25 Commits
Author SHA1 Message Date
marcelbls c6cdebfc84 Zähler eingebaut und versucht highscore zu fixen
Zähler eingebaut und versucht highscore zu fixen
2025-12-01 13:11:11 +01:00
pumcookie aa5ca11829 ScoreManager Score Part 2025-11-30 20:36:17 +01:00
Legaeli c0c25360cb Added user interface 2025-11-25 11:24:28 +01:00
Niklumm 9b3e642475 small max cube_count fix 2025-11-23 13:35:52 +01:00
Niklumm 9e5719f8f0 working flexible cube count 2025-11-23 13:31:24 +01:00
Legaeli f0a7363497 fuck your idea 2025-11-18 09:01:46 +01:00
Niklumm edb628f7ba idea changed 2025-11-18 08:58:36 +01:00
Legaeli 4ea94f1917 Test fix. Alles klappt (hoffentlich) 2025-11-18 08:53:50 +01:00
Niklumm d06404f865 FInal ohne .idea im git ignore
Test weil es chris fickt
2025-11-18 08:48:40 +01:00
Niklumm 79f97d6121 FINALFINALFINAL
es klappt nicht anfassen
2025-11-18 08:47:23 +01:00
Niklumm 784f75f4db Update .gitignore 2025-11-17 16:05:22 +01:00
Niklumm 9873b963fa Merge branch 'main' of https://git.efi.th-nuernberg.de/gitea/guballaro99746/Stone_Development 2025-11-17 16:03:54 +01:00
pumcookie 7dacd91b32 finalev2 2025-11-17 15:34:05 +01:00
pumcookie 4d2df95404 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	.idea/workspace.xml
2025-11-17 15:33:29 +01:00
marcelbls 1527b661ea Merge branch 'main' of https://git.efi.th-nuernberg.de/gitea/guballaro99746/Stone_Development 2025-11-17 15:33:31 +01:00
marcelbls b1a825b386 update 2025-11-17 15:33:21 +01:00
pumcookie c002d7dd4b Merge branch 'refs/heads/project_tests'
# Conflicts:
#	.idea/workspace.xml
#	CMakeLists.txt
#	tests.cpp
2025-11-17 15:32:15 +01:00
pumcookie 72aac0894d trying merge 2025-11-17 15:23:42 +01:00
marcelbls 6b8e5f7204 Cmake List update 2025-11-17 15:11:42 +01:00
marcelbls 480fd67817 Merge branch 'main' into project_tests 2025-11-17 15:09:56 +01:00
marcelbls 366f7b1c37 updated 2025-11-17 15:08:48 +01:00
pumcookie 0da8b5ee41 Merge remote-tracking branch 'origin/main' 2025-11-17 15:07:56 +01:00
Legaeli aac593edb3 Gitignore 2025-11-17 15:02:40 +01:00
guballaro99746 b73ba1a0e0 Merge branch 'project_tests'
# Conflicts:
#	cmake-build-debug/Prog3B.exe
#	cmake-build-debug/Testing/Temporary/LastTest.log
2025-11-17 15:00:11 +01:00
guballaro99746 35e35cad9b gitignore 2025-11-17 14:19:36 +01:00
71 changed files with 6520 additions and 5948 deletions
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cmake-build-debug-mingw/
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@@ -19,7 +19,10 @@
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@@ -66,65 +50,83 @@
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@@ -15,6 +15,11 @@ endif()
set(SRC_FILES
${CMAKE_CURRENT_LIST_DIR}/main.cpp
${CMAKE_CURRENT_LIST_DIR}/gamecube.cpp
${CMAKE_CURRENT_LIST_DIR}/gamematrix.cpp
${CMAKE_CURRENT_LIST_DIR}/createCube.cpp
${CMAKE_CURRENT_LIST_DIR}/userinterface.cpp
${CMAKE_CURRENT_LIST_DIR}/raygui_impl.cpp
${CMAKE_CURRENT_LIST_DIR}/ScoreManager.cpp
)
set(INCLUDE_DIRS
@@ -50,7 +55,6 @@ target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
# === Bibliotheken verlinken ===
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/${OS_DIR}/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/${OS_DIR}/libraylib.a
)
@@ -68,3 +72,5 @@ if(APPLE)
)
endif()
add_executable(Prog3B_tests tests.cpp)
set_target_properties(Prog3B_tests PROPERTIES WIN32_EXECUTABLE OFF)
+1
View File
@@ -0,0 +1 @@
11.34
+43
View File
@@ -0,0 +1,43 @@
#include "ScoreManager.h"
#include <fstream>
#include <iostream>
#include <limits>
ScoreManager::ScoreManager(const std::string& filename) : highscoreFile(filename)
{
std::cout << "test";
loadHighscore();
}
void ScoreManager::loadHighscore() {
