Merge branch 'Stack'

This commit is contained in:
Timo Hertel 2025-12-02 16:07:00 +01:00
commit d4f6132544
5 changed files with 298 additions and 14 deletions

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@ -36,11 +36,15 @@ $(program_obj_filesobj_files): %.o: %.c
# --------------------------
# Unit Tests
# --------------------------
unitTests: numbersTest
unitTests: numbersTest stackTest
./runNumbersTest
./runStackTest
numbersTest: numbers.o bintree.o numbersTest.o $($(unityfolder)/unity.c)
$(CC) $(FLAGS) $(LDFLAGS) $^ -o $@
numbersTest: numbers.o bintree.o numbersTest.o $(unityfolder)/unity.c
$(CC) $(FLAGS) $(LDFLAGS) $^ -o runNumbersTest
stackTest: stack.o stackTest.o $(unityfolder)/unity.c
$(CC) $(FLAGS) $(LDFLAGS) $^ -o runStackTest
%.o: %.c
$(CC) -c $(FLAGS) $< -o $@
@ -50,7 +54,7 @@ numbersTest: numbers.o bintree.o numbersTest.o $($(unityfolder)/unity.c)
# --------------------------
clean:
ifeq ($(OS),Windows_NT)
del /f *.o doble runNumbersTest
del /f *.o doble runNumbersTest runStackTest
else
rm -f *.o doble runNumbersTest
rm -f *.o doble runNumbersTest runStackTest
endif

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@ -1,7 +1,7 @@
#include <stdlib.h>
#include "stack.h"
//TODO: grundlegende Stackfunktionen implementieren:
//DONE: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück,
@ -10,24 +10,52 @@
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
// ,-→ Wenn keine Daten angegeben wird die Liste unverändert zurückgegeben
if (data != NULL)
{
StackNode *newNode;
newNode = (StackNode *)malloc(sizeof(StackNode));
newNode->data = data;
// ,-→ bedeutet Liste war leer - das neue Element hat keinen Nachfolger (next = NULL)
if (stack == NULL) {
newNode->next = NULL;
} else {
newNode->next = stack;
}
stack = newNode;
}
return stack;
}
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
// Deletes the top element of the stack (latest added element) and releases its memory.
// (Pointer to data has to be freed by caller.)
StackNode *pop(StackNode *stack)
{
if(stack != NULL)
{
StackNode *nextNode = stack->next;
free(stack);
stack = nextNode;
}
return stack;
}
// Returns the data of the top element.
void *top(StackNode *stack)
{
if (stack != NULL) {
return stack->data;
} else {
return NULL;
}
}
// Clears stack and releases all memory.
void clearStack(StackNode *stack)
{
}
while (stack != NULL) {
stack = pop(stack);
}
}

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@ -7,7 +7,12 @@ The latest element is taken from the stack. */
#include <stdlib.h>
//TODO: passenden Datentyp als struct anlegen
//DONE: passenden Datentyp als struct anlegen
typedef struct Node
{
void *data;
struct Node* next;
} StackNode;
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data);

