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@@ -1,8 +1,78 @@
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# setup remote
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# Wortsalat
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## in VS Code
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||||
Ein Wortsuchspiel in C, entstanden im Praktikum Informatik 2 (TH Nürnberg).
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||||
Das Programm liest Wörter aus einer Textdatei, versteckt sie zufällig horizontal oder vertikal in einem 20×20-Buchstabengitter und füllt die restlichen Felder mit zufälligen Buchstaben. Ziel ist es, alle Wörter im Gitter zu finden.
|
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## Spielablauf
|
||||
|
||||
1. Beim Start werden die Wörter aus der angegebenen Datei eingelesen und in Großbuchstaben umgewandelt.
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2. Jedes Wort wird an einer zufälligen Position platziert, von links nach rechts oder von oben nach unten. Wörter dürfen sich kreuzen, wenn sie an der Kreuzung denselben Buchstaben haben.
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3. Kann ein Wort nicht platziert werden (z. B. weil es länger als das Gitter ist), bricht das Programm mit einer Fehlermeldung ab.
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4. Es öffnet sich ein Fenster mit dem Buchstabengitter, darunter steht die Liste der gesuchten Wörter.
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||||
5. Sind alle Wörter gefunden, erscheint die Meldung „Congratulations! You won!“.
|
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|
||||
## Bedienung
|
||||
|
||||
| Aktion | Wirkung |
|
||||
|---|---|
|
||||
| Linke Maustaste gedrückt halten und eine Linie genau über die Buchstaben eines Wortes ziehen | Wort auswählen |
|
||||
| Maustaste loslassen | Auswahl prüfen: ein richtiges Wort wird im Gitter grün markiert und in der Liste durchgestrichen |
|
||||
| `Esc` oder Fenster schließen | Spiel beenden |
|
||||
| `hack` tippen (nur mit ./wordsalad_cheats) | Cheat-Modus ein- bzw. ausschalten: alle noch nicht gefundenen Wörter werden dunkelblau hinterlegt |
|
||||
|
||||
## Bauen und Starten
|
||||
|
||||
Voraussetzung ist `gcc` (unter macOS reicht das Clang aus den Xcode Command Line Tools) und `make`.
|
||||
Alle Befehle werden im Ordner `Startcode/` ausgeführt; das Makefile erkennt Linux, macOS und Windows automatisch.
|
||||
|
||||
```bash
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||||
cd Startcode
|
||||
make wordsalad
|
||||
./wordsalad words.txt
|
||||
```
|
||||
|
||||
| Target | Inhalt |
|
||||
|---|---|
|
||||
| `make wordsalad` | Das Spiel komplett aus dem eigenen Code |
|
||||
| `make wordsalad_cheat` | Eigene `main.c`, `input.c`, `game.c` und `graphicalGame+Cheas,c`|
|
||||
| `make wordsalad_initial` | Die mitgelieferte Referenzversion (`libwordsalad_complete.a`) |
|
||||
| `make test` | Baut die Unit-Tests als `runTests` |
|
||||
| `make clean` | Löscht Objektdateien und erzeugte Programme |
|
||||
|
||||
## Format der Wortdatei
|
||||
|
||||
Die Wörter werden durch Leerzeichen, Komma, Semikolon, Tabulator oder Zeilenumbruch getrennt. Groß- und Kleinschreibung spielt keine Rolle. Beispiel (`words.txt`):
|
||||
|
||||
```
|
||||
git remote add origin https://git.efi.th-nuernberg.de/gitea/glockma106904/Info2-Praktikum.git
|
||||
git push -u origin main
|
||||
```
|
||||
Yeti,Nessie Werwolf; Vampir
|
||||
Monster
|
||||
Hydra;Frankenstein
|
||||
```
|
||||
|
||||
Ein Wort darf höchstens so lang sein wie das Gitter (20 Buchstaben).
|
||||
|
||||
## Tests
|
||||
|
||||
```bash
|
||||
make test && ./runTests
|
||||
```
|
||||
|
||||
Die Tests (Framework [Unity](https://github.com/ThrowTheSwitch/Unity)) prüfen das Einlesen der Wörter (`readWords`) und das Erzeugen des Gitters (`createWordSalad`).
|
||||
|
||||
## Projektstruktur
|
||||
|
||||
| Datei | Inhalt |
|
||||
|---|---|
|
||||
| `main.c` | Programmstart: Datei öffnen, Wörter einlesen, Gitter erzeugen, Spiel starten |
|
||||
| `input.c` / `input.h` | `readWords`: Wörter aus der Datei lesen, trennen und in Großbuchstaben umwandeln |
|
||||
| `game.c` / `game.h` | `createWordSalad`: Wörter zufällig platzieren und leere Felder auffüllen |
|
||||
| `graphicalGame.c` / `graphicalGame.h` | Fenster, Zeichnen und Mausbedienung mit [raylib](https://www.raylib.com), inklusive Cheat-Modus |
|
||||
| `unit_tests.c` | Unit-Tests |
|
||||
| `words.txt` | Beispiel-Wortliste |
|
||||
| `linux/`, `macos-*/`, `windows/` | Vorkompilierte Bibliotheken (raylib und Referenzlösung) je Betriebssystem |
|
||||
|
||||
## Repository klonen :)
|
||||
|
||||
```bash
|
||||
git clone https://git.efi.th-nuernberg.de/gitea/glockma106904/Info2-Praktikum.git
|
||||
```
|
||||
+109
-5
@@ -5,13 +5,117 @@
|
||||
|
||||
#define MAX_RAND_TRIES_PER_WORD 10
|
||||
#define EMPTY_CHAR 0
|
||||
#define SIMPLE_MODE 1 // keine Reverse einträge?