std::ifstream file(highscoreFile);
if (file.is_open()) {
int value;
if (file >> value) {
if (value > 0) highScore = value;
}
file.close();
} else {
;
}
}
void ScoreManager::incrementScore() {
currentScore++;
}
void ScoreManager::resetScore() {
currentScore = 0;
}
void ScoreManager::saveHighScore() {
if (highScore == std::numeric_limits<int>::max()) return;
std::ofstream file(highscoreFile);
if (file.is_open()) {
file << highScore;
file.close();
} else {
std::cerr << "Error: Could not write to highscore file" << std::endl;
}
}
+20
View File
@@ -0,0 +1,20 @@
#pragma once
#include <string>
#include <limits>
class ScoreManager {
public:
ScoreManager(const std::string& filename);
void incrementScore();
void resetScore();
void saveHighScore();
int getCurrentScore() const { return currentScore; }
int getHighScore() const { return (highScore == std::numeric_limits<int>::max()) ? 0 : highScore; }
private:
int currentScore = 0;
int highScore = std::numeric_limits<int>::max();
std::string highscoreFile;
void loadHighscore();
};
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the architecture of the compiler being used. This is because
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# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__clang__) && defined(__ti__)
# if defined(__ARM_ARCH)
# define ARCHITECTURE_ID "Arm"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#define C_STD_99 199901L
#define C_STD_11 201112L
#define C_STD_17 201710L
#define C_STD_23 202311L
#ifdef __STDC_VERSION__
# define C_STD __STDC_VERSION__
#endif
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif C_STD > C_STD_17
# define C_VERSION "23"
#elif C_STD > C_STD_11
# define C_VERSION "17"
#elif C_STD > C_STD_99
# define C_VERSION "11"
#elif C_STD >= C_STD_99
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif
@@ -1,919 +0,0 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(__clang__) && defined(__cray__)
# define COMPILER_ID "CrayClang"
# define COMPILER_VERSION_MAJOR DEC(__cray_major__)
# define COMPILER_VERSION_MINOR DEC(__cray_minor__)
# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TASKING__)
# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__ORANGEC__)
# define COMPILER_ID "OrangeC"
# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__)
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__) && defined(__ti__)
# define COMPILER_ID "TIClang"
# define COMPILER_VERSION_MAJOR DEC(__ti_major__)
# define COMPILER_VERSION_MINOR DEC(__ti_minor__)
# define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__)
# define COMPILER_VERSION_INTERNAL DEC(__ti_version__)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
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set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Prog3B")
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if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "C:/Program Files/JetBrains/CLion 2024.3.4/bin/mingw/bin/objdump.exe")
endif()
if(CMAKE_INSTALL_COMPONENT)
if(CMAKE_INSTALL_COMPONENT MATCHES "^[a-zA-Z0-9_.+-]+$")
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
string(MD5 CMAKE_INST_COMP_HASH "${CMAKE_INSTALL_COMPONENT}")
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt")
unset(CMAKE_INST_COMP_HASH)
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else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
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if(NOT CMAKE_INSTALL_LOCAL_ONLY)
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "C:/Users/marce/Desktop/Prog Praktikum C++/Semester 3/Stone_Development/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
