of a stack to organize the iterator. Push the root node and all left nodes first. On returning the next element,
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// push the top node and push all its left nodes.
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/* Iteriert über den Baum in aufsteigender Reihenfolge (in-order).
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Verwendet die Logik von strtok: Wenn root != NULL, initialisiere/reset Iterator für diesen Baum.
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Wenn root == NULL, setze Iteration von letzter Position fort.
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Verwendet Stack zur Verwaltung des Traversierungs-Zustands. */
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void *nextTreeData(TreeNode *root)
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{
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// Statischer Stack zur Aufrechterhaltung des Iterator-Zustands zwischen Aufrufen
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static StackNode *iterStack = NULL;
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// Wenn ein neuer Baum bereitgestellt wird, initialisiere den Iterator
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if (root != NULL)
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{
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// Lösche vorherigen Iterator-Zustand
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clearStack(iterStack);
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iterStack = NULL;
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// Pushe die Wurzel und alle linken Nachfahren auf den Stack
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TreeNode *cur = root;
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while (cur != NULL)
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{
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iterStack = push(iterStack, cur);
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cur = cur->left;
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}
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}
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else
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{
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// Wenn Iteration fortgesetzt wird, aber kein Stack initialisiert, gib NULL zurück
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if (iterStack == NULL)
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return NULL;
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}
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// Wenn Stack leer ist, keine weiteren Elemente
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if (iterStack == NULL)
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return NULL;
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// Poppe den nächsten Knoten vom Stack (in-order-Traversierung)
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TreeNode *node = (TreeNode *)top(iterStack);
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iterStack = pop(iterStack);
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// Pushe den rechten Unterbaum des aktuellen Knotens und seine linken Nachfahren
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TreeNode *r = node->right;
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while (r != NULL)
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{
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iterStack = push(iterStack, r);
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r = r->left;
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}
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return node->data;
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}
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// Releases all memory resources (including data copies).
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/* Gibt alle Speicherressourcen frei (einschließlich Datenkopien). */
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void clearTree(TreeNode *root)
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{
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// Basisfall: wenn Baum leer, nichts tun
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if (root == NULL)
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return;
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// Rekursiv linken und rechten Unterbaum löschen
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if (root->left != NULL)
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clearTree(root->left);
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if (root->right != NULL)
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clearTree(root->right);
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// Daten und Knoten selbst freigeben
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free(root->data);
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root->data = NULL;
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free(root);
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}
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// Returns the number of entries in the tree given by root.
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/* Gibt die Anzahl der Einträge im Baum zurück. */
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unsigned int treeSize(const TreeNode *root)
|
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{
|
||||
|
||||
}
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// Basisfall: leerer Baum hat Größe 0
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if (root == NULL)
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return 0;
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// Größe ist 1 (aktueller Knoten) plus Größen der Unterbäume
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return 1 + treeSize(root->left) + treeSize(root->right);
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}
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BIN
doble_initial.exe
Normal file
BIN
doble_initial.exe
Normal file
Binary file not shown.
BIN
highscore.o
Normal file
BIN
highscore.o
Normal file
Binary file not shown.
@ -1 +0,0 @@
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player1;3999
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Binary file not shown.
Binary file not shown.
Binary file not shown.
24
makefile
24
makefile
@ -1,19 +1,9 @@
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CC = gcc
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FLAGS = -g -Wall -lm
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BINARIES = ./windows
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ifeq ($(OS),Windows_NT)
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include makefile_windows.variables
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else
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UNAME = $(shell uname)
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ifeq ($(UNAME),Linux)
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include makefile_linux.variables
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else
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include makefile_mac.variables
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endif
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endif
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raylibfolder = ./raylib
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unityfolder = ./unity
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program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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# --------------------------
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# Initiales Programm bauen (zum ausprobieren)
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@ -24,12 +14,10 @@ doble_initial:
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# --------------------------
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# Selbst implementiertes Programm bauen
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# --------------------------
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program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_files): %.o: %.c
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$(program_obj_filesobj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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@ -42,8 +30,4 @@ unitTests:
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# Clean
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# --------------------------
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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else
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rm -f *.o doble
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endif
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rm -f *.o doble
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@ -1,2 +0,0 @@
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LDFLAGS = -lGL -lX11 -lm
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BINARIES = ./linux
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@ -1,3 +0,0 @@
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LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -framework IOKit -framework Cocoa -framework CoreVideo
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ARCH := $(shell uname -m)
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BINARIES = ./macos-$(ARCH)
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@ -1,2 +0,0 @@
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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117
numbers.c
117
numbers.c
@ -5,22 +5,115 @@
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#include "numbers.h"
|
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#include "bintree.h"
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//TODO: getDuplicate und createNumbers implementieren
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/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
|
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* Sicherstellen, dass beim Befüllen keine Duplikate entstehen.
|
||||
* Duplizieren eines zufälligen Eintrags im Array.
