generated from freudenreichan/info2Praktikum-DobleSpiel
Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7a0585d892 | |||
| 600c414daa | |||
| 75a227eae0 | |||
| 8a29c029ff |
6
.vscode/settings.json
vendored
Normal file
6
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,6 @@
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{
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"files.associations": {
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"stdio.h": "c",
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"unity.h": "c"
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}
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}
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13
bintree.h
13
bintree.h
@ -17,11 +17,20 @@ typedef struct node
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate);
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// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
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// Use your implementation of a stack to organize the iterator. Push the root node and all left nodes first. On returning the next element,
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// push the top node and push all its left nodes.
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// push the right top node and push all its left nodes.
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// Hilfsfunktion pushAllLeft (node) auf rechten nachfolger
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// wenn neuer Baum dann pushallleft auf wurzel
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// immer aufräumen!!!
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// kein vorsortiertes array, sonst entarteter Baum
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void *nextTreeData(TreeNode *root);
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// Releases all memory resources (including data copies).
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// sortierte Ausgabe
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// aufrufen wie mit strtok
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// welcher Baum durchlaufen
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// immer null aufrufen bis fertig durchlaufen weil null zurückgegeben wird
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void clearTree(TreeNode *root);
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// Returns the number of entries in the tree given by root.
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unsigned int treeSize(const TreeNode *root);
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//rekursiv die Anzahl der gesetzten Knoten ermitteln
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#endif
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5
makefile
5
makefile
@ -35,8 +35,11 @@ $(program_obj_filesobj_files): %.o: %.c
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# --------------------------
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# Unit Tests
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# --------------------------
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test_numbers:
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$(CC) -o test_numbers test_numbers.c numbers.c $(unityfolder)/unity.c $(FLAGS)
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test_stack:
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$(CC) -o test_stack test_stack.c stack.c $(unityfolder)/unity.c $(FLAGS)
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# --------------------------
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# Clean
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64
numbers.c
64
numbers.c
@ -5,7 +5,9 @@
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#include "numbers.h"
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#include "bintree.h"
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unsigned int RANDOM_SEED = 0;
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unsigned int seed = 0;
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unsigned int *numbers;
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// TODO: getDuplicate und createNumbers implementieren
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/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
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@ -17,13 +19,13 @@ unsigned int RANDOM_SEED = 0;
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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unsigned int setSeed(unsigned int seed)
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unsigned int setSeed(unsigned int seed_test)
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{
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RANDOM_SEED = seed;
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return RANDOM_SEED;
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seed = seed_test;
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return seed;
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}
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void createchecknumber(unsigned int len, unsigned int numbers[])
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void create_unique_random_numbers(unsigned int len, unsigned int numbers[])
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{
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for (unsigned int i = 0; i < len; i++)
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{
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@ -56,22 +58,26 @@ void createchecknumber(unsigned int len, unsigned int numbers[])
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unsigned int *createNumbers(unsigned int len)
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{
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if (RANDOM_SEED == 0)
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if (len <= 2)
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{
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return numbers;
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}
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if (seed == 0)
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{
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srand(time(NULL));
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}
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else
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{
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srand(RANDOM_SEED);
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srand(seed);
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}
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unsigned int *numbers = malloc(sizeof(unsigned int) * len);
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if (numbers == NULL)
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numbers = malloc(sizeof(unsigned int) * len);
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if (numbers != NULL)
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{
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return 0;
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}
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createchecknumber(len, numbers);
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create_unique_random_numbers(len, numbers);
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unsigned int i = 0;
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unsigned int j = 0;
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@ -84,15 +90,16 @@ unsigned int *createNumbers(unsigned int len)
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i = rand() % len;
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j = rand() % len;
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} while (i == j);
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} while (i == j || i == j + 1 || i == j - 1);
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numbers[i] = numbers[j];
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}
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return numbers;
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}
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void sortnumbers(unsigned int numbers[], unsigned int len)
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/*
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void sortnumbers(unsigned int numbers[], unsigned int len) //-> qsort
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{
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for (unsigned int j = 0; j < len - 1; j++)
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{
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@ -108,11 +115,26 @@ void sortnumbers(unsigned int numbers[], unsigned int len)
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}
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}
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}
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*/
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int compare(const void *arg1, const void *arg2)
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{
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unsigned int a = *(const unsigned int *)arg1;
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unsigned int b = *(const unsigned int *)arg2;
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return ((a > b) - (a < b));
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}
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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if (len <= 2)
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{
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return 0;
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}
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unsigned int *copynumbers = malloc(sizeof(unsigned int) * len);