167
I2_Dobble/stackTest.c Normal file
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@ -0,0 +1,167 @@
#include "stack.h"
#include "unity/unity.h"
#include "unity/unity_internals.h"
/* wird nicht mehr gebraucht
// Ein Blick in den Stack - listet den Stack-Inhalt der Reihe nach auf
void inspectStack(StackNode *stack)
{
if (stack != NULL)
{
printf("Der Stack enthält die folgenden Elemente: %d", *(int*)stack->data);
while (stack->next != NULL)
{
printf(" %d", *(int*)stack->next->data);
stack = stack->next;
}
putchar('\n');
}
else
{
printf("Der Stack ist leer\n");
}
}
*/
// Setup-Funktionen von Unity, die zumindest als Platzhalter definiert sein müssen
void setUp(void) {};
void tearDown(void) {};
void test_createNodeAbortsOnZeroData(void)
{
void *data = NULL;
StackNode *stack = NULL;
stack = push(stack, data);
TEST_ASSERT_EQUAL_PTR(stack, NULL);
clearStack(stack);
}
void test_createdNodeIsFirstInList(void)
{
int data = 42;
StackNode *stack = NULL;
stack = push(stack, &data);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data, stack->data);
TEST_ASSERT_NULL(stack->next);
clearStack(stack);
}
void test_createNodeCorrectOrder(void)
{
int data[3] = {0, 1, 2};
StackNode *stack = NULL;
stack = push(stack, &data[2]);
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data[0], stack->data);
TEST_ASSERT_EQUAL_PTR(&data[1], stack->next->data);
TEST_ASSERT_EQUAL_PTR(&data[2], stack->next->next->data);
TEST_ASSERT_NULL(stack->next->next->next);
clearStack(stack);
}
void test_removeNodeAbortsOnZero(void)
{
StackNode *stack = NULL;
TEST_ASSERT_NULL(pop(stack));
clearStack(stack);
}
void test_removeOnlyNodeEmptysList(void)
{
int data = 42;
StackNode *stack = NULL;
stack = pop(push(stack, &data));
TEST_ASSERT_NULL(stack);
clearStack(stack);
}
void test_removeNodeRemovesFirst(void)
{
int data[2] = {0, 1};
StackNode *stack = NULL;
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
stack = pop(stack);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data[1], stack->data);
TEST_ASSERT_NULL(stack->next);
clearStack(stack);
}
void test_outputTopFailsOnZero(void)
{
StackNode *stack = NULL;
TEST_ASSERT_NULL(top(stack));
clearStack(stack);
}
void test_outputTopCorrect(void)
{
int data[2] = {0, 1};
StackNode *stack = NULL;
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(top(stack), stack->data);
clearStack(stack);
}
/* Speicher freigabe lässt sich nicht mit Unity testen, am besten Programm mit valgrind ausführen
void test_clearStackFreesMemory(void)
{
int data[2] = {22, 17};
StackNode *lowNode = (StackNode *)malloc(sizeof(StackNode));
lowNode->next = NULL;
lowNode->data = &data[0];
StackNode *highNode = (StackNode *)malloc(sizeof(StackNode));
highNode->next = lowNode;
highNode->data = &data[1];
StackNode *stack = highNode;
clearStack(stack);
TEST_ASSERT_NULL(lowNode);
TEST_ASSERT_NULL(highNode);
TEST_ASSERT_NULL(stack);
}
*/
int main()
{
UNITY_BEGIN();
printf("\n============================\n Stack tests\n============================\n");
printf("-> Create Nodes (push)\n");
RUN_TEST(test_createNodeAbortsOnZeroData);
RUN_TEST(test_createdNodeIsFirstInList);
RUN_TEST(test_createNodeCorrectOrder);
printf("\n-> Remove Nodes (pop)\n");
RUN_TEST(test_removeNodeAbortsOnZero);
RUN_TEST(test_removeOnlyNodeEmptysList);
RUN_TEST(test_removeNodeRemovesFirst);
printf("\n-> Output Top (top)\n");
RUN_TEST(test_outputTopFailsOnZero);
RUN_TEST(test_outputTopCorrect);
return UNITY_END();
}

80
I2_Dobble/test_stack.c Normal file
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@ -0,0 +1,80 @@
#include <bits/types/stack_t.h>
#include <stdio.h>
#include <stdlib.h>
#include "stack.h"
void inspectStack(StackNode *stack)
{
if (stack != NULL)
{
printf("Der Stack enthält die folgenden Elemente: %d", *(int*)stack->value);
while (stack->next != NULL)
{
printf(" %d", *(int*)stack->next->value);
stack = stack->next;
}
putchar('\n');
}
else
{
printf("Der Stack ist leer\n");
}
}
int main()
{
StackNode *stack;
stack = NULL; // initialisierung mit NULL -> leere Liste
printf("...ein Element wird eingefügt...\n");
int toBeRemoved = 42;
stack = push(stack, &toBeRemoved);
inspectStack(stack);
printf("...das Element wird wieder entfernt...\n");
stack = pop(stack);
inspectStack(stack);
printf("...pop auf leeren Stack...\n");
stack = pop(stack);
inspectStack(stack);
putchar('\n');
int data[5] = {1, 2, 3, 4, 5};
// alle 5 werte der reihe nach auf den Satck legen - 1 unten ... 5 oben
for (int i = 0; i < 5; i++)
{
stack = push(stack, &data[i]);
}
//alle Elemente mit Test-Funktion ausgeben
inspectStack(stack);
// Elemente stück für Stück ausgeben und entfernen
printf("1. Element war: %d\n", *(int*)top(stack));
stack = pop(stack);
printf("2. Element war: %d\n", *(int*)top(stack));
stack = pop(stack);
printf("3. Element war: %d\n", *(int*)top(stack));
stack = pop(stack);
printf("4. Element war: %d\n", *(int*)top(stack));
stack = pop(stack);
printf("5. Element war: %d\n", *(int*)top(stack));
}
/*
int main()
{
UNITY_BEGIN();
printf("============================\n Stack tests\n============================\n");
RUN_TEST(test_createNodeFailsOnZeroData);
return UNITY_END();
}
*/