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||||
* in `getDuplicate()`: Sortieren des Arrays und Erkennen der doppelten Zahl durch Vergleich benachbarter Elemente. */
|
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|
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
|
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
|
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// creating random numbers.
|
||||
unsigned int *createNumbers(unsigned int len)
|
||||
// --- Hilfsfunktion: Vergleich von unsigned int ------------------
|
||||
static int compareUInt(const void *a, const void *b)
|
||||
{
|
||||
unsigned int ua = *(const unsigned int *)a;
|
||||
unsigned int ub = *(const unsigned int *)b;
|
||||
|
||||
if (ua < ub) return -1;
|
||||
if (ua > ub) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns only the only number in numbers which is present twice. Returns zero on errors.
|
||||
// --- Hilfsfunktion: Shuffle des Arrays (Fisher-Yates) ------------------
|
||||
static void shuffle(unsigned int *array, unsigned int len)
|
||||
{
|
||||
for (unsigned int i = len - 1; i > 0; i--)
|
||||
{
|
||||
unsigned int j = rand() % (i + 1);
|
||||
unsigned int temp = array[i];
|
||||
array[i] = array[j];
|
||||
array[j] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
// Gibt ein Array mit len zufälligen Zahlen zwischen 1 und 2*len zurück, die alle unterschiedlich sind,
|
||||
// außer zwei Einträgen (ein Duplikat). Verwendet den Binärbaum, um Duplikate zu vermeiden.
|
||||
unsigned int *createNumbers(unsigned int len)
|
||||
{
|
||||
// Überprüfe ungültige Länge
|
||||
if (len < 2)
|
||||
return NULL;
|
||||
|
||||
// Allokiere Speicher für das Array
|
||||
unsigned int *arr = malloc(sizeof(unsigned int) * len);
|
||||
if (!arr)
|
||||
return NULL;
|
||||
|
||||
// Initialisiere Zufallszahlengenerator
|
||||
srand((unsigned int)time(NULL));
|
||||
|
||||
TreeNode *root = NULL;
|
||||
|
||||
unsigned int count = 0;
|
||||
// Generiere len-1 eindeutige Zahlen
|
||||
while (count < len - 1)
|
||||
{
|
||||
unsigned int val = (rand() % (2 * len)) + 1;
|
||||
|
||||
int isDup = 0;
|
||||
// Füge in Baum ein und prüfe auf Duplikat
|
||||
root = addToTree(root, &val, sizeof(unsigned int), compareUInt, &isDup);
|
||||
|
||||
if (!isDup)
|
||||
{
|
||||
arr[count++] = val;
|
||||
}
|
||||
}
|
||||
|
||||
// Wähle einen zufälligen bestehenden Wert als Duplikat
|
||||
unsigned int duplicateIndex = rand() % (len - 1);
|
||||
arr[len - 1] = arr[duplicateIndex];
|
||||
|
||||
// Shuffle das Array, damit das Duplikat nicht immer am Ende steht
|
||||
shuffle(arr, len);
|
||||
|
||||
// Baum freigeben
|
||||
clearTree(root);
|
||||
return arr;
|
||||
}
|
||||
|
||||
// Gibt die einzige Zahl im Array zurück, die zweimal vorkommt.
