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using UnityEngine; | |||
using System.Collections; | |||
public class CurvedLinePoint : MonoBehaviour | |||
{ | |||
[HideInInspector] public bool showGizmo = true; | |||
[HideInInspector] public float gizmoSize = 0.1f; | |||
[HideInInspector] public Color gizmoColor = new Color(1,0,0,0.5f); | |||
void OnDrawGizmos() | |||
{ | |||
if( showGizmo == true ) | |||
{ | |||
Gizmos.color = gizmoColor; | |||
Gizmos.DrawSphere( this.transform.position, gizmoSize ); | |||
} | |||
} | |||
//update parent line when this point moved | |||
void OnDrawGizmosSelected() | |||
{ | |||
CurvedLineRenderer curvedLine = this.transform.parent.GetComponent<CurvedLineRenderer>(); | |||
if( curvedLine != null ) | |||
{ | |||
curvedLine.Update(); | |||
} | |||
} | |||
} |
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licenseType: Free | |||
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using UnityEngine; | |||
using System.Collections; | |||
using System.Collections.Generic; | |||
[RequireComponent( typeof(LineRenderer) )] | |||
public class CurvedLineRenderer : MonoBehaviour | |||
{ | |||
//PUBLIC | |||
public float lineSegmentSize = 0.15f; | |||
public float lineWidth = 0.1f; | |||
[Header("Gizmos")] | |||
public bool showGizmos = true; | |||
public float gizmoSize = 0.1f; | |||
public Color gizmoColor = new Color(1,0,0,0.5f); | |||
//PRIVATE | |||
private CurvedLinePoint[] linePoints = new CurvedLinePoint[0]; | |||
private Vector3[] linePositions = new Vector3[0]; | |||
private Vector3[] linePositionsOld = new Vector3[0]; | |||
// Update is called once per frame | |||
public void Update () | |||
{ | |||
GetPoints(); | |||
SetPointsToLine(); | |||
} | |||
void GetPoints() | |||
{ | |||
//find curved points in children | |||
linePoints = this.GetComponentsInChildren<CurvedLinePoint>(); | |||
//add positions | |||
linePositions = new Vector3[linePoints.Length]; | |||
for( int i = 0; i < linePoints.Length; i++ ) | |||
{ | |||
linePositions[i] = linePoints[i].transform.position; | |||
} | |||
} | |||
void SetPointsToLine() | |||
{ | |||
//create old positions if they dont match | |||
if( linePositionsOld.Length != linePositions.Length ) | |||
{ | |||
linePositionsOld = new Vector3[linePositions.Length]; | |||
} | |||
//check if line points have moved | |||
bool moved = false; | |||
for( int i = 0; i < linePositions.Length; i++ ) | |||
{ | |||
//compare | |||
if( linePositions[i] != linePositionsOld[i] ) | |||
{ | |||
moved = true; | |||
} | |||
} | |||
//update if moved | |||
if( moved == true ) | |||
{ | |||
LineRenderer line = this.GetComponent<LineRenderer>(); | |||
//get smoothed values | |||
Vector3[] smoothedPoints = LineSmoother.SmoothLine( linePositions, lineSegmentSize ); | |||
//set line settings | |||
line.SetVertexCount( smoothedPoints.Length ); | |||
line.SetPositions( smoothedPoints ); | |||
line.SetWidth( lineWidth, lineWidth ); | |||
} | |||
} | |||
void OnDrawGizmosSelected() | |||
{ | |||
Update(); | |||
} | |||
void OnDrawGizmos() | |||
{ | |||
if( linePoints.Length == 0 ) | |||
{ | |||
GetPoints(); | |||
} | |||
//settings for gizmos | |||
foreach( CurvedLinePoint linePoint in linePoints ) | |||
{ | |||
linePoint.showGizmo = showGizmos; | |||
linePoint.gizmoSize = gizmoSize; | |||
linePoint.gizmoColor = gizmoColor; | |||
} | |||
} | |||
} |
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