Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| eaa16ed84c | |||
| 32a6133d18 | |||
| 39e8380916 | |||
| ffaed665b9 | |||
| e20bf82c19 | |||
| 1ed03a3444 | |||
| 6b435cf82d | |||
| 92c0ab2c28 |
Binary file not shown.
@ -1,9 +1,9 @@
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CC = gcc
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CFLAGS = -g -Wall -I$(raylibfolder)
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CFLAGS = -g -Wall
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LDFLAGS = -lGL -lX11 -lm
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BINARIES = ./linux
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raylib_folder = ./raylib
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raylibfolder = ./raylib
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unityfolder = ./unity
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# --------------------------
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@ -28,7 +28,7 @@ game.o: game.c
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$(CC) $(CFLAGS) -c game.c
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graphicalGame.o: graphicalGame.c
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$(CC) $(CFLAGS) -c graphicalGame.c
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$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c
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# --------------------------
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# Unit Tests
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@ -101,7 +101,37 @@ void test_createWordSalad_too_small(void) {
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}
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}
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void test_createWordSalad_allWordsPlaced() {
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char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
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char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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int placed = createWordSalad(saladHoriz, 20, words, 3);
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for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
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{
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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saladVert[j][i] = saladHoriz[i][j];
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}
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}
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for(int i = 0; i < 3; i++) {
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const char* word = words[i];
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int wordFound = 0;
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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const char* row = saladHoriz[j];
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const char* col = saladVert[j];
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wordFound |= strstr(row, word) || strstr(col, word);
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}
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TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
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}
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TEST_ASSERT_EQUAL_INT(3, placed);
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}
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// ---------- Test Setup und TearDown Funktionen ----------
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// Hier Setup- und TearDown-Funktionen definieren,
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// falls Vor- und Nachbereitungen für die Tests benötigt.
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@ -134,9 +164,10 @@ int main(void) {
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RUN_TEST(test_readWords_empty_file);
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RUN_TEST(test_createWordSalad_all_fit);
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RUN_TEST(test_createWordSalad_too_small);
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RUN_TEST(test_createWordSalad_allWordsPlaced);
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int result = UNITY_END(); // Test-Ergebnisse
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print_test_result(result);
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return result;
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}
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}
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@ -4,7 +4,7 @@ LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -f
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ARCH := $(shell uname -m)
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BINARIES = ./macos-$(ARCH)
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raylib_folder = ./raylib
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raylibfolder = ./raylib
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unityfolder = ./unity
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# --------------------------
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@ -43,4 +43,4 @@ test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
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# Clean
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# --------------------------
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clean:
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rm -f *.o wordsalad
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rm -f *.o wordsalad $(TEST_BIN)
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@ -101,6 +101,35 @@ void test_createWordSalad_too_small(void) {
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}
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}
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void test_createWordSalad_allWordsPlaced() {
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char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
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char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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int placed = createWordSalad(saladHoriz, 20, words, 3);
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for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
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{
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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saladVert[j][i] = saladHoriz[i][j];
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}
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}
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for(int i = 0; i < 3; i++) {
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const char* word = words[i];
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int wordFound = 0;
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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const char* row = saladHoriz[j];
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const char* col = saladVert[j];
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wordFound |= strstr(row, word) || strstr(col, word);
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}
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TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
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}
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TEST_ASSERT_EQUAL_INT(3, placed);
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}
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// ---------- Test Setup und TearDown Funktionen ----------
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// Hier Setup- und TearDown-Funktionen definieren,
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@ -135,6 +164,7 @@ int main(void) {
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RUN_TEST(test_readWords_empty_file);
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RUN_TEST(test_createWordSalad_all_fit);
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RUN_TEST(test_createWordSalad_too_small);
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RUN_TEST(test_createWordSalad_allWordsPlaced);
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int result = UNITY_END(); // Test-Ergebnisse
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print_test_result(result);
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@ -6,7 +6,6 @@
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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@ -14,81 +13,11 @@
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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srand((unsigned int)time(NULL));
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// Spielfeld leeren