|
||||
unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
|
||||
{
|
||||
// Überprüfe ungültige Eingaben
|
||||
if (!numbers || len < 2)
|
||||
return 0;
|
||||
|
||||
}
|
||||
// Kopiere Array
|
||||
unsigned int *copy = malloc(sizeof(unsigned int) * len);
|
||||
if (!copy)
|
||||
return 0;
|
||||
|
||||
memcpy(copy, numbers, sizeof(unsigned int) * len);
|
||||
|
||||
// Sortiere das Array (einfache Bubble-Sort)
|
||||
for (unsigned int i = 0; i < len - 1; i++)
|
||||
{
|
||||
for (unsigned int j = i + 1; j < len; j++)
|
||||
{
|
||||
if (copy[j] < copy[i])
|
||||
{
|
||||
unsigned int t = copy[i];
|
||||
copy[i] = copy[j];
|
||||
copy[j] = t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finde angrenzendes Duplikat
|
||||
unsigned int duplicate = 0;
|
||||
for (unsigned int i = 0; i < len - 1; i++)
|
||||
{
|
||||
if (copy[i] == copy[i + 1])
|
||||
{
|
||||
duplicate = copy[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Speicher freigeben
|
||||
free(copy);
|
||||
return duplicate;
|
||||
}
|
||||
|
||||
30
stack.c
30
stack.c
@ -1,33 +1,45 @@
|
||||
#include <stdlib.h>
|
||||
#include "stack.h"
|
||||
|
||||
//TODO: grundlegende Stackfunktionen implementieren:
|
||||
/* * `push`: legt ein Element oben auf den Stack,
|
||||
* `pop`: entfernt das oberste Element,
|
||||
* `top`: liefert das oberste Element zurück,
|
||||
* `clearStack`: gibt den gesamten Speicher frei. */
|
||||
|
||||
// Pushes data as pointer onto the stack.
|
||||
StackNode *push(StackNode *stack, void *data)
|
||||
{
|
||||
StackNode *newNode = (StackNode *)malloc(sizeof(StackNode));
|
||||
if (newNode == NULL)
|
||||
return stack; // allocation failed: return unchanged stack
|
||||
|
||||
newNode->data = data;
|
||||
newNode->next = stack;
|
||||
return newNode;
|
||||
}
|
||||
|
||||
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
|
||||
// freed by caller.)
|
||||
StackNode *pop(StackNode *stack)
|
||||
{
|
||||
if (stack == NULL)
|
||||
return NULL;
|
||||
|
||||
StackNode *next = stack->next;
|
||||
free(stack);
|
||||
return next;
|
||||
}
|
||||
|
||||
// Returns the data of the top element.
|
||||
void *top(StackNode *stack)
|
||||
{
|
||||
|
||||
if (stack == NULL)
|
||||
return NULL;
|
||||
return stack->data;
|
||||
}
|
||||
|
||||
// Clears stack and releases all memory.
|
||||
void clearStack(StackNode *stack)
|
||||
{
|
||||
|
||||
}
|
||||
while (stack != NULL)
|
||||
{
|
||||
StackNode *next = stack->next;
|
||||
free(stack);
|
||||
stack = next;
|
||||
}
|
||||
}
|
||||
|
||||
4
stack.h
4
stack.h
@ -8,6 +8,10 @@ The latest element is taken from the stack. */
|
||||
#include <stdlib.h>
|
||||
|
||||
//TODO: passenden Datentyp als struct anlegen
|
||||
typedef struct StackNode {
|
||||
void *data;
|
||||
struct StackNode *next;
|
||||
} StackNode;
|
||||
|
||||
// Pushes data as pointer onto the stack.
