2 Commits
Author SHA1 Message Date
Manuel Glock bae72f4a17 Kommentar Fix 2026-10-30 12:54:23 +01:00
Manuel Glock fafbda4b03 Erste Matrix Funktionen implementiert, Test Pass für 1,2,3 und 5 2026-10-30 12:54:07 +01:00
3 changed files with 77 additions and 12 deletions

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+3 -3
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@@ -1,6 +1,6 @@
# Neuronales Netz
## To-Dos
* [ ] Matrixtyp definieren in `matrix.h`
* [ ] `Matrix.c` implementieren
* [ ] `imageInput.c` implementieren
* Matrixtyp definieren in `matrix.h`
* `Matrix.c` implementieren
* `imageInput.c` implementieren
+67 -7
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@@ -2,34 +2,94 @@
#include <string.h>
#include "matrix.h"
// TODO Matrix-Funktionen implementieren
Matrix createMatrix(unsigned int rows, unsigned int cols)
{
Matrix matrix = {NULL, 0, 0}; // NUll init
if(rows > 0 && cols > 0)
{
matrix.buffer = (MatrixType *)calloc((size_t)rows * cols, sizeof(MatrixType));
if(matrix.buffer != NULL) //sichergehn das Buffer holen geklappt hat, dann setzen
{
matrix.rows = rows;
matrix.cols = cols;
}
}
return matrix;
}
void clearMatrix(Matrix *matrix)
{
if(matrix != NULL) //Check ob die Matrix nicht eh schon leer ist
{
free(matrix->buffer); //memory freen
matrix->buffer = NULL; // buffer entfernen
matrix->rows = 0;
matrix->cols = 0;
}
}
// Helper Function, um zuschauen ob Index zugriff valide ist.
static int isValidIndex(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx){
return matrix.buffer != NULL && rowIdx < matrix.rows && colIdx < matrix.cols;
}
void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
if(isValidIndex(matrix, rowIdx, colIdx))
matrix.buffer[rowIdx * matrix.cols + colIdx] = value;
}
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
// Für Zugriff auf Row2, Col2, also m6, muss man im Buffer Die Positionen um 1 row +
MatrixType value;
if(isValidIndex(matrix, rowIdx, colIdx))
value = matrix.buffer[rowIdx * matrix.cols + colIdx];
return value;
}
static int haveSameDimensions(const Matrix matrix1, const Matrix matrix2)
{
return matrix1.rows == matrix2.rows && matrix1.cols == matrix2.cols;
}
Matrix addBroadcast(const Matrix matrix, const Matrix vector){
// Broadcasting Add von Matrix + Vector
Matrix result = createMatrix(0, 0);
}
static int isBroadcastable(const Matrix matrix1, const Matrix matrix2){
// Check Broadcastable
}
Matrix addElementwise(const Matrix matrix1, const Matrix matrix2){
// addieren der Matrizen
Matrix result = createMatrix(0, 0);
}
Matrix add(const Matrix matrix1, const Matrix matrix2)
{
Matrix result = {NULL, 0, 0};
if(matrix1.buffer != NULL && matrix2.buffer != NULL){
if(haveSameDimensions(matrix1, matrix2)){
// result = NULL; //addElementwise
} else if(isBroadcastable(matrix1, matrix2)) { // Check ob Matrix2 ein Vector ist
// result = NULL; //addBroadcast
} else if(isBroadcastable(matrix1, matrix2)) { // Check ob Matrix2 ein Vector ist
// result = NULL; //addBroadcast
}
}
return result;
}
Matrix multiply(const Matrix matrix1, const Matrix matrix2)
{
//kann man Matrizen multiplizieren, größen Check
}
+7 -2
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@@ -2,11 +2,16 @@
#define MATRIX_H
#define UNDEFINED_MATRIX_VALUE 0
#define MATRIX_COLS 4
#define MATRIX_ROWS 4
typedef float MatrixType;
// TODO Matrixtyp definieren
typedef struct {
MatrixType *buffer;
unsigned int rows;
unsigned int cols;
} Matrix;
Matrix createMatrix(unsigned int rows, unsigned int cols);
void clearMatrix(Matrix *matrix);