|
||||
|
||||
typedef enum
|
||||
{
|
||||
HORIZONTAL,
|
||||
VERTICAL
|
||||
} Direction;
|
||||
|
||||
static int canPlaceWord(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], const char *word, unsigned int wordLen, unsigned int row, unsigned int col, Direction dir){
|
||||
for(unsigned int k = 0; k < wordLen; k++){
|
||||
//iteriert durch das 2D Grid je nach Richtung
|
||||
unsigned int r = (dir == VERTICAL) ? row + k : row;
|
||||
unsigned int c = (dir == HORIZONTAL) ? col + k: col;
|
||||
|
||||
// Falls das Feld leer ist oder der gleiche Buchstabe drinnen ist.
|
||||
if(salad[r][c] != EMPTY_CHAR && salad[r][c] != word[k])
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void placeWord(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], const char *word, unsigned int wordLen, unsigned int row, unsigned int col, Direction dir){
|
||||
for(unsigned int k = 0; k < wordLen; k++){
|
||||
//iteriert durch das 2D Grid je nach Richtung
|
||||
unsigned int r = (dir == VERTICAL) ? row + k : row;
|
||||
unsigned int c = (dir == HORIZONTAL) ? col + k : col;
|
||||
|
||||
//schreibt das wort
|
||||
salad[r][c] = word[k];
|
||||
}
|
||||
}
|
||||
|
||||
static int tryPlaceWord(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char *word){
|
||||
unsigned int wordLen = strlen(word);
|
||||
|
||||
if(wordLen == 0 || wordLen > searchFieldLen) // sichergehen, dass es ein valides Wort ist
|
||||
return 0;
|
||||
|
||||
for(int tries = 0; tries < MAX_RAND_TRIES_PER_WORD; tries++){
|
||||
Direction dir = (rand() % 2 == 0 ) ? HORIZONTAL : VERTICAL;
|
||||
unsigned int searchSize;
|
||||
unsigned int row, col;
|
||||
|
||||
/* Hatte ueberlegt hier einen schwer Modus zubauen der auch woerter rueckwaerts setzt, war dann aber zu faul.
|
||||
if(SIMPLE_MODE){
|
||||
searchSize = searchFieldLen - wordLen;
|
||||
} else {
|
||||
searchSize = searchFieldLen;
|
||||
}
|
||||
*/
|
||||
searchSize = searchFieldLen - wordLen;
|
||||
|
||||
if(dir == HORIZONTAL)
|
||||
{
|
||||
row = rand() % searchFieldLen; // Macht das sinn? Wenn 412 % bspw. 8 = 4
|
||||
col = rand() % (searchSize + 1); // Bspw. 154 % ((20 - 6) +1) = 14
|
||||
}
|
||||
else
|
||||
{
|
||||
row = rand() % (searchSize + 1);
|
||||
col = rand() % searchFieldLen;
|
||||
}
|
||||
|
||||
if(canPlaceWord(salad, word, wordLen, row, col, dir)) // schaut nach ob es platzieren kann
|
||||
{
|
||||
placeWord(salad, word, wordLen, row, col, dir); // platziert das wort, falls ja
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// füllt restliche Leere Felder mit random Buchstaben.