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for (unsigned int i = 0; i < searchFieldLen; i++)
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for (unsigned int j = 0; j < searchFieldLen; j++)
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salad[i][j] = EMPTY_CHAR;
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int placedCount = 0;
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for (unsigned int w = 0; w < wordCount; w++) {
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const char *word = words[w];
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unsigned int len = strlen(word);
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int placed = 0;
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if (len > searchFieldLen)
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continue; // Wort passt niemals ins Feld
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for (int tries = 0; tries < MAX_RAND_TRIES_PER_WORD * searchFieldLen && !placed; tries++) {
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int horizontal = rand() % 2;
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unsigned int row = rand() % searchFieldLen;
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unsigned int col = rand() % searchFieldLen;
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// Stelle sicher, dass Wort im Spielfeld bleibt
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if (horizontal) {
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if (col + len > searchFieldLen) continue;
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} else {
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if (row + len > searchFieldLen) continue;
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}
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// Prüfen, ob Platz frei ist oder gleiche Buchstaben überlappen
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int fits = 1;
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for (unsigned int i = 0; i < len; i++) {
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char c = horizontal ? salad[row][col + i] : salad[row + i][col];
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if (c != EMPTY_CHAR && c != word[i]) {
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fits = 0;
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break;
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}
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}
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if (!fits) continue;
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// Wort einsetzen
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for (unsigned int i = 0; i < len; i++) {
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if (horizontal)
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salad[row][col + i] = word[i];
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else
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salad[row + i][col] = word[i];
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}
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placed = 1;
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placedCount++;
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}
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if (!placed) {
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fprintf(stderr, "WARNUNG: Wort \"%s\" konnte nicht platziert werden.\n", word);
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}
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}
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// Leere Felder auffüllen
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for (unsigned int i = 0; i < searchFieldLen; i++)
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for (unsigned int j = 0; j < searchFieldLen; j++)
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if (salad[i][j] == EMPTY_CHAR)
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salad[i][j] = 'A' + (rand() % 26);
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return placedCount;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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for (unsigned int i = 0; i < searchFieldLen; i++) {
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for (unsigned int j = 0; j < searchFieldLen; j++) {
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printf("%c ", salad[i][j]);
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}
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printf("\n");
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}
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}
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@ -8,32 +8,5 @@
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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if (file == NULL)
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return 0;
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unsigned int count = 0;
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char line[512];
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// Lese Datei zeilenweise
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while (fgets(line, sizeof(line), file) != NULL && count < maxWordCount)
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{
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// Zerlege die Zeile in Tokens (Wörter), getrennt durch gängige Delimiter
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char *token = strtok(line, " ,;:.!?\"\n\r\t");
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while (token != NULL && count < maxWordCount)
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{
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// In Großbuchstaben umwandeln
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for (int i = 0; token[i]; i++)
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token[i] = (char)toupper((unsigned char)token[i]);
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// Wort kopieren
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strncpy(words[count], token, MAX_WORD_LEN - 1);
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words[count][MAX_WORD_LEN - 1] = '\0';
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count++;
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token = strtok(NULL, " ,;:.!?\"\n\r\t");
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}
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}
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return count;
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}
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@ -6,66 +6,49 @@
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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#define WINDOW_SIZE 800 // Fenstergröße für das grafische Spiel
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int main(int argc, char *argv[])
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{
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int exitCode = EXIT_SUCCESS;
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int exitCode = EXIT_SUCCESS;
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// Check if the correct number of arguments is provided
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if(argc != 2)
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{
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fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
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exitCode = EXIT_FAILURE;
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}
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else
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{
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char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
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unsigned int wordCount = 0;
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FILE *file = fopen(argv[1], "r");
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if(file != NULL)
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// Check if the correct number of arguments is provided
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if(argc != 2)
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{
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unsigned int placedWords = 0;
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char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
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// Read words from file and store in 'words' array
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wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
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fclose(file);
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// Check if all words were successfully placed
