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6 changed files with 158 additions and 69 deletions

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+3 -65
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@@ -12,36 +12,7 @@
// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
{
if(!root)
{
root = malloc(sizeof(node));
*node newNode;
*newNode.data = malloc(dataSize);
strcpy(*newNode.data, data);
*newNode.left = NULL;
*newNode.right = NULL;
if(isDuplicate)
*isDuplicate = 0;
return newNode;
}
if(compareFct(*data, *root->data) > 0)
{
*right = addToTree(right, data, dataSize, compareFct, isDuplicate);
}
else if(compareFct(*data, *root->data) < 0)
{
*left = addToTree(right, data, dataSize, compareFct, isDuplicate);
}
else
{
if(!isDuplicate)
*left = addToTree(right, data, dataSize, compareFct, isDuplicate);
else
{
*isDuplicate = 1;
}
}
return root;
}
// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
@@ -49,50 +20,17 @@ TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFc
// push the top node and push all its left nodes.
void *nextTreeData(TreeNode *root)
{
StackNode *stackRoot = NULL;//Generates a new, empty stack
stackRoot = iterateThroughTree(root, stackRoot); //Fills the stack via the helping function iterateThroughTree
stackNode * tempBuffer = pop(stackRoot);
clearStack(stackRoot);
return tempBuffer;
}
//Function to aid nextTreeData
StackNode *iterateThroughTree(TreeNode *root, StackNode *stackRoot)
{
if(!root)
{
return stackRoot;
}
stackRoot = iterateThroughTree(root->left, stackRoot);
stackNode = push(stackNode, root->data);
stackRoot = iterateThroughTree(root->right, stackRoot);
return stackRoot;
}
// Releases all memory resources (including data copies).
void clearTree(TreeNode *root)
{
if(left)
clearTree(left);
if(right)
clearTree(right);
free(data);
data = NULL;
free(root);
root = NULL;
}
// Returns the number of entries in the tree given by root.
unsigned int treeSize(const TreeNode *root)
{
if(root)
{
unsigned int tempSize = 0;
if(left)
tempSize += treeSize(left);
if(right)
tempSize += treeSize(right);
return tempSize + 1;
}
return 0;
}
+1 -2
View File
@@ -23,6 +23,5 @@ void *nextTreeData(TreeNode *root);
void clearTree(TreeNode *root);
// Returns the number of entries in the tree given by root.
unsigned int treeSize(const TreeNode *root);
//Function to aid nextTreeData
StackNode iterateThroughTree(TreeNode *root, StackNode stackRoot);
#endif
+1
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@@ -1 +1,2 @@
player_name;18787
player1;3999
+2
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@@ -37,6 +37,8 @@ $(program_obj_filesobj_files): %.o: %.c
# --------------------------
unitTests:
echo "needs to be implemented"
numbersTests: numbers.o numbersTests.c $(unityfolder)/unity.c
$(CC) $(CFLAGS) -I$(unityfolder) -o runNumbersTests numbersTests.c numbers.o $(unityfolder)/unity.c
# --------------------------
# Clean
+81 -2
View File
@@ -14,13 +14,92 @@
// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
// creating random numbers.
unsigned int *createNumbers(unsigned int len)
{
unsigned int *createNumbers(unsigned int len){
if(len == 1){
printf("Minimum length is 2");
return NULL;
}
srand(time(NULL));
unsigned int *numbers = malloc(len * sizeof(unsigned int)); //reserving memory for array
if(!numbers){
printf("Error allocating Memory");
return NULL;
}
for (int i = 0; i < len; i++){
numbers[i] = rand() % (2 * len) + 1; //creates randorm number between 1 and 2x len
if(getDuplicate(numbers, i+1)){ //We use i+1 to refer to current initialised array length
i--; //If there a douplicate has been created, i gets 1 lower therefore overwriting it in next iteration
}
}
//Creating Duplicate
unsigned int duplicationSuccess = 0;
while (duplicationSuccess == 0){
unsigned int duplicateInitialIndex = rand()%len; //Getting random index for creating duplicate
unsigned int duplicateReplaceIndex = rand ()%len; //Index of Number replaced by duplicateInitialIndex
if(duplicateInitialIndex == duplicateReplaceIndex)
continue; //returning process if chosen duplicate is replacing itsself
duplicationSuccess = 1;
numbers[duplicateReplaceIndex] = numbers [duplicateInitialIndex];
}
return numbers;
}
// Returns only the only number in numbers which is present twice. Returns zero on errors.
unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
{
unsigned int *sortedNumbers = malloc(len * sizeof(unsigned int));
if(!sortedNumbers){
printf("Error allocating memory");
return 0;
}
//Creating Copy of Numbers Array
for (int i = 0; i < len; i++){
sortedNumbers[i] = numbers[i];
}
unsigned int duplicate = 0;
unsigned int temp = 0;
unsigned int duplicateCount = 0;
//Sorting sortedNumbers
for (int i = 0; i < len; i++){
for(int j = 0; j< len - 1; j++){
if(sortedNumbers[j]> sortedNumbers[j+1]){ //Switching Elements
temp = sortedNumbers[j];
sortedNumbers[j] = sortedNumbers[j+1];
sortedNumbers[j+1] = temp;
}
}
}
//identifying duplicates
for(int i = 0; i < len; i++){
if(sortedNumbers[i] == sortedNumbers[i+1]){
duplicate = sortedNumbers[i];
duplicateCount++;
}
}
free(sortedNumbers);
if(duplicateCount != 1){
return 0;
}
return duplicate;
}
+70
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@@ -0,0 +1,70 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "unity.h"
#include "numbers.h"
void test_ArrayIsCreatedAndNotNull(void){
size_t len = 15;
int *testArray = createNumbers(len);
TEST_ASSERT_NOT_NULL(testArray); //If array hasnt been created at all
free(testArray);
}
void test_getDouplicateReturnsDouplicateNumber(void){
unsigned int testArray[8] = {1, 2, 3, 3, 4, 5, 6, 7};
unsigned int testValue = getDuplicate(testArray, 8);
TEST_ASSERT_EQUAL(3, testValue);
}
void test_getDouplicateReturnsZeroWhenThereIsNoDuplicate(void){
unsigned int testArray[8] = {1, 2, 3, 4, 5, 6, 7, 8};
unsigned int testValue = getDuplicate(testArray, 8);
TEST_ASSERT_EQUAL(0, testValue);
}
void test_getDouplicateReturnsZeroWhenThereAreMultipleDuplicates(void){
unsigned int testArray[8] = {1, 3, 3, 4, 5, 6, 7, 7};
unsigned int testValue = getDuplicate(testArray, 8);
TEST_ASSERT_EQUAL(0, testValue);
}
void test_CreateNumbersCreatesDuplicatein2LenArray(void){
unsigned int *testArray = createNumbers(2);
unsigned int testValue = getDuplicate(testArray, 2);
if(!testValue)
testValue = 0;
else
testValue = 1;
TEST_ASSERT_EQUAL(1, testValue);
}
void setUp(void){}
void tearDown(void){}
int main(){
UNITY_BEGIN();
printf("\n============================\nNumbers tests\n============================\n");
RUN_TEST(test_ArrayIsCreatedAndNotNull);
RUN_TEST(test_CreateNumbersCreatesDuplicatein2LenArray);
RUN_TEST(test_getDouplicateReturnsDouplicateNumber);
RUN_TEST(test_getDouplicateReturnsZeroWhenThereIsNoDuplicate);
RUN_TEST(test_getDouplicateReturnsZeroWhenThereAreMultipleDuplicates);
return UNITY_END();
}