|
||||
static void fillEmpty(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen){
|
||||
for(unsigned int r = 0; r < searchFieldLen; r++){
|
||||
for(unsigned int c = 0; c < searchFieldLen; c++){
|
||||
if(salad[r][c] == EMPTY_CHAR){
|
||||
salad[r][c] = 'A' + (rand() % 26); // start mit A also 0100 0001/Dec(65)und addiert dann 0-25 um bis Z abzudecken.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Spiellogik implementieren:
|
||||
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
|
||||
* restliche Felder mit zufälligen Buchstaben füllen */
|
||||
|
||||
// Creates the word salad by placing words randomly and filling empty spaces
|
||||
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
|
||||
{
|
||||
static int isSeeded = 0;
|
||||
int placedWords = 0;
|
||||
|
||||
}
|
||||
if (searchFieldLen > MAX_SEARCH_FIELD_LEN){
|
||||
return 0;
|
||||
}
|
||||
// stellt sich wieder haben Random Seed
|
||||
if(!isSeeded){
|
||||
srand((unsigned int)time(NULL));
|
||||
isSeeded = 1;
|
||||
}
|
||||
//setzt alle einträge im array auf 0
|
||||
for(unsigned int r = 0; r < searchFieldLen; r++){
|
||||
for(unsigned int c = 0; c < searchFieldLen; c++){
|
||||
salad[r][c] = EMPTY_CHAR;
|
||||
}
|
||||
}
|
||||
|
||||
// Loop für alle Wörter
|
||||
for(unsigned int i = 0; i < wordCount; i++){
|
||||
if(tryPlaceWord(salad, searchFieldLen, words[i])){
|
||||
placedWords++;
|
||||
}
|
||||
}
|
||||
fillEmpty(salad, searchFieldLen);
|
||||
|
||||
return placedWords;
|
||||
}
|
||||
@@ -7,4 +7,5 @@
|
||||
|
||||
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount);
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,547 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "graphicalGame.h"
|
||||
#include "raylib.h"
|
||||
|
||||
#define MAX_MESSAGE_LEN 256
|
||||
#define MAX_SOLUTION_WORD_LEN 16
|
||||
|
||||
#define CHEAT_CODE "hack"
|
||||
#define CHEAT_COLOR CLITERAL(Color){ 0, 30, 80, 255 } // Much darker than DARKBLUE of the normal squares
|
||||
|
||||
static int isCheatActive = 0;
|
||||
static int isCheatSquare[MAX_SEARCH_FIELD_LEN * MAX_SEARCH_FIELD_LEN]; // 1 if square belongs to a search word
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Vector2 startPosition;
|
||||
Vector2 endPosition;
|
||||
int isSelected;
|
||||
} MouseSelection;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Vector2 position;
|
||||
char character[2];
|
||||
int isMarked;
|
||||
} CharSquare;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
CharSquare *squares;
|
||||
unsigned int count;
|
||||
unsigned int squareSize;
|
||||
unsigned int fontSize;
|
||||
Vector2 position;
|
||||
Vector2 size;
|
||||
} CharSquarePanel;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char content[MAX_WORD_LEN];
|
||||
char *solution;
|
||||
Vector2 position;
|
||||
int wasFound;
|
||||
} SearchWord;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SearchWord *words;
|
||||
unsigned int count;
|
||||
int fontSize;
|
||||
Vector2 position;
|
||||
Vector2 size;
|
||||
} SearchWordPanel;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char content[MAX_MESSAGE_LEN];
|
||||
Vector2 position;
|
||||
unsigned int size;
|
||||
} WinMessage;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char text[MAX_MESSAGE_LEN];
|
||||
Vector2 position;
|
||||
Vector2 size;
|
||||
unsigned int fontSize;
|
||||
} HelperMessage;
|
||||
|
||||
// Creates a helper message to guide the user
|
||||
static HelperMessage createHelperMessage(unsigned int screenWidth)
|
||||
{
|
||||
const char *text = "Please search below for the words located at the bottom \nand draw a line exactly on the desired characters ...";
|
||||
HelperMessage msg = {"", {0, 0}, {screenWidth, 0}, 18};
|
||||
|
||||
// Copy text into msg, ensuring does not exceed max length
|
||||
strncpy(msg.text, text, MAX_MESSAGE_LEN);
|
||||
msg.text[MAX_MESSAGE_LEN-1] = '\0';
|
||||
|
||||
// Set the vertical size based on font size
|
||||
msg.size.y = 3 * msg.fontSize;
|
||||
|
||||
return msg;
|
||||
}
|
||||
|
||||
// Creates a winning message when the user wins
|
||||
static WinMessage createWinMessage(unsigned int screenSize)
|
||||
{
|
||||
WinMessage winMsg;
|
||||
char *text = "Congratulations! You won!";
|
||||
|
||||
strncpy(winMsg.content, text, MAX_MESSAGE_LEN);
|
||||
winMsg.content[MAX_MESSAGE_LEN-1] = '\0';
|
||||
winMsg.size = 30; // Set font size
|
||||
|
||||
// Calculate x and y positions for centering the message
|
||||
winMsg.position.x = (screenSize - strlen(winMsg.content)*winMsg.size*0.52) / 2;
|
||||
winMsg.position.y = screenSize / 2;
|
||||
|
||||
return winMsg;
|
||||
}
|
||||
|
||||
