New Reward function and MovementController
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@@ -22,10 +22,10 @@ public class ImageProcessor : MonoBehaviour
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public Point CenterOfGravity { get; private set; }
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// OpenCVSharp parameters
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private Mat videoSourceImage;
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private Mat cozmoImageMat;
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private Mat cannyImage;
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private Texture2D processedTexture;
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private Vec3b[] videoSourceImageData;
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private Texture2D finalProcessedCozmoTexture;
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private Vec3b[] cozmoImageData;
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private byte[] cannyImageData;
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@@ -34,8 +34,7 @@ public class ImageProcessor : MonoBehaviour
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private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo
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private Camera textureCamera; // Virtual Cozmo camera
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private Texture2D firstTexture;
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private Texture2D originalCozmoTexture;
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private void Start()
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@@ -46,21 +45,19 @@ public class ImageProcessor : MonoBehaviour
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// Set image widths and heights based on the given RenderTextures
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imWidth = textureCamera.targetTexture.width;
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imHeight = textureCamera.targetTexture.height;
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//croppedImHeight = renderTextureCropped.height;
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//assign the processed targetTexture to the renderer to display the image
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// assign the processed targetTexture to the renderer to display the image
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processedImageRenderer.material.mainTexture = textureCamera.targetTexture;
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processedImageRendererCropped.material.mainTexture = renderTextureCropped;
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// initialize video / image with given size
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videoSourceImage = new Mat(imHeight, imWidth, MatType.CV_8UC3);
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videoSourceImageData = new Vec3b[imHeight * imWidth];
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cozmoImageMat = new Mat(imHeight, imWidth, MatType.CV_8UC3);
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cozmoImageData = new Vec3b[imHeight * imWidth];
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cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1);
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cannyImageData = new byte[croppedImHeight * imWidth];
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firstTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
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processedTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true);
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originalCozmoTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
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finalProcessedCozmoTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true);
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}
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///// <summary>
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@@ -68,63 +65,16 @@ public class ImageProcessor : MonoBehaviour
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///// </summary>
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///// <param name="source"></param>
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///// <param name="destination"></param>
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//private void OnRenderImage(RenderTexture source, RenderTexture destination)
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//{
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// Texture2D tex = RenderTextureToTexture2D(source);
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// videoSourceImage = TextureToMat(tex);
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// cannyImage = ProcessImage(videoSourceImage);
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// cannyImage = CropImage(cannyImage);
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// CenterOfGravityTest(cannyImage);
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// processedTexture = MatToTexture(cannyImage);
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// //processedTexture.Resize(80, 30);
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// //processedTexture.Apply();
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// //Graphics.Blit(processedTexture, destination);
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// Graphics.Blit(processedTexture, renderTextureCropped);
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//}
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public void ProcessRenderTexture(RenderTexture source)
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{
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ProcessRenderTexture(source, source);
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}
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public void ProcessRenderTexture(RenderTexture source, RenderTexture target)
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{
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Texture2D tex = RenderTextureToTexture2D(source);
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videoSourceImage = TextureToMat(tex);
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cannyImage = ProcessImage(videoSourceImage);
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cannyImage = CropImage(cannyImage);
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CenterOfGravityTest(cannyImage);
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processedTexture = MatToTexture(cannyImage);
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//processedTexture.Resize(80, 30);
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//processedTexture.Apply();
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//Graphics.Blit(processedTexture, destination);
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Graphics.Blit(processedTexture, target);
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}
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//public void ProcessRenderTexture_NEW(RenderTexture source, RenderTexture target)
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//{
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// RenderTextureToTexture2D_NEW(source);
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// TextureToMat_NEW(firstTexture);
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// ProcessImage_NEW(videoSourceImage);
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// cannyImage = CropImage(cannyImage);
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// CenterOfGravityTest(cannyImage);
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// MatToTexture_NEW(cannyImage);
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// //processedTexture.Resize(80, 30);
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// //processedTexture.Apply();
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// //Graphics.Blit(processedTexture, destination);
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// Graphics.Blit(processedTexture, target);
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//}
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public void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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RenderTextureToTexture2D_NEW(source);
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TextureToMat_NEW(firstTexture);
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ProcessImage_NEW(videoSourceImage);
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RenderTextureToTexture2D(source);
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TextureToMat(originalCozmoTexture);
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ProcessImage(cozmoImageMat);
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cannyImage = CropImage(cannyImage);
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CenterOfGravityTest(cannyImage);
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MatToTexture_NEW(cannyImage);
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Graphics.Blit(processedTexture, destination);
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Graphics.Blit(processedTexture, renderTextureCropped);
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FindCenterOfGravity(cannyImage);
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MatToTexture(cannyImage);
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Graphics.Blit(finalProcessedCozmoTexture, destination);
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Graphics.Blit(finalProcessedCozmoTexture, renderTextureCropped);
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}
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// Crop image to just see the middle of the original image
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@@ -136,33 +86,16 @@ public class ImageProcessor : MonoBehaviour
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return croppedImage;
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}
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//// Crop image to just see the middle of the original image
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//private Mat CropImage_NEW(Mat image)
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//{
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// //cut a fourth out of the top and bottom of the image
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// OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2);
