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Author SHA1 Message Date
06bb1e829b erster vollständiger test 2025-11-08 16:46:31 +01:00
a0a0376c7d Test game.c 2025-11-04 12:45:09 +01:00
805406d7d6 Test game.c 2025-11-04 12:39:16 +01:00
58c9e7b321 Merge remote-tracking branch 'origin/main' 2025-11-04 11:39:59 +01:00
cd48b739c1 input . c delimiter fix 2025-11-04 11:38:24 +01:00
5232636f79 input . c fix 2025-11-04 10:51:22 +01:00
0bdb0d7cbc input.c fix 2025-11-04 10:49:29 +01:00
81e477b893 input.c fix 2025-11-04 10:48:53 +01:00
6654f3340a input . c erster test 2025-11-04 10:48:06 +01:00
df39903293 input.c fix 2025-11-04 10:40:34 +01:00
89ac27f8d3 input . c erster test 2025-11-04 10:29:48 +01:00
405ffbd805 input . c unvollständig 2025-11-04 09:12:06 +01:00
a413f8fe7f neue makefile aus e mail kopiert 2025-10-28 14:52:29 +01:00
m_kol
18197c1a25 test 2025-10-28 14:52:01 +01:00
444b5e1c65 neue makefile aus e mail kopiert 2025-10-21 14:37:57 +02:00
2ae29be357 makelist test 2025-10-16 11:36:10 +02:00
b8f38f4025 Wario 2025-10-14 15:23:27 +02:00
0011a478b9 Wario 2025-10-14 15:22:53 +02:00
33cd3b23db Wario 2025-10-14 15:20:40 +02:00
3174859064 sd 2025-10-14 15:18:02 +02:00
14 changed files with 572 additions and 46 deletions

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8
.idea/info2Praktikum-Wortsalat.iml generated Normal file
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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="CPP_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

8
.idea/modules.xml generated Normal file
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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/info2Praktikum-Wortsalat.iml" filepath="$PROJECT_DIR$/.idea/info2Praktikum-Wortsalat.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml generated Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

40
CMakeLists.txt Normal file
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@ -0,0 +1,40 @@
cmake_minimum_required(VERSION 3.10)
project(info2Praktikum_Wortsalat C)
set(CMAKE_C_STANDARD 11)
# Include paths
include_directories(
Start_Windows
Start_Windows/raylib
Start_Windows/unity
)
# Executable target
add_executable(info2Praktikum_Wortsalat
Start_Windows/game.c
Start_Windows/graphicalGame.c
Start_Windows/input.c
Start_Windows/main.c
Start_Windows/unity/unity.c
Start_Windows/unit_tests.c
)
# Link static libraries
target_link_libraries(info2Praktikum_Wortsalat
${CMAKE_SOURCE_DIR}/Start_Windows/windows/libraylib_mingw.a
)
# words.txt beim Bauen automatisch ins Ausgabeverzeichnis kopieren
configure_file(
${CMAKE_SOURCE_DIR}/Start_Windows/words.txt
${CMAKE_CURRENT_BINARY_DIR}/words.txt
COPYONLY
)
# Optional: falls du auf Windows bist und -lopengl32 o.ä. brauchst:
if (WIN32)
target_link_libraries(info2Praktikum_Wortsalat opengl32 gdi32 winmm)
endif()

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@ -3,7 +3,7 @@
#include <stdlib.h>
#include <string.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define MAX_RAND_TRIES_PER_WORD 200
#define EMPTY_CHAR 0
//TODO: Spiellogik implementieren:
@ -11,13 +11,78 @@
* restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldLen,
const char words[][MAX_WORD_LEN],
unsigned int wordCount)
{
int placedWords = 0;
// Spielfeld leeren
for (unsigned int i = 0; i < searchFieldLen; i++)
for (unsigned int j = 0; j < searchFieldLen; j++)
salad[i][j] = EMPTY_CHAR;
srand(time(NULL));
for (unsigned int w = 0; w < wordCount; w++) {
const char *word = words[w];
unsigned int len = strlen(word);
int placed = 0;
// Versuche, das Wort zu platzieren
for (int tries = 0; tries < MAX_RAND_TRIES_PER_WORD && !placed; tries++) {
int ausrichtung = rand() % 2; // 0 = horizontal, 1 = vertikal
unsigned int x = rand() % searchFieldLen;
unsigned int y = rand() % searchFieldLen;
// Passt das Wort überhaupt ins Feld?
if ((ausrichtung == 0 && y + len > searchFieldLen) ||
(ausrichtung == 1 && x + len > searchFieldLen))
continue;
// Prüfen auf Überschneidung
int fits = 1;
for (unsigned int k = 0; k < len; k++) {
char c = (ausrichtung == 0) ? salad[x][y + k] : salad[x + k][y];
if (c != EMPTY_CHAR && c != word[k]) {
fits = 0;
break;
}
}
// Wenn es passt, Wort eintragen
if (fits) {
for (unsigned int k = 0; k < len; k++) {
if (ausrichtung == 0)
salad[x][y + k] = word[k];
else
salad[x + k][y] = word[k];
}
placed = 1;
placedWords++;
}
}
}
// Leere Felder mit Zufallsbuchstaben füllen
for (unsigned int i = 0; i < searchFieldLen; i++)
for (unsigned int j = 0; j < searchFieldLen; j++)
if (salad[i][j] == EMPTY_CHAR)
salad[i][j] = 'A' + (rand() % 26);
return placedWords;
}
// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldLen)
{
for (unsigned int i = 0; i < searchFieldLen; i++) {
for (unsigned int j = 0; j < searchFieldLen; j++)
printf("%c ", salad[i][j]);
printf("\n");
}
}