// Frees memory associated with a search word panel
|
||||
static void freeSearchWordPanel(SearchWordPanel *panel)
|
||||
{
|
||||
for(int i = 0; panel->words != NULL && i < panel->count; i++)
|
||||
free(panel->words[i].solution); // Free solution strings
|
||||
free(panel->words); // Free word array
|
||||
panel->words = NULL;
|
||||
panel->count = 0;
|
||||
panel->size.x = 0;
|
||||
panel->size.y = 0;
|
||||
}
|
||||
|
||||
// Creates a panel to display a list of search words
|
||||
static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN], unsigned int numberOfWords, unsigned int windowOffset)
|
||||
{
|
||||
const int maxStringLenInPx = 200; // Max width of each word
|
||||
const int fontSize = 18; // Font size for displaying words
|
||||
const int rowHeight = fontSize * 1.2 + 5; // Height of each row of words
|
||||
|
||||
SearchWordPanel panel = {NULL, 0, fontSize, {0, windowOffset}, {windowOffset, 0}};
|
||||
|
||||
unsigned int xOffset = 5;
|
||||
unsigned int yOffset = 15;
|
||||
|
||||
// Allocate memory for words if any are present
|
||||
if(numberOfWords > 0)
|
||||
panel.words = (SearchWord *)malloc(sizeof(SearchWord) * numberOfWords);
|
||||
|
||||
// If memory allocation is successful
|
||||
if(panel.words != NULL)
|
||||
{
|
||||
// Loop through and set up the words and their positions
|
||||
for(int i = 0; i < numberOfWords; i++)
|
||||
{
|
||||
strncpy(panel.words[i].content, words[i], MAX_SOLUTION_WORD_LEN);
|
||||
panel.words[i].content[MAX_SOLUTION_WORD_LEN-1] = '\0';
|
||||
|
||||
// Truncate word if exceeds max length
|
||||
if(strlen(words[i]) > MAX_SOLUTION_WORD_LEN-1)
|
||||
strncpy(panel.words[i].content+MAX_SOLUTION_WORD_LEN-4, "...", 4);
|
||||
|
||||
// Allocate memory for solution word
|
||||
panel.words[i].solution = (char *)malloc(sizeof(char) * (strlen(words[i]) + 1));
|
||||
|
||||
if(panel.words[i].solution != NULL)
|
||||
strcpy(panel.words[i].solution, words[i]);
|
||||
else
|
||||
{
|
||||
freeSearchWordPanel(&panel); // Free memory in case of failure
|
||||
numberOfWords = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
panel.words[i].wasFound = 0; // Initialize "found" flag
|
||||
panel.words[i].position.x = xOffset;
|
||||
panel.words[i].position.y = yOffset;
|
||||
|
||||
// Move to next position for next word
|
||||
xOffset += maxStringLenInPx + 5;
|
||||
|
||||
// Move to next row if needed
|
||||
if(xOffset > windowOffset)
|
||||
{
|
||||
xOffset = 5;
|
||||
yOffset += rowHeight;
|
||||
}
|
||||
}
|
||||
panel.count = numberOfWords; // Sets total word count
|
||||
|
||||
// Adjust panel size based on last word's position
|
||||
if(numberOfWords > 0)
|
||||
panel.size.y = panel.words[numberOfWords - 1].position.y + rowHeight;
|
||||
}
|
||||
|
||||
return panel;
|
||||
}
|
||||
|
||||
// Creates a square for a character in the search grid
|
||||
static CharSquare createSquare(unsigned int rowIdx, unsigned int colIdx, char character, unsigned int squareSize)
|
||||
{
|
||||
CharSquare square;
|
||||
square.position.x = colIdx * squareSize;
|
||||
square.position.y = rowIdx * squareSize;
|
||||
square.character[0] = character;
|
||||
square.character[1] = '\0';
|
||||
square.isMarked = 0; // Mark as unmarked initially
|
||||
|
||||
return square;
|
||||
}
|
||||
|
||||
// Creates a panel of character squares (the search grid)
|
||||
static CharSquarePanel createCharSquarePanel(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldSizeInChars, int panelSizeInPx)
|
||||
{
|
||||
CharSquarePanel squarePanel;
|
||||
squarePanel.squares = (CharSquare *)malloc(sizeof(CharSquare) * searchFieldSizeInChars * searchFieldSizeInChars);
|
||||
squarePanel.count = 0;
|
||||
squarePanel.squareSize = (double)panelSizeInPx / searchFieldSizeInChars; // Calculate the square size
|
||||
squarePanel.fontSize = squarePanel.squareSize * 0.75; // Set font size relative to square size
|
||||
squarePanel.position.x = 0;
|
||||
squarePanel.position.y = 0;
|
||||
squarePanel.size.x = panelSizeInPx;
|
||||
squarePanel.size.y = panelSizeInPx;
|
||||
|
||||
// If memory for squares is allocated successfully loop through grid and create squares for each character
|
||||
if(squarePanel.squares != NULL)
|
||||
{
|
||||
for(int i = 0; i < searchFieldSizeInChars; i++)
|
||||
{
|
||||
for(int j = 0; j < searchFieldSizeInChars; j++)
|
||||
{
|
||||
squarePanel.squares[squarePanel.count] = createSquare(i, j, wordSalad[i][j], squarePanel.squareSize);
|
||||
squarePanel.count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return squarePanel;
|
||||
}
|
||||
|
||||
// Frees memory associated with CharSquarePanel
|
||||