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endif()
-14
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@@ -1,14 +0,0 @@
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"file": "C:/Users/marce/Desktop/Prog Praktikum C++/Semester 3/Stone_Development/gamecube.cpp",
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]
+64
View File
@@ -0,0 +1,64 @@
#include "createCube.h"
#include <iostream>
std::vector<Vec3> createCubes(int pairs)
{
std::vector<int> fieldSize = calculateFieldSize(pairs);
std::vector<Vec3> cubePositions;
//std::cout<<(fieldSize[0])<<std::endl;
//std::cout<<(fieldSize[1]) <<std::endl;
int start_x = (fieldSize[0]/2) * -2;
int start_y = (fieldSize[1]/2) * -2;
for (int i = 0; i < fieldSize[0]; i++)
{
for (int j = 0; j < fieldSize[1]; j++)
{
cubePositions.push_back(Vec3(start_x + 2*i, 0, start_y + 2*j));
}
}
return cubePositions;
};
std::vector<int> calculateFieldSize(int pairs)
{
std::vector<int> best_field = {pairs, 2};
int cube_count = pairs *2;
int test_count = 3;
while (test_count < pairs)
{
for (int i = 3; i < pairs; i++)
{
if (test_count * i == cube_count && test_count + i < best_field[0] + best_field[1])
{
best_field[1] = test_count;
best_field[0] = i;
}
}
test_count++;
}
return best_field;
};
std::vector<Color> getColors(int pairs)
{
std::vector<Color> returnColors;
Color colors[] = {
{230, 25, 75, 255}, // Red
{60, 180, 75, 255}, // Green
{0, 130, 200, 255}, // Blue
{245, 130, 48, 255}, // Orange
{145, 30, 180, 255}, // Purple
{255, 225, 25, 255}, // Yellow
{70, 240, 240, 255}, // Cyan
{240, 50, 230, 255}, // Magenta
{210, 245, 60, 255}, // Lime
{250, 190, 190, 255} // Pink
};
for (int i = 0; i < pairs; i++)
{
returnColors.push_back(colors[i]);
}
std::cout << returnColors.size() << std::endl;
return returnColors;
};
+11
View File
@@ -0,0 +1,11 @@
#pragma once
#include "gamecube.h"
std::vector<Vec3> createCubes(int pairs);
std::vector<Color> getColors(int pairs);
std::vector<int> calculateFieldSize(int pairs);
+3 -3
View File
@@ -44,11 +44,11 @@ void gamecube::Draw() const
rlPushMatrix();
// Matrizen für Rotation und Translation erzeugen
auto matrix_a = gameMatrix::translate({ position.x, position.y, position.z});
auto matrix_b = gameMatrix::rot3D(rotation, 'y');
auto matrix_a = Matrix3D::gameMatrix::translate({ position.x, position.y, position.z});
auto matrix_b = Matrix3D::gameMatrix::rot3D(rotation, 'y');
// Matrizen multiplizieren (Translation * Rotation)
auto model = gameMatrix::matmul(matrix_a, matrix_b);
auto model = Matrix3D::gameMatrix::matmul(matrix_a, matrix_b);
// transform for raylib matrix
float f[16];
+87
View File
@@ -0,0 +1,87 @@
#include "gamematrix.h"
using namespace Matrix3D;
///
/// @param matrix1 - First matrix
/// @param matrix2 - Second matrix
/// @return Returns the multiplication of matrix 1 and matrix 2.
std::array<std::array<double,4>,4> gameMatrix::matmul(const std::array<std::array<double,4>,4>& matrix1,
const std::array<std::array<double,4>,4>& matrix2) {
std::array<std::array<double,4>,4> matrix3 = {};
if (matrix1[0].size() != matrix2.size()) {
throw std::invalid_argument("Number of columns of matrix 1 must be equal to number of rows of matrix 2");
};
for (int i = 0; i < matrix1.size(); i++) {
std::array<double,4> temp_array = {};
for (int j = 0; j < matrix2[i].size(); j++) {
double temp = 0;
for (int k = 0; k < matrix2.size(); k++) {
temp += matrix1[i][k] * matrix2[k][j];
}
temp_array[j] = temp;
}
matrix3[i] = temp_array;
}
return matrix3;
}
///
/// @param angle_deg Rotation angle
/// @param axis Rotation axis (x, y, z)
/// @return Returns a rotation matrix based on a given angle and axis.