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if (copynumbers == NULL)
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{
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return 0;
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@ -123,19 +145,21 @@ unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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copynumbers[i] = numbers[i];
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}
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sortnumbers(copynumbers, len);
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qsort(copynumbers, len, sizeof(unsigned int), compare);
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// sortnumbers(copynumbers, len);
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for (unsigned i = 0; i < len - 1; i++)
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{
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if (copynumbers[i] == copynumbers[i+1])
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if (copynumbers[i] == copynumbers[i + 1])
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{
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unsigned int a = copynumbers[i];
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free (copynumbers);
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free(copynumbers);
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return a;
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}
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}
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free (copynumbers);
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free(copynumbers);
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return 0;
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}
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@ -1,12 +1,12 @@
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#ifndef NUMBERS_H
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#define NUMBERS_H
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extern unsigned int RANDOM_SEED;
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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int compare(const void *arg1, const void *arg2);
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unsigned int setSeed(unsigned int seed);
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unsigned int *createNumbers(unsigned int len);
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48
stack.c
48
stack.c
@ -1,53 +1,65 @@
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#include <stdlib.h>
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#include "stack.h"
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//TODO: grundlegende Stackfunktionen implementieren:
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// TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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static StackNode *createEmptyElement()
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static StackNode *createNewElement()
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{
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return malloc(sizeof(StackNode));
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}
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *newElement = createEmptyElement();
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newElement->data = data;
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newElement->next = NULL;
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if (stack == NULL)
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StackNode *node = createNewElement();
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if (node != NULL)
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{
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stack = newElement;
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node->data = data;
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node->next = stack;
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return node;
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}
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else
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{
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StackNode *currentElement = stack;
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while(currentElement->next != NULL)
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{
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currentElement = currentElement->next;
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}
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currentElement->next = newElement;
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return stack;
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}
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if (stack != NULL)
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{
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StackNode *currentElement = stack;
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stack = stack->next;
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free(currentElement);
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}
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return stack;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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if (stack != NULL)
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{
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return stack->data;
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}
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return NULL;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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StackNode *nextElement = stack;
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while (stack != NULL)
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{
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nextElement = stack->next;
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free(stack);
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stack = nextElement;
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}
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}
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6
stack.h
6
stack.h
@ -8,11 +8,11 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct node
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typedef struct stackNode
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{
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void *data;
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struct node* next;
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}StackNode;
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struct stackNode *next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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@ -1,84 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "unity/unity.h"
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#include "numbers.h"
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static unsigned int count_number_occurrence(const unsigned int *arr, unsigned int len, unsigned int value)
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{
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unsigned int count = 0;
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for (unsigned int i = 0; i < len; i++)
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{
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if (arr[i] == value)
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count++;
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}
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return count;
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}
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void test_length_and_duplicate()
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{
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setSeed(1);
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unsigned int len = 10;
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unsigned int *test_numbers = createNumbers(len);
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TEST_ASSERT_NOT_NULL(test_numbers);
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//Bereich checken:
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for (unsigned int i = 0; i < len; i++)
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{
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TEST_ASSERT_TRUE(test_numbers[i] >= 1);
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TEST_ASSERT_TRUE(test_numbers[i] <= len * 2);
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}
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//Prüfen, ob genau 1 Wert doppelt vorkommt:
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unsigned int duplicate = getDuplicate(test_numbers, len);
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TEST_ASSERT_NOT_EQUAL(0, duplicate);
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unsigned int occurrences = count_number_occurrence(test_numbers, len, duplicate);
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TEST_ASSERT_EQUAL_UINT(2, occurrences);
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//Prüfen, ob alle anderen Werte nur einmal vorkommen:
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for (unsigned int i = 1; i <= len * 2; i++)
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{
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if (i == duplicate)
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continue;
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unsigned int c = count_number_occurrence(test_numbers, len, i);
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TEST_ASSERT_TRUE(c <= 1); //Keine Zahl darf doppelt vorkommen.