static void freeCharSquarePanel(CharSquarePanel *squarePanel)
|
||||
{
|
||||
free(squarePanel->squares); // Free squares array
|
||||
squarePanel->squares = NULL;
|
||||
squarePanel->count = 0; // Reset count
|
||||
}
|
||||
|
||||
// Draws all squares of CharSquarePanel
|
||||
static void drawSquares(const CharSquarePanel squarePanel)
|
||||
{
|
||||
float fontOffset = squarePanel.squareSize / 4; // Offset for font positioning
|
||||
|
||||
// Loop through all squares and draw them
|
||||
for(int i = 0; i < squarePanel.count; i++)
|
||||
{
|
||||
CharSquare square = squarePanel.squares[i];
|
||||
|
||||
Vector2 squareScreenCoord = {squarePanel.position.x + square.position.x, squarePanel.position.y + square.position.y};
|
||||
Color squareColor = DARKBLUE;
|
||||
Color fontColor = LIGHTGRAY;
|
||||
|
||||
// Change colors if is marked
|
||||
if(square.isMarked)
|
||||
{
|
||||
squareColor = GREEN;
|
||||
fontColor = BLACK;
|
||||
}
|
||||
else if(isCheatActive && isCheatSquare[i])
|
||||
{
|
||||
squareColor = CHEAT_COLOR;
|
||||
}
|
||||
|
||||
// Draw square and its border
|
||||
DrawRectangle(squareScreenCoord.x, squareScreenCoord.y, squarePanel.squareSize, squarePanel.squareSize, squareColor);
|
||||
for(int i = 1; i <= 3; i++)
|
||||
DrawRectangleLines(squareScreenCoord.x, squareScreenCoord.y, squarePanel.squareSize-i, squarePanel.squareSize-i, LIGHTGRAY);
|
||||
|
||||
// Draw character inside the square
|
||||
DrawText(square.character, squareScreenCoord.x + fontOffset, squareScreenCoord.y + fontOffset, squarePanel.fontSize, fontColor);
|
||||
}
|
||||
}
|
||||
|
||||
// Checks if selected word is valid solution
|
||||
static int isSolution(const char *solution, SearchWordPanel searchWordPanel)
|
||||
{
|
||||
for(int i = 0; i < searchWordPanel.count; i++)
|
||||
if(strcmp(solution, searchWordPanel.words[i].solution) == 0)
|
||||
{
|
||||
// Mark word as found and return true if solution matches
|
||||
searchWordPanel.words[i].wasFound = 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0; // false if not found
|
||||
}
|
||||
|
||||
// Updates the marked squares based on user selection
|
||||
static void updateSelectedSquares(const MouseSelection selection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel)
|
||||
{
|
||||
unsigned int wordIdx = 0;
|
||||
char selectedWord[MAX_WORD_LEN];
|
||||
unsigned int selectedIdx[squarePanel.count];
|
||||
float radius = squarePanel.squareSize / 2;
|
||||
|
||||
// Loop through all squares and check if selected
|
||||
for(int i = 0; i < squarePanel.count && wordIdx < MAX_WORD_LEN-1; i++)
|
||||
{
|
||||
Vector2 center = {squarePanel.squares[i].position.x + squarePanel.position.x, squarePanel.squares[i].position.y + squarePanel.position.y};
|
||||
center.x += radius;
|
||||
center.y += radius;
|
||||
|
||||
// Check if square is selected by mouse
|
||||
if(CheckCollisionCircleLine(center, radius, selection.startPosition, selection.endPosition))
|
||||
{
|
||||
selectedWord[wordIdx] = squarePanel.squares[i].character[0];
|
||||
selectedIdx[wordIdx] = i;
|
||||
wordIdx++;
|
||||
}
|
||||
}
|
||||
selectedWord[wordIdx] = '\0';
|
||||
|
||||
// If selected word is a solution, mark it
|
||||
if(isSolution(selectedWord, searchWordPanel))
|
||||
{
|
||||
for(int i = 0; i < wordIdx; i++)
|
||||
squarePanel.squares[selectedIdx[i]].isMarked = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Handles mouse input for selecting words in grid
|
||||
static void handleMouseInput(MouseSelection *selection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel)
|
||||
{
|
||||
if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Start new selection
|
||||
{
|
||||
selection->startPosition = GetMousePosition();
|
||||
selection->endPosition = selection->startPosition;
|
||||
selection->isSelected = 1;
|
||||
}
|
||||
else if(IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) // End selection
|
||||
{
|
||||
updateSelectedSquares(*selection, squarePanel, searchWordPanel);
|
||||
|
||||
selection->isSelected = 0;
|
||||
}
|
||||
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT)) // Update end position while selecting
|
||||
{
|
||||
selection->endPosition = GetMousePosition();
|
||||
}
|
||||
}
|
||||
|
||||
// Draws selection line on screen if selection is active
|
||||
static void drawSelection(const MouseSelection selection)
|
||||
{
|
||||
if(selection.isSelected)
|
||||
{
|
||||
DrawLine(selection.startPosition.x, selection.startPosition.y, selection.endPosition.x, selection.endPosition.y, WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
// Draws search word panel (list of words to be found)
|
||||
