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- import pygame
- # init Spieldaten
-
- speed = 0
-
-
- def init():
- global width, height, size, zaehler
- global speed_x, speed_y, image_g_o
- zaehler = 0
- speed_x = -1
- speed_y = -1
- global black, red
- global image, image_rect
- width = 1080
- height = 720
- size = (width, height)
- black = (0, 0, 0)
- red = (255, 0, 0)
- image = pygame.image.load("ohm.png")
- image_g_o = pygame.image.load("color-me-happy-game-over.jpg")
- image_rect = image.get_rect()
- image_rect.x = 500
- image_rect.y = 350
-
- def initRectangle():
- global rect, width_player, height_player, x, y
- x = 0
- y = 650
- width_player = 300
- height_player = 40
- rect = pygame.Rect(x, y, width_player, height_player)
-
- def input():
- global speed
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- return False
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT:
- speed = -1
- if event.key == pygame.K_RIGHT:
- speed = 1
- if event.type == pygame.KEYUP:
- if event.key == pygame.K_LEFT:
- speed = 0
- if event.key == pygame.K_RIGHT:
- speed = 0
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- return False
- return True
-
- def reflect_x():
- global speed_x
- speed_x *= -1
-
-
- def reflect_y():
- global speed_y
- speed_y *= -1
-
- def game_over():
- global image_g_o
- screen.blit(image_g_o, (0, 0))
-
- def update():
- global x, y, width_player, height_player, speed, width, zaehler, height
-
- if (speed == -1 and rect.x <= 0) or (speed == 1 and rect.x >= (width - width_player)):
- pass
- else :
- rect.x = rect.x + speed
-
- if (zaehler%2 == 0) and (image_rect.x <= 0 or image_rect.x >= width) :
- reflect_x()
- elif (zaehler%2 == 0) and image_rect.y <= 0 :
- reflect_y()
- if (zaehler%2 == 0) and (image_rect.y == (y - height_player) and image_rect.x >= rect.x and image_rect.x <= (rect.x + width_player)) :
- reflect_y()
-
- zaehler = zaehler + 1
-
- if (zaehler%2 == 0):
- image_rect.x += speed_x
- image_rect.y += speed_y
- else:
- pass
- if image_rect.y == height and (zaehler%2 == 0):
- game_over()
-
- def draw():
- screen.fill(black)
- screen.blit(image, image_rect)
- pygame.draw.rect(screen, red, rect)
- pygame.display.flip()
-
-
- pygame.init()
- init()
- initRectangle()
- screen = pygame.display.set_mode(size)
-
- running = True
-
-
- while running:
- running = input()
- update()
- draw()
-
-
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