std::array<std::array<double,4>,4> gameMatrix::rot3D(double angle_deg, char axis) {
if (axis != 'x' && axis != 'y' && axis != 'z') {
throw std::invalid_argument("Invalid axis");
};
const auto angle_rad = angle_deg * M_PI / 180;
std::array<std::array<double,4>,4> rotationMatrix = {};
switch (axis) {
case 'x': {
std::array<std::array<double,4>,4> rMx = {{
{1, 0, 0, 0},
{0, cos(angle_rad), -sin(angle_rad), 0},
{0, sin(angle_rad), cos(angle_rad), 0},
{0, 0, 0, 1}
}};
rotationMatrix = rMx;
}
break;
case 'y': {
std::array<std::array<double,4>,4> rMy = {{
{cos(angle_rad), 0, sin(angle_rad), 0},
{0, 1, 0, 0},
{-sin(angle_rad), 0, cos(angle_rad), 0},
{0, 0, 0, 1}
}};
rotationMatrix = rMy;
}
break;
case 'z': {
std::array<std::array<double,4>,4> rMz = {{
{cos(angle_rad), -sin(angle_rad), 0, 0},
{sin(angle_rad), cos(angle_rad), 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1}
}};
rotationMatrix = rMz;
}
break;
}
return rotationMatrix;
};
///
/// @param pos 3 point vector (x, y, z)
/// @return Returns a 4x4 translation matrix base on a given vector.
std::array<std::array<double,4>,4> gameMatrix::translate(const std::array<double, 3>& pos) {
std::array<std::array<double,4>,4> transMatrix = {{{1, 0, 0, pos[0]}, {0, 1, 0, pos[1]}, {0, 0, 1, pos[2]}, {0, 0, 0, 1}}};
return transMatrix;
};
+18 -11
View File
@@ -4,16 +4,23 @@
#include <stdexcept>
#include <cmath>
class gameMatrix
{
public:
// Matrix Multiplikation
static std::array<std::array<double,4>,4> matmul(const std::array<std::array<double,4>,4>& A,
const std::array<std::array<double,4>,4>& B);
namespace Matrix3D {
class gameMatrix
{
public:
// Matrix Multiplikation
static std::array<std::array<double,4>,4> matmul(const std::array<std::array<double,4>,4>& matrix1,
const std::array<std::array<double,4>,4>& matrix2);
// Rotationsmatrix um Achse x/y/z
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
// Rotationsmatrix um Achse x/y/z
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
// Verschiebung
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
};
// Verschiebung
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
private:
//TODO: Was für eine Rolle spielen Vec3 und Mat4???
struct Vec3 {double x,y,z;};
std::array<std::array<double,4>,4> Mat4 {};
};
}
+61 -7
View File
@@ -1,12 +1,20 @@
#include "gamecube.h"
#include "createCube.h"
#include "userinterface.h"
#include <algorithm>
#include <ctime>
#include <iostream>
#include "ScoreManager.h"
// -----------------------------------------------------------
// 3D Memory Game – Hauptprogramm
// -----------------------------------------------------------
int main()
{
UserInterface userInterface;
ScoreManager score("Highscores.txt");
//CHRIS WAR HIER
//AXIOM WAR HIER
// Zufall initialisieren
@@ -17,21 +25,41 @@ int main()
SetTargetFPS(60);
Camera3D camera{};
camera.position = {6.0f, 6.0f, 6.0f};
camera.position = {8.0f, 8.5f, 8.0f};
camera.target = {0.0f, 0.0f, 0.0f};
camera.up = {0.0f, 1.0f, 0.0f};
camera.fovy = 45.0f;
camera.projection = CAMERA_PERSPECTIVE;
//TODO: Hier die Zeit abrufen.
double currentScoreTime = 0.0;
double startTime = 0.0;
double highScoreTime = 43.4;
//TODO: Hier die Anzahl der Züge abrufen.
