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@@ -1,100 +1,171 @@ |
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package bot;
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import java.util.Scanner;
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import java.util.*;
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public class EscapeBot extends Bot {
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private int currentX = 0;
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private int currentY = 0;
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private int spiralSize = 1;
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private int stepsInCurrentDirection = 0;
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private char currentDirection = 'd'; // Start with moving to the right
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private boolean rocketFound;
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private int roverX;
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private int roverY;
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public EscapeBot(String[] args) {
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super(args);
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}
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public static void main(String[] args) {
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EscapeBot escapeBot = new EscapeBot(args);
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escapeBot.run();
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this.rocketFound = false;
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this.roverX = -1; // Startposition des Rovers ist unbekannt
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this.roverY = -1;
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}
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@Override
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protected char nextMove(View view) throws Exception {
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char[][] map = parseMap(view.data, view.width);
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char nextMove = 'w'; // Default move is to go forward
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if (map[currentY][currentX] == 'o') {
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System.out.println("Rakete gefunden!");
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nextMove = 'q'; // Beende die Verbindung, wenn die Rakete gefunden wurde
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} else {
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// Bewegungslogik im Spiralmuster
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switch (currentDirection) {
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case 'd': // Bewege nach rechts
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currentX++;
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break;
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case 's': // Bewege nach unten
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currentY++;
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break;
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case 'a': // Bewege nach links
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currentX--;
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break;
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case 'w': // Bewege nach oben
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currentY--;
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break;
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if (rocketFound) {
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System.out.println("Rakete gefunden! Rover kehrt zurück.");
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return 'V'; // Rückwärts bewegen
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}
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if (roverX == -1 || roverY == -1) {
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for (int y = 0; y < view.width; y++) {
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for (int x = 0; x < view.width; x++) {
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char cell = view.data.charAt(y * view.width + x);
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if (cell == 'A') {
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roverX = x;
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roverY = y;
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}
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}
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}
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}
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char[][] grid = new char[view.width][view.width];
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for (int y = 0; y < view.width; y++) {
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for (int x = 0; x < view.width; x++) {
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grid[y][x] = view.data.charAt(y * view.width + x);
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}
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stepsInCurrentDirection++;
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// Wenn der Rover die maximale Anzahl von Schritten in dieser Richtung erreicht hat
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if (stepsInCurrentDirection == spiralSize) {
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// Ändere die Richtung nach rechts
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switch (currentDirection) {
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case 'd':
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currentDirection = 's';
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break;
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case 's':
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currentDirection = 'a';
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break;
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case 'a':
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currentDirection = 'w';
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break;
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case 'w':
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currentDirection = 'd';
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break;
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}
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List<Node> path = aStarSearch(grid, roverX, roverY);
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if (path != null && !path.isEmpty()) {
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Node nextNode = path.get(0);
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if (nextNode.x > roverX) {
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roverX++;
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return 'd'; // Nach rechts bewegen
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} else if (nextNode.x < roverX) {
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roverX--;
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return 'a'; // Nach links bewegen
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} else if (nextNode.y > roverY) {
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roverY++;
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return '^'; // Vorwärts bewegen
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} else if (nextNode.y < roverY) {
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roverY--;
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return 'V'; // Rückwärts bewegen
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}
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}
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return '^'; // Standardbewegung, wenn keine Richtung gefunden wurde
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}
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private List<Node> aStarSearch(char[][] grid, int startX, int startY) {
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PriorityQueue<Node> openList = new PriorityQueue<>(Comparator.comparingInt(a -> a.f));
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Set<Node> closedSet = new HashSet<>();
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Map<Node, Node> cameFrom = new HashMap<>();
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Map<Node, Integer> gScore = new HashMap<>();
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Map<Node, Integer> fScore = new HashMap<>();
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Node startNode = new Node(startX, startY);
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openList.add(startNode);
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gScore.put(startNode, 0);
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fScore.put(startNode, heuristic(startNode));
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while (!openList.isEmpty()) {
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Node current = openList.poll();
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if (grid[current.y][current.x] == 'o') {
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return reconstructPath(cameFrom, current);
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}
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closedSet.add(current);
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for (Node neighbor : getNeighbors(current, grid)) {
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if (closedSet.contains(neighbor)) {
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continue;
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}
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// Setze die Anzahl der Schritte in dieser Richtung zurück und erhöhe die Spiralgöße
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stepsInCurrentDirection = 0;
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if (currentDirection == 'd' || currentDirection == 'a') {
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spiralSize++;
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int tentativeGScore = gScore.getOrDefault(current, Integer.MAX_VALUE) + 1;
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if (!openList.contains(neighbor) || tentativeGScore < gScore.getOrDefault(neighbor, Integer.MAX_VALUE)) {
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cameFrom.put(neighbor, current);
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gScore.put(neighbor, tentativeGScore);
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fScore.put(neighbor, tentativeGScore + heuristic(neighbor));
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if (!openList.contains(neighbor)) {
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openList.add(neighbor);
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}
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}
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}
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}
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return null; // Kein Weg gefunden
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}
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private List<Node> getNeighbors(Node node, char[][] grid) {
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List<Node> neighbors = new ArrayList<>();
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// Überprüfe, ob der nächste Zug innerhalb der Karte liegt
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if (currentX < 0 || currentX >= view.width || currentY < 0 || currentY >= view.width) {
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// Der nächste Zug liegt außerhalb der Karte, also drehe den Rover um
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nextMove = 'a';
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} else {
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// Der nächste Zug liegt innerhalb der Karte, bewege den Rover dorthin
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nextMove = currentDirection;
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int[][] directions = {{0, 1}, {0, -1}, {1, 0}, {-1, 0}}; // Rechts, Links, Unten, Oben
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for (int[] dir : directions) {
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int newX = node.x + dir[0];
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int newY = node.y + dir[1];
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if (newX >= 0 && newX < grid.length && newY >= 0 && newY < grid.length &&
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grid[newY][newX] != '#') {
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neighbors.add(new Node(newX, newY));
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}
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}
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return nextMove;
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return neighbors;
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}
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// Hilfsmethode zum Parsen des Kartenscans in ein char-Array
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private char[][] parseMap(String data, int width) {
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char[][] map = new char[width][width];
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String[] lines = data.split("\n");
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for (int i = 0; i < width; i++) {
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String line = lines[i];
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for (int j = 0; j < width; j++) {
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map[i][j] = line.charAt(j);
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}
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private List<Node> reconstructPath(Map<Node, Node> cameFrom, Node current) {
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List<Node> path = new ArrayList<>();
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path.add(current);
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while (cameFrom.containsKey(current)) {
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current = cameFrom.get(current);
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path.add(current);
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}
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return map;
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Collections.reverse(path);
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return path;
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}
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private int heuristic(Node node) {
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// Verwenden Sie die Manhattan-Distanz als Heuristik, um die tatsächliche Entfernung zum Ziel zu schätzen
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return Math.abs(node.x - roverX) + Math.abs(node.y - roverY);
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}
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}
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private static class Node {
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int x;
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int y;
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int f;
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Node(int x, int y) {
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this.x = x;
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this.y = y;
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this.f = 0;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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Node node = (Node) o;
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return x == node.x && y == node.y;
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}
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@Override
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public int hashCode() {
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return Objects.hash(x, y);
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}
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}
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public static void main(String[] args) {
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EscapeBot escapeBot = new EscapeBot(args);
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escapeBot.run();
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}
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}
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