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// Mat croppedImage = new Mat(image, rectCroped);
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// return croppedImage;
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//}
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private Texture2D RenderTextureToTexture2D(RenderTexture rTex)
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{
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Texture2D tex = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
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RenderTexture.active = rTex;
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tex.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0);
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tex.Apply();
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return tex;
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}
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private void RenderTextureToTexture2D_NEW(RenderTexture rTex)
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private void RenderTextureToTexture2D(RenderTexture rTex)
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{
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RenderTexture.active = rTex;
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firstTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0);
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firstTexture.Apply();
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originalCozmoTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0);
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originalCozmoTexture.Apply();
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}
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// Convert Unity Texture2D object to OpenCVSharp Mat object
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private Mat TextureToMat(Texture2D source)
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private void TextureToMat(Texture2D source)
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{
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// Color32 array : r, g, b, a
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Color32[] c = source.GetPixels32();
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@@ -182,94 +115,24 @@ public class ImageProcessor : MonoBehaviour
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Item2 = col.r
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};
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// set pixel to an array
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videoSourceImageData[j + i * imWidth] = vec3;
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cozmoImageData[j + i * imWidth] = vec3;
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}
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});
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// assign the Vec3b array to Mat
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Mat tmpMat = new Mat(imHeight, imWidth, MatType.CV_8UC3);
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tmpMat.SetArray(0, 0, videoSourceImageData);
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return tmpMat;
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cozmoImageMat.SetArray(0, 0, cozmoImageData);
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}
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// Convert Unity Texture2D object to OpenCVSharp Mat object
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private void TextureToMat_NEW(Texture2D source)
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{
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// Color32 array : r, g, b, a
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Color32[] c = source.GetPixels32();
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// Parallel for loop
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// convert Color32 object to Vec3b object
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// Vec3b is the representation of pixel for Mat
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Parallel.For(0, imHeight, i =>
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{
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for (var j = 0; j < imWidth; j++)
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{
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var col = c[j + i * imWidth];
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var vec3 = new Vec3b
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{
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Item0 = col.b,
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Item1 = col.g,
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Item2 = col.r
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};
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// set pixel to an array
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videoSourceImageData[j + i * imWidth] = vec3;
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}
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});
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// assign the Vec3b array to Mat
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videoSourceImage.SetArray(0, 0, videoSourceImageData);
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}
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// Simple example of canny edge detect
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private Mat ProcessImage(Mat _image)
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{
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Mat cannyImg = new Mat();
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Cv2.Canny(_image, cannyImg, 100, 100);
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return cannyImg;
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}
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// Simple example of canny edge detect
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private void ProcessImage_NEW(Mat _image)
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private void ProcessImage(Mat _image)
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{
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Cv2.Canny(_image, cannyImage, 100, 100);
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}
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// Convert OpenCVSharp Mat object to Unity Texture2D object
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private Texture2D MatToTexture(Mat mat)
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{
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// cannyImageData is byte array, because canny image is grayscale
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mat.GetArray(0, 0, cannyImageData);
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// create Color32 array that can be assigned to Texture2D directly
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Color32[] c = new Color32[croppedImHeight * imWidth];
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// parallel for loop
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Parallel.For(0, croppedImHeight, i =>
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{
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for (var j = 0; j < imWidth; j++)
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{
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byte vec = cannyImageData[j + i * imWidth];
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var color32 = new Color32
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{
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r = vec,
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g = vec,
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b = vec,
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a = 0
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};
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c[j + i * imWidth] = color32;
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}
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});
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Texture2D texture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true);
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texture.SetPixels32(c);
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// to update the texture, OpenGL manner
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texture.Apply();
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return texture;
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}
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// Convert OpenCVSharp Mat object to Unity Texture2D object
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private void MatToTexture_NEW(Mat mat)
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private void MatToTexture(Mat mat)
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{
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// cannyImageData is byte array, because canny image is grayscale
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mat.GetArray(0, 0, cannyImageData);
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@@ -294,13 +157,13 @@ public class ImageProcessor : MonoBehaviour
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});
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processedTexture.SetPixels32(c);
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// to update the texture, OpenGL manner
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processedTexture.Apply();
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finalProcessedCozmoTexture.SetPixels32(c);
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// update texture
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finalProcessedCozmoTexture.Apply();
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}
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private void CenterOfGravityTest(Mat processedImage)
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// Find the Center of Gravity in the image
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private void FindCenterOfGravity(Mat processedImage)
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{
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// find moments of the image
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Moments m = new Moments(processedImage, true);
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