static void drawSearchWordPanel(SearchWordPanel searchWordPanel)
|
||||
{
|
||||
for(int i = 0; i < searchWordPanel.count; i++)
|
||||
{
|
||||
Vector2 wordScreenCoord = {searchWordPanel.words[i].position.x + searchWordPanel.position.x, searchWordPanel.words[i].position.y + searchWordPanel.position.y};
|
||||
DrawText(searchWordPanel.words[i].content, wordScreenCoord.x, wordScreenCoord.y, searchWordPanel.fontSize, WHITE);
|
||||
|
||||
// If word has been found, highlight it
|
||||
if(searchWordPanel.words[i].wasFound)
|
||||
{
|
||||
int xOffset = MeasureText(searchWordPanel.words[i].content, searchWordPanel.fontSize);
|
||||
for(int i = 0; i <= 3; i++)
|
||||
DrawLine(wordScreenCoord.x - 3, wordScreenCoord.y + 5 + i, wordScreenCoord.x + xOffset + 3, wordScreenCoord.y + 5 + i, GREEN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draws helper message (instructions or tips for user)
|
||||
static void drawHelperMessage(const HelperMessage msg)
|
||||
{
|
||||
DrawRectangle(msg.position.x, msg.position.y, msg.size.x, msg.size.y, BLACK); // Background for message
|
||||
DrawText(msg.text, msg.position.x + 5, msg.position.y + 5, msg.fontSize, WHITE); // Display message text
|
||||
}
|
||||
|
||||
// Draws the entire game content, including helper message, squares, and search words
|
||||
static void drawGameContent(const HelperMessage helperMsg, const CharSquarePanel squarePanel, const MouseSelection selection, const SearchWordPanel searchWordPanel)
|
||||
{
|
||||
drawHelperMessage(helperMsg);
|
||||
drawSquares(squarePanel);
|
||||
drawSearchWordPanel(searchWordPanel);
|
||||
drawSelection(selection);
|
||||
}
|
||||
|
||||
// Draws success message when player wins
|
||||
static void drawSuccessContent(WinMessage msg)
|
||||
{
|
||||
unsigned int textWidth = MeasureText(msg.content, msg.size);
|
||||
DrawRectangle(msg.position.x-20, msg.position.y-20, textWidth+40, msg.size+40, GREEN); // Background for success message
|
||||
|
||||
for(int i = 0; i < 5; i++) // Draw borders around success message
|
||||
DrawRectangleLines(msg.position.x-20+i, msg.position.y-20+i, textWidth+40-i*2, msg.size+40-i*2, WHITE);
|
||||
|
||||
DrawText(msg.content, msg.position.x, msg.position.y, msg.size, WHITE); // Display success text
|
||||
}
|
||||
|
||||
// Draws entire game screen, including game content and success message if applicable
|
||||
static void drawAll(const CharSquarePanel squarePanel, const MouseSelection selection, const SearchWordPanel searchWordPanel, const HelperMessage helperMsg, const WinMessage msg, int hasWon)
|
||||
{
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK); // Clear screen with a black background
|
||||
drawGameContent(helperMsg, squarePanel, selection, searchWordPanel); // Draw game content
|
||||
|
||||
if(hasWon) // If player has won, draw success message
|
||||
drawSuccessContent(msg);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
// Checks if all words in the search word panel have been found
|
||||
static int allWordsFound(SearchWordPanel searchWordPanel)
|
||||
{
|
||||
// Loop through all words and check if any is not found
|
||||
for(int i = 0; i < searchWordPanel.count; i++)
|
||||
if(!searchWordPanel.words[i].wasFound)
|
||||
return 0; // Return false if any word is not found
|
||||
return 1; // Return true if all words are found
|
||||
}
|
||||
|
||||
// Marks the squares of a word in the cheat array, if the word starts at the given position
|
||||
static void markIfWordAt(const CharSquarePanel squarePanel, unsigned int gridSize, const char *word, unsigned int row, unsigned int col, int isVertical)
|
||||
{
|
||||
unsigned int wordLen = strlen(word);
|
||||
unsigned int startIdx = isVertical ? row : col;
|
||||
|
||||
// Word would leave the grid
|
||||
if(startIdx + wordLen > gridSize)
|
||||
return;
|
||||
|
||||
// Squares are stored row by row, so square (r, c) has index r * gridSize + c
|
||||
for(unsigned int k = 0; k < wordLen; k++)
|
||||
{
|
||||
unsigned int r = isVertical ? row + k : row;
|
||||
unsigned int c = isVertical ? col : col + k;
|
||||
|
||||
if(squarePanel.squares[r * gridSize + c].character[0] != word[k])
|
||||
return;
|
||||
}
|
||||
|
||||
for(unsigned int k = 0; k < wordLen; k++)
|
||||
{
|
||||
unsigned int r = isVertical ? row + k : row;
|
||||
unsigned int c = isVertical ? col : col + k;
|
||||
|
||||
isCheatSquare[r * gridSize + c] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Searches all words in the grid and marks their squares in the cheat array
|
||||
static void findAllWords(const CharSquarePanel squarePanel, const SearchWordPanel searchWordPanel)
|
||||
{
|
||||
unsigned int gridSize = 0;
