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29
bintree.c
29
bintree.c
@ -2,6 +2,7 @@
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#include "stack.h"
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#include "bintree.h"
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static StackNode *stack;
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// TODO: binären Suchbaum implementieren
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/* * `addToTree`: fügt ein neues Element in den Baum ein (rekursiv),
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* `clearTree`: gibt den gesamten Baum frei (rekursiv),
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@ -12,25 +13,23 @@
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
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{
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TreeNode newNode = {data, NULL, NULL};
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if(root == NULL)
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if (root == NULL)
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{
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return &newNode;
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TreeNode *newNode = malloc(sizeof(TreeNode));
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newNode->data = malloc(dataSize);
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newNode->data = data;
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newNode->left = NULL;
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newNode->right = NULL;
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return newNode;
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}
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if (data < root->data)
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if (compareFct(root->data, data) < 0)
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{
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root->left = addToTree(root->left, data, dataSize,compareFct, isDuplicate);
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root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
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}
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else if(data > root->data)
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else if (compareFct(root->data, data) > 0)
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{
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root->right = addToTree(root->right, data, dataSize,compareFct, isDuplicate);
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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}
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return root;
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}
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@ -39,9 +38,11 @@ TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFc
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// push the top node and push all its left nodes.
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void *nextTreeData(TreeNode *root)
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{
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return NULL;
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}
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// Releases all memory resources (including data copies).
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void clearTree(TreeNode *root)
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{
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@ -49,7 +50,7 @@ void clearTree(TreeNode *root)
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{
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return;
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}
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if (root->left != NULL)
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{
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clearTree(root->left);
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51
numbers.c
51
numbers.c
@ -34,7 +34,8 @@ unsigned int *createNumbers(unsigned int len)
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{
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srand(time(NULL));
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unsigned int *array = (unsigned int *)malloc(len * sizeof(unsigned int));
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int randomNr, randomPos, counter;
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int randomNr, randomPos, counter, filler;
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if (array == NULL)
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{
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@ -45,45 +46,25 @@ unsigned int *createNumbers(unsigned int len)
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{
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array[i] = 0;
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}
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randomNr = rand() % (2 * len + 1);
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randomPos = rand() % (len);
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array[randomPos] = randomNr;
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do
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for (int i = 0; i < len; i++)
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{
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randomPos = rand() % (len);
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} while (array[randomPos] != 0);
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array[randomPos] = randomNr;
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while (!checkArray(array, len, 0))
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{
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counter = 0;
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do
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{
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if (counter == len)
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{
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return NULL;
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}
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randomPos = rand() % (len);
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counter++;
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} while (array[randomPos] != 0);
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counter = 0;
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do
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{
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if (counter == len * 2)
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{
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return NULL;
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}
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randomNr = rand() % (2 * len + 1);
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counter++;
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} while (!checkArray(array, len, randomNr));
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array[randomPos] = randomNr;
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array[i] = rand() % (2 * len) + 1;
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} while (!checkArray(array, i, array[i]));
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}
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randomPos = rand() % len;
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randomNr = array[randomPos];
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filler = randomPos;
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while(filler == randomPos)
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{
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filler = rand() % len;
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}
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array[filler] = randomNr;
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return array;
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}
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2
stack.c
2
stack.c
@ -13,7 +13,7 @@ StackNode *push(StackNode *stack, void *data)
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StackNode *tempNode, *newNode;
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newNode = malloc(sizeof(StackNode));
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newNode->value = *(int *)data;
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newNode->value = data;
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newNode->next = NULL;
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if (stack == NULL)
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2
stack.h
2
stack.h
@ -9,7 +9,7 @@ The latest element is taken from the stack. */
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//TODO: passenden Datentyp als struct anlegen
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typedef struct Node {
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int value;
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void *value;
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struct Node* next;
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} StackNode;
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@ -25,7 +25,7 @@ void test_push(void)
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TEST_ASSERT_EQUAL_INT(2, testNode->next->value);
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}
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StackNode* setup(int value, StackNode* next) {
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StackNode* setup(void *value, StackNode* next) {
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StackNode* node = malloc(sizeof(StackNode)); // allocate memory on heap
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if (node == NULL) {
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perror("malloc failed");
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