int currentScoreTurns = 0;
int highScoreTurns = score.getHighScore();
//if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
//if (currentScoreTime <= highScoreTurns) highScoreTurns = currentScoreTurns;
int cubePairs = userInterface.getCubeCount();
if (cubePairs <= 0) {
userInterface.showMenu(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
cubePairs = userInterface.getCubeCount();
// Startzeit speichern nach Enter
startTime = currentScoreTime;
}
std::vector<Vec3> positions =createCubes(cubePairs);
// Nur 3 Farben für 3 Paare
Color colors[] = { RED, GREEN, BLUE };
std::vector<Color> colors= getColors(cubePairs);
// 6 Karten-Positionen im 3x2 Raster
std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
// Farben doppelt in einen Pool legen und mischen
std::vector<Color> colorPool;
for (int i = 0; i < 3; i++)
for (int i = 0; i < cubePairs; i++)
{
colorPool.push_back(colors[i]);
colorPool.push_back(colors[i]);
@@ -46,7 +74,7 @@ int main()
// Karten/Würfel erstellen
std::vector<gamecube> cubes;
for (int i = 0; i < 6; i++)
for (int i = 0; i < cubePairs*2; i++)
cubes.emplace_back(positions[i], colorPool[i]);
gamecube* first = nullptr;
@@ -71,7 +99,13 @@ int main()
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
{
c.FlipForward();
score.incrementScore();
currentScoreTurns = score.getCurrentScore() / 2;
}
}
}
}
@@ -92,6 +126,7 @@ int main()
// Matching-Logik
if (first && second)
{
//currentScoreTurns = score.getCurrentScore();
Color col1 = first->GetColor();
Color col2 = second->GetColor();
@@ -113,9 +148,17 @@ int main()
if (!gameWon)
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
//Zeit Berechnung
if (!gameWon)
{
currentScoreTime = GetTime() - startTime;
DrawText(TextFormat("%.2f", currentScoreTime), 10, 30, 20, DARKGRAY);
}
// -----------------------------------------------------------
// Zeichnen
// -----------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
@@ -125,11 +168,22 @@ int main()
EndMode3D();
if (gameWon)
if (gameWon) {
DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
//TODO: Neue Scores zuweisen, current genügen.
//currentScoreTime = 17.3;
//currentScoreTurns = 10;
if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
if (currentScoreTurns <= highScoreTurns) highScoreTurns = currentScoreTurns;
score.saveHighScore();
userInterface.showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
}
else
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
EndDrawing();
}
+2
View File
@@ -0,0 +1,2 @@
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
+5994
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File diff suppressed because it is too large Load Diff
+4 -4
View File
@@ -1,7 +1,7 @@
#include <cassert>
#include <cmath>
#include <iostream>
#include "gamematrix.h"
#include "gamematrix.cpp"
void test_matmul_basic() {
std::array<std::array<double,4>,4> A = {{
@@ -18,7 +18,7 @@ void test_matmul_basic() {
{7, 7, 7, 7}
}};
auto C = gameMatrix::matmul(A, B);
auto C = Matrix3D::gameMatrix::matmul(A, B);
assert(C[0][0] == 2);
assert(C[0][1] == 3);
@@ -29,7 +29,7 @@ void test_matmul_basic() {
void test_translate_basic() {
std::array<double, 3> pos = {3, -2, 8};
auto T = gameMatrix::translate(pos);
auto T = Matrix3D::gameMatrix::translate(pos);
assert(T[0][3] == 3);
assert(T[1][3] == -2);
@@ -37,7 +37,7 @@ void test_translate_basic() {
}
void test_rot3D_basic() {
auto R = gameMatrix::rot3D(90, 'x');
auto R = Matrix3D::gameMatrix::rot3D(90, 'x');
// cos(90°) ≈ 0, sin(90°) ≈ 1
assert(std::abs(R[1][1]) < 1e-6);
assert(std::abs(R[1][2] + 1.0) < 1e-6);
+42
View File
@@ -0,0 +1,42 @@
========================================================
Projekt: gamematrix (C++ Library)
Rolle: Tester
Datei: tests.txt
Datum: ____________________
Team: ____________________
========================================================
# ----------------------------
# 1. Testplan Übersicht
# ----------------------------
Ziel: Überprüfung der Funktionen matmul(), translate(), rot3D().
| Funktion | Testfall | Eingabe | Erwartetes Ergebnis | Bemerkung |
|---------------|---------------------------|------------------------------|-----------------------------------|----------------------------|
| matmul | Identity * Identity | 4x4 Identity Matrizen | Identity | Basisfall |
| matmul | Beispielmatrizen | A=[[...]], B=[[...]] | C=[[...]] | Prüfen mit Handrechnung |
| translate | Verschiebung | Vec3 {1,2,3} | Matrix mit Translation 1,2,3 | Prüfen letzte Spalte |
| rot3D | Rotation Z 90° | angle_deg=90, axis='z' | (1,0,0) -> (0,1,0) | Prüfen Anwendung auf Vektor|
| rot3D | Rotation X 180° | angle_deg=180, axis='x' | (0,1,0) -> (0,-1,0) | Prüfen Anwendung auf Vektor|
| rot3D | Rotation Y 270° | angle_deg=270, axis='y' | (1,0,0) -> (0,0,-1) | Prüfen Anwendung auf Vektor|
# ----------------------------
# 2. Testdaten / Matrizen
# ----------------------------
- Matrizen für matmul: Identity, Beispiel A/B Matrizen
- Vektoren für translate: Vec3 {x, y, z}
- Vektoren für rot3D: Vec3 {1,0,0}, Vec3 {0,1,0}
# ----------------------------
# 3. Abnahmekriterien
# ----------------------------
- Alle Unit-Tests erfolgreich
- Keine Exceptions außer gewollt (z. B. ungültige Achse)
- Testbericht in tests.txt dokumentiert
========================================================
Hinweis:
- Diese Datei wird vom Tester gepflegt.
