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Physics2DSettings.asset 1.3KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!19 &1
  4. Physics2DSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 3
  7. m_Gravity: {x: 0, y: -9.81}
  8. m_DefaultMaterial: {fileID: 0}
  9. m_VelocityIterations: 8
  10. m_PositionIterations: 3
  11. m_VelocityThreshold: 1
  12. m_MaxLinearCorrection: 0.2
  13. m_MaxAngularCorrection: 8
  14. m_MaxTranslationSpeed: 100
  15. m_MaxRotationSpeed: 360
  16. m_BaumgarteScale: 0.2
  17. m_BaumgarteTimeOfImpactScale: 0.75
  18. m_TimeToSleep: 0.5
  19. m_LinearSleepTolerance: 0.01
  20. m_AngularSleepTolerance: 2
  21. m_DefaultContactOffset: 0.01
  22. m_AutoSimulation: 1
  23. m_QueriesHitTriggers: 1
  24. m_QueriesStartInColliders: 1
  25. m_ChangeStopsCallbacks: 0
  26. m_CallbacksOnDisable: 1
  27. m_AlwaysShowColliders: 0
  28. m_ShowColliderSleep: 1
  29. m_ShowColliderContacts: 0
  30. m_ShowColliderAABB: 0
  31. m_ContactArrowScale: 0.2
  32. m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
  33. m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
  34. m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
  35. m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
  36. m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff