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pong ready

pong
Janko Hartwig 5 years ago
parent
commit
b2eb62c102
1 changed files with 14 additions and 7 deletions
  1. 14
    7
      pong.py

+ 14
- 7
pong.py View File

@@ -1,6 +1,8 @@
import pygame
# init Spieldaten

pygame.init()
myfont = pygame.font.SysFont('Comic Sans MS', 40)
global running
speed = 0


@@ -61,23 +63,29 @@ def reflect_y():
speed_y *= -1

def show_game_over():
global image_g_o
screen.blit(image_g_o, (0, 0))
global image_g_o, screen, running
screen.blit(image_g_o, (300, 100))
textsurface = myfont.render('PONG', True, (0, 50, 200))
screen.blit(textsurface, (500,80))
textsurface = myfont.render('Press Space to restart - Escape to exit', True, (0, 50, 200))
screen.blit(textsurface, (200, 500))
pygame.display.flip()
waiting = True
while waiting:
for event in pygame.event.get():
if (event.type == pygame.QUIT or event.key == pygame.K_ESCAPE):
if (event.type == pygame.QUIT):
print('quit')
waiting = False
pygame.quit()
#self.running = False
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
print('space')
waiting = False
init_game()

if event.key == pygame.K_ESCAPE:
running = False
pygame.quit()

def update():
global x, y, width_player, height_player, speed, width, zaehler, height
@@ -112,7 +120,6 @@ def draw():

def init_game():
global screen
pygame.init()
init()
initRectangle()
screen = pygame.display.set_mode(size)

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