|
||||
StackNode *push(StackNode *stack, void *data);
|
||||
|
||||
68
test_bintree.c
Normal file
68
test_bintree.c
Normal file
@ -0,0 +1,68 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "bintree.h"
|
||||
|
||||
// Hilfsfunktion: Vergleich von int
|
||||
static int compareInt(const void *a, const void *b) {
|
||||
int ia = *(const int *)a;
|
||||
int ib = *(const int *)b;
|
||||
if (ia < ib) return -1;
|
||||
if (ia > ib) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main() {
|
||||
printf("===== TEST BINTREE =====\n");
|
||||
|
||||
TreeNode *root = NULL;
|
||||
int isDup;
|
||||
|
||||
// Test 1: addToTree - Einfügen eindeutiger Werte
|
||||
int val1 = 10, val2 = 5, val3 = 15;
|
||||
root = addToTree(root, &val1, sizeof(int), compareInt, &isDup);
|
||||
if (isDup != 0) { printf("FAIL: Erstes Einfügen sollte kein Duplikat sein\n"); return 1; }
|
||||
root = addToTree(root, &val2, sizeof(int), compareInt, &isDup);
|
||||
if (isDup != 0) { printf("FAIL: Zweites Einfügen sollte kein Duplikat sein\n"); return 1; }
|
||||
root = addToTree(root, &val3, sizeof(int), compareInt, &isDup);
|
||||
if (isDup != 0) { printf("FAIL: Drittes Einfügen sollte kein Duplikat sein\n"); return 1; }
|
||||
printf("PASS: addToTree - eindeutige Werte\n");
|
||||
|
||||
// Test 2: addToTree - Duplikat hinzufügen
|
||||
int dup = 10;
|
||||
root = addToTree(root, &dup, sizeof(int), compareInt, &isDup);
|
||||
if (isDup != 1) { printf("FAIL: Duplikat sollte erkannt werden\n"); return 1; }
|
||||
printf("PASS: addToTree - Duplikat erkannt\n");
|
||||
|
||||
// Test 3: treeSize
|
||||
unsigned int size = treeSize(root);
|
||||
if (size != 3) { printf("FAIL: treeSize sollte 3 sein, ist %u\n", size); return 1; }
|
||||
printf("PASS: treeSize\n");
|
||||
|
||||
// Test 4: nextTreeData - Iteration (in-order: 5, 10, 15)
|
||||
void *data = nextTreeData(root);
|
||||
if (data == NULL || *(int*)data != 5) { printf("FAIL: Erstes Element sollte 5 sein\n"); return 1; }
|
||||
data = nextTreeData(NULL);
|
||||
if (data == NULL || *(int*)data != 10) { printf("FAIL: Zweites Element sollte 10 sein\n"); return 1; }
|
||||
data = nextTreeData(NULL);
|
||||
if (data == NULL || *(int*)data != 15) { printf("FAIL: Drittes Element sollte 15 sein\n"); return 1; }
|
||||
data = nextTreeData(NULL);
|
||||
if (data != NULL) { printf("FAIL: Nach dem letzten Element sollte NULL kommen\n"); return 1; }
|
||||
printf("PASS: nextTreeData - Iteration\n");
|
||||
|
||||
// Test 5: clearTree
|
||||
clearTree(root);
|
||||
root = NULL;
|
||||
// Nach clearTree sollte treeSize 0 sein (aber da root NULL, testen wir indirekt)
|
||||
printf("PASS: clearTree (no crash)\n");
|
||||
|
||||
// Test 6: Leerer Baum
|
||||
size = treeSize(NULL);
|
||||
if (size != 0) { printf("FAIL: Leerer Baum sollte Größe 0 haben\n"); return 1; }
|
||||
data = nextTreeData(NULL);
|
||||
if (data != NULL) { printf("FAIL: Leerer Baum sollte NULL zurückgeben\n"); return 1; }
|
||||
printf("PASS: Leerer Baum\n");
|
||||
|
||||
printf("ALL BINTREE TESTS PASSED\n");
|
||||
return 0;
|
||||
}
|
||||
BIN
test_bintree.exe
Normal file
BIN
test_bintree.exe
Normal file
Binary file not shown.
60
test_numbers.c
Normal file
60
test_numbers.c
Normal file
@ -0,0 +1,60 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "numbers.h"
|
||||
|
||||
// Einfache Funktion, um zu zählen, wie oft eine Zahl im Array vorkommt
|
||||
int countOccurrences(const unsigned int *arr, unsigned int len, unsigned int value) {
|
||||
int count = 0;
|
||||
for (unsigned int i = 0; i < len; i++) {
|
||||
if (arr[i] == value) count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// Testfunktion für createNumbers und getDuplicate
|
||||
void testNumbers(unsigned int len) {
|
||||
printf("Teste mit Laenge %u:\n", len);
|
||||
|
||||
// Erstelle Zahlenarray
|
||||
unsigned int *numbers = createNumbers(len);
|
||||
if (numbers == NULL) {
|
||||
printf("Fehler: Konnte Array nicht erstellen.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// Gib Array aus
|
||||
printf("Generierte Zahlen: ");
|
||||
for (unsigned int i = 0; i < len; i++) {
|
||||
printf("%u ", numbers[i]);
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
// Finde Duplikat
|
||||
unsigned int duplicate = getDuplicate(numbers, len);
|
||||
printf("Gefundenes Duplikat: %u\n", duplicate);
|
||||
|
||||
// Überprüfe, ob es genau zweimal vorkommt
|
||||
int occ = countOccurrences(numbers, len, duplicate);
|
||||
if (occ == 2) {
|
||||
printf("Korrekte Überprüfung: %u kommt genau zweimal vor.\n", duplicate);
|
||||
} else {
|
||||
printf("Fehler: %u kommt %d mal vor (sollte 2 sein).\n", duplicate, occ);
|
||||
}
|
||||
|
||||
// Speicher freigeben
|
||||
free(numbers);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
int main() {
|
||||
printf("Testprogramm für numbers.c\n");
|
||||
printf("=========================\n\n");
|
||||
|
||||
// Teste mit verschiedenen Längen
|
||||
testNumbers(5);
|
||||
testNumbers(10);
|
||||
testNumbers(20);
|
||||
|
||||
printf("Tests abgeschlossen.\n");
|
||||
return 0;
|
||||
}
|
||||
BIN
test_numbers.exe
Normal file
BIN
test_numbers.exe
Normal file
Binary file not shown.