|
||||
|
||||
// The grid is square, so count = gridSize * gridSize
|
||||
while(gridSize * gridSize < squarePanel.count)
|
||||
gridSize++;
|
||||
|
||||
memset(isCheatSquare, 0, sizeof(isCheatSquare));
|
||||
|
||||
for(unsigned int w = 0; w < searchWordPanel.count; w++)
|
||||
{
|
||||
for(unsigned int row = 0; row < gridSize; row++)
|
||||
{
|
||||
for(unsigned int col = 0; col < gridSize; col++)
|
||||
{
|
||||
markIfWordAt(squarePanel, gridSize, searchWordPanel.words[w].solution, row, col, 0);
|
||||
markIfWordAt(squarePanel, gridSize, searchWordPanel.words[w].solution, row, col, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remembers the last typed letters and toggles the cheat mode when they match the cheat code
|
||||
static void handleCheatInput(const CharSquarePanel squarePanel, const SearchWordPanel searchWordPanel)
|
||||
{
|
||||
static char typed[sizeof(CHEAT_CODE)] = "";
|
||||
const unsigned int codeLen = strlen(CHEAT_CODE);
|
||||
int key = GetCharPressed();
|
||||
|
||||
// GetCharPressed returns one typed character per call, 0 if there are no more
|
||||
while(key > 0)
|
||||
{
|
||||
// Shift the typed letters one to the left and append the new one
|
||||
for(unsigned int i = 0; i + 1 < codeLen; i++)
|
||||
typed[i] = typed[i + 1];
|
||||
typed[codeLen - 1] = (char)key;
|
||||
typed[codeLen] = '\0';
|
||||
|
||||
if(strcmp(typed, CHEAT_CODE) == 0)
|
||||
{
|
||||
isCheatActive = !isCheatActive;
|
||||
if(isCheatActive)
|
||||
findAllWords(squarePanel, searchWordPanel);
|
||||
typed[0] = '\0';
|
||||
}
|
||||
|
||||
key = GetCharPressed();
|
||||
}
|
||||
}
|
||||
|
||||
// Main game loop where game is run and updated
|
||||
static void gameLoop(const Vector2 screenSize, MouseSelection mouseSelection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel, const HelperMessage helperMsg, const WinMessage winMsg)
|
||||
{
|
||||
InitWindow(screenSize.x, screenSize.y, "Word Salad"); // Initialize game window
|
||||
|
||||
SetTargetFPS(60);
|
||||
|
||||
while (!WindowShouldClose()) // Keep running until window is closed
|
||||
{
|
||||
handleMouseInput(&mouseSelection, squarePanel, searchWordPanel); // Handle mouse input (selection)
|
||||
handleCheatInput(squarePanel, searchWordPanel); // Toggle cheat mode when "hack" is typed
|
||||
|
||||
// Draw all game content including helper message, squares, and search word panel
|
||||
drawAll(squarePanel, mouseSelection, searchWordPanel, helperMsg, winMsg, allWordsFound(searchWordPanel));
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
// Initializes and starts game, setting up necessary elements and entering game loop
|
||||
void startGame(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldSize, char words[][MAX_WORD_LEN], unsigned int numberOfWords, unsigned int windowSize)
|
||||
{
|
||||
const int windowWidth = windowSize;
|
||||
|
||||
Vector2 screenSize;
|
||||
|
||||
// Create necessary game elements like helper message, square panel, and search word panel
|
||||
HelperMessage helperMsg = createHelperMessage(windowWidth);
|
||||
CharSquarePanel squarePanel = createCharSquarePanel(wordSalad, searchFieldSize, windowWidth);
|
||||
SearchWordPanel searchWordPanel = createSearchWordPanel(words, numberOfWords, windowWidth);
|
||||
WinMessage winMsg = createWinMessage(windowWidth);
|
||||
|
||||
MouseSelection mouseSelection;
|
||||
|
||||
mouseSelection.isSelected = 0; // Initialize mouse selection to not be active
|
||||
|
||||
// Adjust panel positions
|
||||
squarePanel.position.y = helperMsg.size.y;
|
||||
searchWordPanel.position.y = helperMsg.size.y + squarePanel.size.y;
|
||||
|
||||
// Set screen size based on the panels' sizes
|
||||
screenSize.x = squarePanel.size.x;
|
||||
screenSize.y = helperMsg.size.y + squarePanel.size.y + searchWordPanel.size.y;
|
||||
|
||||
// Start game loop
|
||||
gameLoop(screenSize, mouseSelection, squarePanel, searchWordPanel, helperMsg, winMsg);
|
||||
|
||||
// Free up allocated memory when game is done
|
||||
freeCharSquarePanel(&squarePanel);
|
||||
freeSearchWordPanel(&searchWordPanel);
|
||||
}
|
||||
|
||||
/*gcc -fPIC -c input.c game.c graphicalGame.c main.c
|
||||
gcc -shared -o libwortsalat.a input.o game.o graphicalGame.o main.o*/
|
||||
+26
-20
@@ -2,33 +2,39 @@
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
|
||||
// TODO:
|
||||
// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
|
||||
#define DELIMITERS " ,;\t\r\n"
|
||||
|
||||
// Read words from file and store in 'words' array
|
||||
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
|
||||
{
|
||||
char puffer[MAX_LINE_LEN];
|
||||
char *teiler = " ,;\n";