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if (placedWords == wordCount)
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{
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printf("All %u words successfully placed!\n\n", placedWords);
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// Show the generated word salad on console
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showWordSalad(wordSalad, SALAD_SIZE);
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// Start the graphical game (raylib-basierte Version)
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printf("\nStarting graphical word search game ...\n");
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startGame(wordSalad, SALAD_SIZE, words, wordCount, WINDOW_SIZE);
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}
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else
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{
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fprintf(stderr,
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"Error: Only %u of %u words could be placed.\n"
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"Please reduce the number of words or increase the grid size.\n",
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placedWords, wordCount);
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exitCode = EXIT_FAILURE;
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}
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fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
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exitCode = EXIT_FAILURE;
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}
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else
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{
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// Print error message if file couldn't be opened
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fprintf(stderr, "Could not open file %s for reading ...\n", argv[1]);
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exitCode = EXIT_FAILURE;
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char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
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unsigned int wordCount = 0;
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FILE *file = fopen(argv[1], "r");
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if(file != NULL)
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{
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unsigned int placedWords = 0;
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char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
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// Read words from file and store in 'words' array
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wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
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fclose(file);
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// TODO:
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// Check if all words were successfully placed
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// Start the game if successful
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// error message if some words couldn't be placed
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}
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else
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{
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// Print error message if file couldn't be opened
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fprintf(stderr, "Could not open file %s for reading ...\n", argv[1]);
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exitCode = EXIT_FAILURE;
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}
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}
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}
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return exitCode;
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}
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return exitCode;
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}
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@ -1,9 +1,9 @@
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CC = gcc
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CFLAGS = -g -Wall -I$(raylib_folder)
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CFLAGS = -g -Wall
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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raylib_folder = ./raylib
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raylibfolder = ./raylib
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unityfolder = ./unity
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# --------------------------
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@ -12,15 +12,6 @@ unityfolder = ./unity
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# ------------------------------
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# Eigene Version mit libwordsalad.a
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# ------------------------------
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wordsalad_myversion:
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$(CC) -o wordsalad_myversion main.o game.o input.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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# .o Datein -> kompilierte .c Datein (Objektdateien)
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#libraylib.a -> Graphik Bibliothek
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# --------------------------
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# Normales Spiel bauen
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# --------------------------
|
||||
@ -37,7 +28,7 @@ game.o: game.c
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$(CC) -c $(CFLAGS) game.c
|
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|
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graphicalGame.o: graphicalGame.c
|
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
|
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$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
|
||||
|
||||
# --------------------------
|
||||
# Unit Tests
|
||||
|
||||
@ -101,6 +101,35 @@ void test_createWordSalad_too_small(void) {
|
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}
|
||||
}
|
||||
|
||||
void test_createWordSalad_allWordsPlaced() {
|
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char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
|
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char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
|
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char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
|
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|
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int placed = createWordSalad(saladHoriz, 20, words, 3);
|
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for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
|
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{
|
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
|
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{
|
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saladVert[j][i] = saladHoriz[i][j];
|
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}
|
||||
}
|
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|
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for(int i = 0; i < 3; i++) {
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const char* word = words[i];
|
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int wordFound = 0;
|
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
|
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{
|
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const char* row = saladHoriz[j];
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const char* col = saladVert[j];
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wordFound |= strstr(row, word) || strstr(col, word);
|
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}
|
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TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
|
||||
}
|
||||
|
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TEST_ASSERT_EQUAL_INT(3, placed);
|
||||
}
|
||||
|
||||
// ---------- Test Setup und TearDown Funktionen ----------
|
||||
|
||||
// Hier Setup- und TearDown-Funktionen definieren,
|
||||
@ -135,6 +164,7 @@ int main(void) {
|
||||
RUN_TEST(test_readWords_empty_file);
|
||||
RUN_TEST(test_createWordSalad_all_fit);
|
||||
RUN_TEST(test_createWordSalad_too_small);
|
||||
RUN_TEST(test_createWordSalad_allWordsPlaced);
|
||||
|
||||
int result = UNITY_END(); // Test-Ergebnisse
|
||||
print_test_result(result);
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user