36
test_stack.c
Normal file
36
test_stack.c
Normal file
@ -0,0 +1,36 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "stack.h"
|
||||
|
||||
int main() {
|
||||
printf("===== TEST STACK =====\n");
|
||||
|
||||
StackNode *s = NULL;
|
||||
|
||||
// Test push
|
||||
int a = 10, b = 20, c = 30;
|
||||
s = push(s, &a);
|
||||
s = push(s, &b);
|
||||
s = push(s, &c);
|
||||
|
||||
if (*(int*)top(s) != 30) {
|
||||
printf("FAIL: top() should return 30\n");
|
||||
return 1;
|
||||
}
|
||||
printf("PASS: push + top\n");
|
||||
|
||||
// Test pop
|
||||
s = pop(s);
|
||||
if (*(int*)top(s) != 20) {
|
||||
printf("FAIL: pop() should remove 30\n");
|
||||
return 1;
|
||||
}
|
||||
printf("PASS: pop\n");
|
||||
|
||||
// Clear
|
||||
clearStack(s);
|
||||
printf("PASS: clearStack (no crash)\n");
|
||||
|
||||
printf("ALL STACK TESTS PASSED\n");
|
||||
return 0;
|
||||
}
|
||||
BIN
test_stack.exe
Normal file
BIN
test_stack.exe
Normal file
Binary file not shown.
38
timer.c
38
timer.c
@ -1,37 +1,6 @@
|
||||
#include <time.h>
|
||||
#include "timer.h"
|
||||
|
||||
#if __APPLE__
|
||||
#include <sys/time.h>
|
||||
static struct timespec start = {0, 0};
|
||||
|
||||
// Starts the timer.
|
||||
void startTimer()
|
||||
{
|
||||
clock_gettime(CLOCK_MONOTONIC, &start);
|
||||
}
|
||||
|
||||
// Returns the time in seconds since startTimer() was called.
|
||||
double stopTimer()
|
||||
{
|
||||
struct timespec end;
|
||||
|
||||
clock_gettime(CLOCK_MONOTONIC, &end);
|
||||
|
||||
unsigned long long delta_us = (end.tv_sec - start.tv_sec) * 1000000 + (end.tv_nsec - start.tv_nsec) / 1000;
|
||||
|
||||
double measuredSeconds = (double)delta_us / 1000000.;
|
||||
|
||||
if(start.tv_nsec > 0) {
|
||||
start.tv_nsec = 0;
|
||||
start.tv_sec = 0;
|
||||
}
|
||||
else
|
||||
measuredSeconds = -1;
|
||||
|
||||
return measuredSeconds;
|
||||
}
|
||||
#else
|
||||
#include <time.h>
|
||||
static clock_t startClocks = 0;
|
||||
|
||||
// Starts the timer.
|
||||
@ -49,7 +18,6 @@ double stopTimer()
|
||||
startClocks = 0;
|
||||
else
|
||||
measuredSeconds = -1;
|
||||
|
||||
|
||||
return measuredSeconds;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@ -1,21 +0,0 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2007-25 Mike Karlesky, Mark VanderVoord, & Greg Williams
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
3
unity/makefile
Normal file
3
unity/makefile
Normal file
@ -0,0 +1,3 @@
|
||||
unity: unity.c unity.h
|
||||
gcc -c -Wall -o unity.o unity.c
|
||||
ar rcs libunity.a unity.o
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user