|
||||
char *token;
|
||||
FILE *words_txt_speicherort; //Zeiger auf den Speicherort der word.txt Datei
|
||||
unsigned int wordCount = 0;
|
||||
|
||||
words_txt_speicherort = fopen("words.txt","r"); //word.txt öffnen
|
||||
|
||||
if(words_txt_speicherort == NULL) //Abbruch falls words.txt nicht existieren würde
|
||||
if(file == NULL || words == NULL)
|
||||
return 0;
|
||||
|
||||
//Liest die Datei Line by Line
|
||||
while(wordCount < maxWordCount && fgets(puffer, MAX_LINE_LEN, file) != NULL)
|
||||
{
|
||||
return -1;
|
||||
//Trennt das erste Wort der Zeichenkette, abhängig von den Teilerbedingungen
|
||||
char *token = strtok(puffer, DELIMITERS);
|
||||
|
||||
//geht über das token und speichert sie einzeln in Uppercase
|
||||
while(token != NULL && wordCount < maxWordCount)
|
||||
{
|
||||
unsigned int i = 0;
|
||||
|
||||
while(token[i] != '\0' && i < MAX_WORD_LEN -1)
|
||||
{
|
||||
words[wordCount][i] = (char)toupper((unsigned char)token[i]);
|
||||
i++;
|
||||
}
|
||||
words[wordCount][i] = '\0';
|
||||
wordCount++;
|
||||
|
||||
token = strtok(NULL, DELIMITERS);
|
||||
}
|
||||
}
|
||||
|
||||
fgets(puffer, MAX_LINE_LEN, words_txt_speicherort); //speichert alle Zeichen der words.txt datei in den speicher
|
||||
|
||||
token = strtok(puffer, teiler); //Trennt das erste Wort der Zeichenkette, abhängig von den Teilerbedingungen
|
||||
|
||||
while(token != NULL)
|
||||
|
||||
words = token; //speichert nur das einzelne Word in das words array; Problem: Laufindex der global gespeichert werden müsste; wie springe ich beim 2ten Funktionsaufruf zum nächsten Wort
|
||||
|
||||
|
||||
|
||||
int fclose(words_txt_speicherort);
|
||||
return wordCount;
|
||||
}
|
||||
+6
-4
@@ -37,10 +37,12 @@ int main(int argc, char *argv[])
|
||||
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
|
||||
|
||||
// TODO:
|
||||
// Check if all words were successfully placed
|
||||
// Start the game if successful
|
||||
// error message if some words couldn't be placed
|
||||
|
||||
if(placedWords == wordCount){
|
||||
startGame(wordSalad,SALAD_SIZE,words,wordCount,800);
|
||||
} else {
|
||||
fprintf(stderr, "konnte nicht alle Wörter platzieren %d von %d \n", placedWords, wordCount);
|
||||
exitCode = EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+10
-1
@@ -28,6 +28,12 @@ wordsalad_initial:
|
||||
wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
|
||||
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
|
||||
|
||||
wordsalad_complete: main.o input.o game.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
|
||||
$(CC) $(CFLAGS) -o wordsalad_complete main.o input.o game.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
|
||||
|
||||
wordsalad_cheat: main.o input.o game.o graphicalGame+Cheats.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
|
||||
$(CC) $(CFLAGS) -o wordsalad_cheat main.o input.o game.o graphicalGame+Cheats.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
|
||||
|
||||
main.o: $(codefolder)/main.c
|
||||
$(CC) -c $(CFLAGS) $(codefolder)/main.c
|
||||
|
||||
@@ -40,6 +46,9 @@ game.o: $(codefolder)/game.c
|
||||
graphicalGame.o: $(codefolder)/graphicalGame.c
|
||||
$(CC) -I$(raylibfolder) -c $(CFLAGS) $(codefolder)/graphicalGame.c
|
||||
|
||||
graphicalGame+Cheats.o: $(codefolder)/graphicalGame+Cheats.c
|
||||
$(CC) -I$(raylibfolder) -c $(CFLAGS) $(codefolder)/graphicalGame+Cheats.c
|
||||
|
||||
|
||||
# --------------------------
|
||||
# Unit Tests
|
||||
@@ -55,5 +64,5 @@ clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
del /f *.o *.exe
|
||||
else
|
||||
rm -f *.o wordsalad $(TEST_BIN)
|
||||
rm -f *.o wordsalad wordsalad_myversion $(TEST_BIN)
|
||||
endif
|
||||
Executable
BIN
Binary file not shown.
@@ -32,12 +32,9 @@
|
||||
|
||||
### Requirements
|
||||
* Eine .txt Datei kann eingelesen werden
|
||||
* Es wird nach den Trennzeichen: , ; . : - gefiltert um zu trennen
|
||||
* Es wird nach den Trennzeichen: , ; . : gefiltert um zu trennen
|
||||
* Es sind nur Buchstaben erlaubt, keine Zahlen, Sonderzeichen, etc.
|
||||
* Es werden beliebig viele Füller entfernt bis keine mehr enthalten sind.
|
||||
* Füller sind Leading oder Trailing:
|
||||
* " " (Leerzeichen)
|
||||
* /n
|
||||
* Füller im Wort müssen erkannt werden und Programm beenden.
|
||||
* Wörter werden gleichmäßig klein ODER großgeschrieben werden und so weiterhin gespeichert werden.
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* Wenn ein eingelesenes Wort länger als das Grid in Horizontal oder Vertikal ist, bricht das Programm ab
|
||||
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Reference in new issue
Block a user