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}
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free(test_numbers);
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}
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void test_duplicate_value()
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{
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unsigned int test_numbers[6] = {1, 2, 3, 4, 5, 5};
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unsigned int duplicate = 0;
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duplicate = getDuplicate(test_numbers, 6);
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TEST_ASSERT_EQUAL(5, duplicate);
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}
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void test_duplicate_value_if_false()
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{
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unsigned int test_numbers[6] = {1, 2, 3, 4, 5, 6};
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unsigned int duplicate = 0;
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duplicate = getDuplicate(test_numbers, 6);
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TEST_ASSERT_EQUAL(0, duplicate);
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}
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void setUp(void) {}
|
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|
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void tearDown(void) {}
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int main(void)
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{
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UNITY_BEGIN();
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|
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RUN_TEST(test_length_and_duplicate);
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RUN_TEST(test_duplicate_value);
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RUN_TEST(test_duplicate_value_if_false);
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return UNITY_END();
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}
|
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0
test_bintree.c
Normal file
0
test_bintree.c
Normal file
56
test_numbers.c
Normal file
56
test_numbers.c
Normal file
@ -0,0 +1,56 @@
|
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#include <stdio.h>
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#include <stdlib.h>
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#include "unity/unity.h"
|
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#include "numbers.h"
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|
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void test_createNumbers_create_one_double_number()
|
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{
|
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setSeed(1);
|
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unsigned int len = 20;
|
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unsigned int *numbers = createNumbers(len);
|
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|
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qsort(numbers, len, sizeof(unsigned int), compare);
|
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|
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unsigned int count = 0;
|
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for (unsigned int i = 1; i < len; i++)
|
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{
|
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if (numbers[i] == numbers[i - 1])
|
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{
|
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count++;
|
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}
|
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}
|
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TEST_ASSERT_EQUAL_UINT(1, count);
|
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}
|
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|
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void test_getduplicate_returns_corecct_duplicate()
|
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{
|
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unsigned int test_numbers[6] = {1, 2, 3, 4, 5, 5};
|
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unsigned int duplicate = 0;
|
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|
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duplicate = getDuplicate(test_numbers, 6);
|
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|
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TEST_ASSERT_EQUAL(5, duplicate);
|
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}
|
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|
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void test_getduplicate_know_if_no_duplicate()
|
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{
|
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unsigned int test_numbers[6] = {1, 2, 3, 4, 5, 6};
|
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unsigned int duplicate = 0;
|
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|
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duplicate = getDuplicate(test_numbers, 6);
|
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|
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TEST_ASSERT_EQUAL(0, duplicate);
|
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}
|
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|
||||
void setUp(void) {}
|
||||
void tearDown(void) {}
|
||||
|
||||
int main(void)
|
||||
{
|
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UNITY_BEGIN();
|
||||
|
||||
RUN_TEST(test_createNumbers_create_one_double_number);
|
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RUN_TEST(test_getduplicate_returns_corecct_duplicate);
|
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RUN_TEST(test_getduplicate_know_if_no_duplicate);
|
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return UNITY_END();
|
||||
}
|
||||
30
test_stack.c
30
test_stack.c
@ -1,20 +1,38 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "unity/unity.h"
|
||||
#include "stack.h"
|
||||
|
||||
void testPushAddsElementCorrectly(void)
|
||||
void test_stackOrderIsCorrect()
|
||||
{
|
||||
int a = 10;
|
||||
StackNode *node = push(NULL, &a);
|
||||
int expectedValues[] = {1, 2, 3, 4};
|
||||
const unsigned int exprectedLen = sizeof(expectedValues) / sizeof(expectedValues[0]);
|
||||
unsigned int observedLen = 0;
|
||||
StackNode *stack = NULL;
|
||||
|
||||
TEST_ASSERT_NOT_NULL(node);
|
||||
TEST_ASSERT_EQUAL_INT(a, *((int*)node->data)); //void Zeiger in integer-Zeiger umwandeln
|
||||
for(int i = 0; i < exprectedLen; i++)
|
||||
{
|
||||
stack = push(stack, &expectedValues[i]);
|
||||
}
|
||||
|
||||
for(int i = exprectedLen-1; i >= 0 && stack != NULL; i--)
|
||||
{
|
||||
TEST_ASSERT_EQUAL(expectedValues[i], *(int *)top(stack));
|
||||
observedLen++;
|
||||
stack = pop(stack);
|
||||
}
|
||||
TEST_ASSERT_EQUAL_UINT32(exprectedLen, observedLen);
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
void setUp(void) {}
|
||||
void tearDown(void) {}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(testPushAddsElementCorrectly);
|
||||
RUN_TEST(test_stackOrderIsCorrect);
|
||||
return UNITY_END();
|
||||
}
|
||||
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