- Tester dokumentiert Input, Output, erwartetes Ergebnis und Erfolg/Fehler.
========================================================
+77
View File
@@ -0,0 +1,77 @@
#include "userinterface.h"
#include "raylib.h"
#include "raygui.h"
#include <iostream>
#include <cstring>
#include <format>
int UserInterface::getCubeCount() {
return cubeCount;
};
void UserInterface::showMenu(double &currentScoreTime, double &highScoreTime, int &currentScoreTurns, int &highScoreTurns) {
char textInput[3] = "3";
menuOpen = true;
Rectangle inputBox = {300, 250, 200, 50};
while (menuOpen && !WindowShouldClose()) {
BeginDrawing();
ClearBackground(RAYWHITE);
showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
if (wrongInput) {
DrawText("Falsche Eingabe.\nWie viele Würfelpaare? (2-10)", 220, 180, 20, DARKGRAY);
} else {
DrawText("Wie viele Würfelpaare? (2-10)", 220, 180, 20, DARKGRAY);
}
GuiTextBox(inputBox, textInput, 3, true);
if (IsKeyPressed(KEY_ENTER)) {
if (!(std::atoi(textInput) > 10 || std::atoi(textInput) <= 1)) {
menuOpen = false;
cubeCount = std::atoi(textInput);
currentScoreTime = GetTime();
} else {
wrongInput = true;
}
}
EndDrawing();
}
}
void UserInterface::showScore(double &currentScoreTime, double &highScoreTime, int &currentScoreTurns, int &highScoreTurns) {
Color currentScoreTimeColor = RED;
Color highScoreTimeColor = GREEN;
Color currentScoreTurnsColor = RED;
Color highScoreTurnsColor = GREEN;
if (currentScoreTime <= highScoreTime) {
currentScoreTimeColor = GREEN;
} else if (currentScoreTime < highScoreTime) {
currentScoreTimeColor = RED;
}
if (currentScoreTurns <= highScoreTurns) {
currentScoreTurnsColor = GREEN;
} else if (currentScoreTurns > highScoreTurns) {
currentScoreTurnsColor = RED;
}
if (!menuOpen) {
std::string currentTimeOutput = std::format("Deine Zeit: {:.2f}", currentScoreTime);
DrawText(currentTimeOutput.c_str(), 220, 100, 20, currentScoreTimeColor);
std::string currentTurnsOutput = "Deine Züge: " + std::to_string(currentScoreTurns);
DrawText(currentTurnsOutput.c_str(), 440, 100, 20, currentScoreTurnsColor);
}
std::string highTimeOutput = std::format("Beste Zeit: {:.2f}", highScoreTime);
DrawText(highTimeOutput.c_str(), 220, 120, 20, highScoreTimeColor);
std::string highTurnsOutput = "Wenigste Züge: " + std::to_string(highScoreTurns);
DrawText(highTurnsOutput.c_str(), 440, 120, 20, highScoreTurnsColor);
}
+20
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@@ -0,0 +1,20 @@
#pragma once
class UserInterface {
public:
int getCubeCount();
void showMenu(double &currentScoreTime, double &highScoreTime, int &currentScoreTurns, int &highScoreTurns);
void showScore(double &currentScoreTime, double &highScoreTime, int &currentScoreTurns, int &highScoreTurns);
bool menuOpen = false;
private:
int cubeCount = 0;
bool wrongInput = false;
};
#ifndef USERINTERFACE_H
#define USERINTERFACE_H
#endif //USERINTERFACE_H