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@ -6,7 +6,42 @@
// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
// Read words from file and store in 'words' array
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{
int readWords(FILE* file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{
char delimiter[] = ", ; \n";
unsigned int count = 0;
int shouldClose = 0;
if (file == NULL)
{
file = fopen("words.txt", "r");
if (file == NULL)
{
printf("Fehler: Datei konnte nicht geöffnet werden!\n");
return 1;
}
shouldClose = 1;
}
char line[MAX_LINE_LEN];
while (fgets(line, sizeof(line), file) != NULL && count < maxWordCount)
{
char *token = strtok(line, delimiter);
while (token != NULL && count < maxWordCount)
{
for (char *p = token; *p; ++p)
*p = (char)toupper((unsigned char)*p);
strncpy(words[count], token, MAX_WORD_LEN - 1);
words[count][MAX_WORD_LEN - 1] = '\0';
count++;
token = strtok(NULL, delimiter);
}
}
if (shouldClose)fclose(file);
return (int)count;
}

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Start_Windows/input.o Normal file

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@ -6,49 +6,62 @@
#define MAX_NUMBER_OF_WORDS 100
#define SALAD_SIZE 20
#define WINDOW_WIDTH 800 // Beispiel: Fensterbreite für das GUI
int main(int argc, char *argv[])
{
int exitCode = EXIT_SUCCESS;
char *filename;
// Check if the correct number of arguments is provided
// Prüfen, ob Datei angegeben wurde, sonst Standarddatei verwenden
if(argc != 2)
{
fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
exitCode = EXIT_FAILURE;
printf("Keine Datei angegeben versuche Standarddatei 'words.txt'...\n");
filename = "words.txt";
}
else
{
char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
unsigned int wordCount = 0;
FILE *file = fopen(argv[1], "r");
if(file != NULL)
{
unsigned int placedWords = 0;
char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
// Read words from file and store in 'words' array
wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
fclose(file);
// Create the word salad by placing words into grid
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
// TODO:
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
}
else
{
// Print error message if file couldn't be opened
fprintf(stderr, "Could not open file %s for reading ...\n", argv[1]);
exitCode = EXIT_FAILURE;
}
filename = argv[1];
}
char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN];
unsigned int wordCount = 0;
FILE *file = fopen(filename, "r");
if(file == NULL)
{
fprintf(stderr, "Konnte Datei %s nicht öffnen.\n", filename);
return EXIT_FAILURE;
}
// Wörter einlesen
wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
fclose(file);
if(wordCount == 0)
{
fprintf(stderr, "Keine Wörter in der Datei gefunden.\n");
return EXIT_FAILURE;
}
char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
// Wortsalat erstellen
unsigned int placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
if(placedWords < wordCount)
{
fprintf(stderr, "Nicht alle Wörter konnten platziert werden: %u von %u.\n", placedWords, wordCount);
}
if(placedWords == 0) {
fprintf(stderr, "Fehler: Keine Wörter konnten platziert werden.");
return EXIT_FAILURE;
}
// Wortsalat in der Konsole anzeigen
showWordSalad(wordSalad, SALAD_SIZE);
// GUI-Spiel starten
startGame(wordSalad, SALAD_SIZE, words, wordCount, WINDOW_WIDTH);
return exitCode;
}

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@ -1,9 +1,9 @@
CC = gcc
CFLAGS = -g -Wall -I$(raylibfolder)
CFLAGS = -g -Wall
LDFLAGS = -lopengl32 -lgdi32 -lwinmm
BINARIES = ./windows
raylib_folder = ./raylib
raylibfolder = ./raylib
unityfolder = ./unity
# --------------------------
@ -12,7 +12,6 @@ unityfolder = ./unity
wordsalad_initial:
$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
# --------------------------
@ -23,13 +22,13 @@ main.o: main.c
$(CC) -c $(CFLAGS) main.c
input.o: input.c
$(CC) -c $(CFLAGS)input.c
$(CC) -c $(CFLAGS) input.c
game.o: game.c
$(CC) -c $(CFLAGS) game.c
graphicalGame.o: graphicalGame.c
$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
# --------------------------
# Unit Tests

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