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stack_alex
| Author | SHA1 | Date | |
|---|---|---|---|
| 7127fe6d3f | |||
| 44434a8c67 | |||
| 5ee0f97dc6 | |||
| 6dd963c40e | |||
| 3b0a8a24ff | |||
| 8f4ab58000 | |||
| be37b3ff21 | |||
| 1c1ba9e471 |
6
makefile
6
makefile
@ -35,8 +35,10 @@ $(program_obj_filesobj_files): %.o: %.c
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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unitTestsStack: stack.o test_stack.c $(unityfolder)/unity.c
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$(CC) $(FLAGS) -I$(unityfolder) $^ -o $@
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# --------------------------
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# Clean
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30
stack.c
30
stack.c
@ -10,24 +10,54 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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// Neues Stack-Element erstellen
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StackNode *newNode = malloc(sizeof(StackNode));
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if (!newNode) {
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return stack; // oder NULL, je nach Fehlerstrategie
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}
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newNode->data = data;
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newNode->next = stack; // bisheriger Stack wird nach unten geschoben
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return newNode; // neuer Kopf des Stacks
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if (stack == NULL)
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return NULL;
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StackNode *newTop = stack->next;
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// Daten gehen verloren!
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// Caller KANN sie nicht freigeben.
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free(stack);
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return newTop;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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if (stack == NULL)
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return NULL; // kein Element im Stack
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return stack->data;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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StackNode *current = stack;
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while (current != NULL)
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{
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StackNode *next = current->next;
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free(current);
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current = next;
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}
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}
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4
stack.h
4
stack.h
@ -8,6 +8,10 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct Node {
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void *data;
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struct Node *next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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78
test_stack.c
Normal file
78
test_stack.c
Normal file
@ -0,0 +1,78 @@
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#include <stdlib.h>
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#include "stack.h"
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#include "unity.h"
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void test_push_and_top(void);
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void test_pop(void);
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void test_clearStack(void);
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void setUp(void) {}
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void tearDown(void) {}
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int main(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_push_and_top);
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RUN_TEST(test_pop);
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RUN_TEST(test_clearStack);
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return UNITY_END();
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}
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void test_push_and_top(void)
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{
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StackNode *stack = NULL;
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int a = 10;
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int b = 20;
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int c = 30;
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stack = push(stack, &a);
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stack = push(stack, &b);
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stack = push(stack, &c);
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TEST_ASSERT_EQUAL_INT(30, *(int*)top(stack));
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clearStack(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_pop(void)
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{
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StackNode *stack = NULL;
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int x = 111;
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int y = 222;
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stack = push(stack, &x);
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stack = push(stack, &y);
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// pop removes y
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stack = pop(stack);
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TEST_ASSERT_EQUAL_INT(111, *(int*)top(stack));
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// pop removes x
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stack = pop(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_clearStack(void)
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{
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StackNode *stack = NULL;
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int x = 5;
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int y = 6;
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stack = push(stack, &x);
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stack = push(stack, &y);
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clearStack(stack);
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TEST_ASSERT_NULL(stack);
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}
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BIN
unitTestsStack.exe
Normal file
BIN
unitTestsStack.exe
Normal file
Binary file not shown.
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