Add commetns and refactoring
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@@ -1,180 +1,192 @@
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using System.Collections;
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using System.Collections.Generic;
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///-----------------------------------------------------------------
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/// Namespace: <Cozmo>
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/// Class: <ImageProcessor>
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/// Description: <Converts a rendertexture to a opencv mat in order to use the canny algorithm.
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/// After processing the mat will be converted to a render texture back again.>
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/// Author: <Tobias Hassel> Date: <29.07.2019>
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/// Notes: <>
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///-----------------------------------------------------------------
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///
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using UnityEngine;
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using OpenCvSharp;
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using System.Threading.Tasks;
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public class ImageProcessor : MonoBehaviour
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namespace Cozmo
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{
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[Header("RenderTexture")]
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[Tooltip("RenderTexture that will be passed to the LearningBrain.")]
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public RenderTexture renderTextureCropped;
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[Header("Debug Helper")]
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[Tooltip("Reference to the MeshRenderer that will show the processed Image from Cozmo")]
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public MeshRenderer processedImageRenderer;
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[Tooltip("Reference to the MeshRenderer that will show the processed and cropped Image from Cozmo")]
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public MeshRenderer processedImageRendererCropped;
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/// <summary>
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/// Center of Gravity in the cropped canny image
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/// </summary>
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public Point CenterOfGravity { get; private set; }
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// OpenCVSharp parameters
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private Mat cozmoImageMat;
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private Mat cannyImage;
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private Texture2D finalProcessedCozmoTexture;
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private Vec3b[] cozmoImageData;
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private byte[] cannyImageData;
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private int imWidth = 320; // Width of the camera image from the virtual cozmo
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private int imHeight = 240; // Height of the camera image from the virtual cozmo
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private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo
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private Camera textureCamera; // Virtual Cozmo camera
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private Texture2D originalCozmoTexture;
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private void Start()
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public class ImageProcessor : MonoBehaviour
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{
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// Get reference to the cozmo camera
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textureCamera = GetComponent<Camera>();
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[Header("RenderTexture")]
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[Tooltip("RenderTexture that will be passed to the LearningBrain.")]
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public RenderTexture renderTextureCropped;
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// Set image widths and heights based on the given RenderTextures
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imWidth = textureCamera.targetTexture.width;
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imHeight = textureCamera.targetTexture.height;
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[Header("Debug Helper")]
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[Tooltip("Reference to the MeshRenderer that will show the processed Image from Cozmo")]
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public MeshRenderer processedImageRenderer;
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[Tooltip("Reference to the MeshRenderer that will show the processed and cropped Image from Cozmo")]
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public MeshRenderer processedImageRendererCropped;
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// assign the processed targetTexture to the renderer to display the image
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processedImageRenderer.material.mainTexture = textureCamera.targetTexture;
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processedImageRendererCropped.material.mainTexture = renderTextureCropped;
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/// <summary>
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/// Center of Gravity in the cropped canny image
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/// </summary>
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public Point CenterOfGravity { get; private set; }
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// initialize video / image with given size
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cozmoImageMat = new Mat(imHeight, imWidth, MatType.CV_8UC3);
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cozmoImageData = new Vec3b[imHeight * imWidth];
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cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1);
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cannyImageData = new byte[croppedImHeight * imWidth];
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originalCozmoTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
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finalProcessedCozmoTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true);
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}
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///// <summary>
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///// Gets called when a new image arrives from the camera this script lies on
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///// </summary>
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///// <param name="source"></param>
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///// <param name="destination"></param>
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public void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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RenderTextureToTexture2D(source);
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TextureToMat(originalCozmoTexture);
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ProcessImage(cozmoImageMat);
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cannyImage = CropImage(cannyImage);
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FindCenterOfGravity(cannyImage);
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MatToTexture(cannyImage);
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Graphics.Blit(finalProcessedCozmoTexture, destination);
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Graphics.Blit(finalProcessedCozmoTexture, renderTextureCropped);
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}
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// Crop image to just see the middle of the original image
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private Mat CropImage(Mat image)
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{
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//cut a fourth out of the top and bottom of the image
