forked from freudenreichan/info2Praktikum-DobleSpiel
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+62
-4
@@ -1,4 +1,62 @@
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doble_initial.exe
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highscores.txt
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runStackTest.exe
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stack.o
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# ---> C
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# Prerequisites
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*.d
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.map
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*.exp
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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Startcode/doble_initial
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Startcode/doble
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Startcode/unitTests
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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# Kernel Module Compile Results
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*.mod*
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*.cmd
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.tmp_versions/
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modules.order
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Module.symvers
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Mkfile.old
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dkms.conf
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# IDE folders
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.vscode/
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.idea/
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# macOS
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.DS_Store
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@@ -29,14 +29,14 @@ program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(program_obj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests: stack.o test_stack.c $(unityfolder)/unity.c
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$(CC) $(FLAGS) -I$(unityfolder) -o runStackTest test_stack.c stack.o $(unityfolder)/unity.c
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unitTests:
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echo "needs to be implemented"
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# --------------------------
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# Clean
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@@ -0,0 +1,33 @@
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#include <stdlib.h>
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#include "stack.h"
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//TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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}
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@@ -8,10 +8,6 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct Node {
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int value;
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struct Node* next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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@@ -1,91 +0,0 @@
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#include <stdlib.h>
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#include "stack.h"
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// TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *tempNode, *newNode;
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newNode = malloc(sizeof(StackNode));
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newNode->value = *(int *)data;
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newNode->next = NULL;
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if (stack == NULL)
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{
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stack = newNode;
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return stack;
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}
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tempNode = stack;
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while (tempNode->next != NULL)
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{
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tempNode = tempNode->next;
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}
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tempNode->next = newNode;
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return stack;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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StackNode *tempNode;
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if (stack == NULL)
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{
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return stack;
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}
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tempNode = stack;
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while (tempNode->next->next != NULL)
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{
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tempNode = tempNode->next;
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}
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free(tempNode->next);
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tempNode->next = NULL;
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return stack;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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StackNode *tempNode;
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if (stack == NULL)
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{
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return NULL;
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}
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tempNode = stack;
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while (tempNode->next != NULL)
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{
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tempNode = tempNode->next;
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}
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return &tempNode->value;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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StackNode *tempNode;
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if (stack == NULL)
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{
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return;
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}
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tempNode = stack;
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while (tempNode != NULL)
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{
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tempNode = pop(tempNode);
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}
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}
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@@ -1,67 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "stack.h"
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#include "unity.h"
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void test_push(void)
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{
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StackNode *testNode;
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int data = 1;
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// Test für leeren Stack
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testNode = push(NULL, &data);
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TEST_ASSERT_NOT_NULL(&testNode);
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TEST_ASSERT_NULL(testNode->next);
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TEST_ASSERT_EQUAL_INT(1, testNode->value);
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data = 2;
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// Test für nicht leeren Stack
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testNode = push(testNode, &data);
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TEST_ASSERT_NOT_NULL(&testNode);
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TEST_ASSERT_NOT_NULL(testNode->next);
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TEST_ASSERT_NULL(testNode->next->next);
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TEST_ASSERT_EQUAL_INT(1, testNode->value);
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TEST_ASSERT_EQUAL_INT(2, testNode->next->value);
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}
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void test_pop(void)
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{
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TEST_ASSERT_NULL(pop(NULL));
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}
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void test_top(void)
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{
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TEST_ASSERT_NULL(top(NULL));
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}
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void test_clear(void)
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{
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// TEST_ASSERT_NULL(clearStack(NULL));
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}
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void setUp(void) {
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// Falls notwendig, kann hier Vorbereitungsarbeit gemacht werden
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}
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void tearDown(void) {
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// Hier kann Bereinigungsarbeit nach jedem Test durchgeführt werden
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}
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int main()
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{
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UNITY_BEGIN();
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printf("============================\nStack tests\n============================\n");
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RUN_TEST(test_push);
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RUN_TEST(test_pop);
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RUN_TEST(test_top);
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RUN_TEST(test_clear);
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return UNITY_END();
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}
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-10
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#ifndef UNITTTESTS_H
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#define UNITTTESTS_H
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#include <stdio.h>
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typedef int (*UnitTestType)(void);
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#define RUN_UNIT_TEST(fct) printf("%80s: %d\n", #fct, fct())
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#endif
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