This commit is contained in:
Janko Hartwig 2018-11-23 10:29:14 +01:00
parent 058fd275e4
commit 1cd8089d8d

37
pong.py
View File

@ -60,9 +60,24 @@ def reflect_y():
global speed_y
speed_y *= -1
def game_over():
def show_game_over():
global image_g_o
screen.blit(image_g_o, (0, 0))
pygame.display.flip()
waiting = True
while waiting:
for event in pygame.event.get():
if (event.type == pygame.QUIT or event.key == pygame.K_ESCAPE):
print('quit')
waiting = False
pygame.quit()
#self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
print('space')
waiting = False
init_game()
def update():
global x, y, width_player, height_player, speed, width, zaehler, height
@ -86,8 +101,8 @@ def update():
image_rect.y += speed_y
else:
pass
if image_rect.y == height and (zaehler%2 == 0):
game_over()
if image_rect.y >= height and (zaehler%2 == 0):
show_game_over()
def draw():
screen.fill(black)
@ -95,16 +110,20 @@ def draw():
pygame.draw.rect(screen, red, rect)
pygame.display.flip()
def init_game():
global screen
pygame.init()
init()
initRectangle()
screen = pygame.display.set_mode(size)
pygame.init()
init()
initRectangle()
screen = pygame.display.set_mode(size)
init_game()
running = True
game_over = False
while running:
if game_over:
show_game_over()
running = input()
update()
draw()