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OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2);
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Mat croppedImage = new Mat(image, rectCroped);
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return croppedImage;
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}
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// OpenCVSharp parameters
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private Mat cozmoImageMat;
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private Mat cannyImage;
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private Texture2D finalProcessedCozmoTexture;
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private Vec3b[] cozmoImageData;
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private byte[] cannyImageData;
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private void RenderTextureToTexture2D(RenderTexture rTex)
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{
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RenderTexture.active = rTex;
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originalCozmoTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0);
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originalCozmoTexture.Apply();
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}
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private int imWidth = 320; // Width of the camera image from the virtual cozmo
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private int imHeight = 240; // Height of the camera image from the virtual cozmo
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private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo
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private Camera textureCamera; // Virtual Cozmo camera
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// Convert Unity Texture2D object to OpenCVSharp Mat object
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private void TextureToMat(Texture2D source)
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{
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// Color32 array : r, g, b, a
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Color32[] c = source.GetPixels32();
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private Texture2D originalCozmoTexture;
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// Parallel for loop
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// convert Color32 object to Vec3b object
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// Vec3b is the representation of pixel for Mat
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Parallel.For(0, imHeight, i =>
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private void Start()
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{
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for (var j = 0; j < imWidth; j++)
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{
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var col = c[j + i * imWidth];
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var vec3 = new Vec3b
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{
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Item0 = col.b,
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Item1 = col.g,
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Item2 = col.r
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};
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// set pixel to an array
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cozmoImageData[j + i * imWidth] = vec3;
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}
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});
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// Get reference to the cozmo camera
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textureCamera = GetComponent<Camera>();
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// assign the Vec3b array to Mat
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cozmoImageMat.SetArray(0, 0, cozmoImageData);
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}
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// Set image widths and heights based on the given RenderTextures
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imWidth = textureCamera.targetTexture.width;
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imHeight = textureCamera.targetTexture.height;
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// assign the processed targetTexture to the renderer to display the image
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processedImageRenderer.material.mainTexture = textureCamera.targetTexture;
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processedImageRendererCropped.material.mainTexture = renderTextureCropped;
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// Simple example of canny edge detect
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private void ProcessImage(Mat _image)
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{
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Cv2.Canny(_image, cannyImage, 100, 100);
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}
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// initialize video / image with given size
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cozmoImageMat = new Mat(imHeight, imWidth, MatType.CV_8UC3);
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cozmoImageData = new Vec3b[imHeight * imWidth];
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cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1);
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cannyImageData = new byte[croppedImHeight * imWidth];
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originalCozmoTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
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finalProcessedCozmoTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true);
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}
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// Convert OpenCVSharp Mat object to Unity Texture2D object
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private void MatToTexture(Mat mat)
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{
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// cannyImageData is byte array, because canny image is grayscale
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mat.GetArray(0, 0, cannyImageData);
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// create Color32 array that can be assigned to Texture2D directly
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Color32[] c = new Color32[croppedImHeight * imWidth];
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// parallel for loop
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Parallel.For(0, croppedImHeight, i =>
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///// <summary>
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///// Gets called when a new image arrives from the camera this script lies on
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///// </summary>
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///// <param name="source"></param>
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///// <param name="destination"></param>
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public void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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for (var j = 0; j < imWidth; j++)
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RenderTextureToTexture2D(source);
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TextureToMat(originalCozmoTexture);
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ProcessImage(cozmoImageMat);
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cannyImage = CropImage(cannyImage);
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FindCenterOfGravity(cannyImage);
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MatToTexture(cannyImage);
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Graphics.Blit(finalProcessedCozmoTexture, destination);
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Graphics.Blit(finalProcessedCozmoTexture, renderTextureCropped);
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}
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// Crop image to just see the middle of the original image
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private Mat CropImage(Mat image)
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{
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//cut a fourth out of the top and bottom of the image
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OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2);
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Mat croppedImage = new Mat(image, rectCroped);
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return croppedImage;
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}
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// Convert the rendertexture to a texture2d
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private void RenderTextureToTexture2D(RenderTexture rTex)
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{
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RenderTexture.active = rTex;
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originalCozmoTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0);
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originalCozmoTexture.Apply();
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}
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// Convert Unity Texture2D object to OpenCVSharp Mat object
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private void TextureToMat(Texture2D source)
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{
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// Color32 array : r, g, b, a
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Color32[] c = source.GetPixels32();
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// Parallel for loop
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// convert Color32 object to Vec3b object
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// Vec3b is the representation of pixel for Mat
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Parallel.For(0, imHeight, i =>
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{
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byte vec = cannyImageData[j + i * imWidth];
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var color32 = new Color32
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for (var j = 0; j < imWidth; j++)
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{
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r = vec,
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g = vec,
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b = vec,
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a = 0
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};
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c[j + i * imWidth] = color32;
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}
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});
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var col = c[j + i * imWidth];
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var vec3 = new Vec3b
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{
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Item0 = col.b,
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Item1 = col.g,
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Item2 = col.r
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};
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// set pixel to an array
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cozmoImageData[j + i * imWidth] = vec3;
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}
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});
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// assign the Vec3b array to Mat
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cozmoImageMat.SetArray(0, 0, cozmoImageData);
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}
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finalProcessedCozmoTexture.SetPixels32(c);
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// update texture
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finalProcessedCozmoTexture.Apply();
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}
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// Simple example of canny edge detect
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private void ProcessImage(Mat _image)
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{
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Cv2.Canny(_image, cannyImage, 100, 100);
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}
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// Find the Center of Gravity in the image
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private void FindCenterOfGravity(Mat processedImage)
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{
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// find moments of the image
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Moments m = new Moments(processedImage, true);
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CenterOfGravity = new Point(m.M10 / m.M00, m.M01 / m.M00);
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// Convert OpenCVSharp Mat object to Unity Texture2D object
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private void MatToTexture(Mat mat)
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{
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// cannyImageData is byte array, because canny image is grayscale
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mat.GetArray(0, 0, cannyImageData);
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// create Color32 array that can be assigned to Texture2D directly
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Color32[] c = new Color32[croppedImHeight * imWidth];
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// parallel for loop
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Parallel.For(0, croppedImHeight, i =>
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{
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for (var j = 0; j < imWidth; j++)
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{
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byte vec = cannyImageData[j + i * imWidth];
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var color32 = new Color32
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{
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r = vec,
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g = vec,
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b = vec,
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a = 0
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};
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c[j + i * imWidth] = color32;
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}
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});
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finalProcessedCozmoTexture.SetPixels32(c);
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// update texture
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finalProcessedCozmoTexture.Apply();
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}
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// Find the Center of Gravity in the image
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private void FindCenterOfGravity(Mat processedImage)
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{
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// find moments of the image
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Moments m = new Moments(processedImage, true);
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CenterOfGravity = new Point(m.M10 / m.M00, m.M01 / m.M00);
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#if UNITY_EDITOR
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// show the image with a point mark at the centroid
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Cv2.Circle(processedImage, CenterOfGravity, 5, new Scalar(128, 0, 0), -1);
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Cv2.Flip(processedImage, processedImage, FlipMode.X);
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Cv2.ImShow("Image with center", processedImage);
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// show the image with a point mark at the centroid
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Cv2.Circle(processedImage, CenterOfGravity, 5, new Scalar(128, 0, 0), -1);
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Cv2.Flip(processedImage, processedImage, FlipMode.X);
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Cv2.ImShow("Image with center", processedImage);
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#endif
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}
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}
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}
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}
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