New Reward function and MovementController
This commit is contained in:
@@ -19,32 +19,32 @@ public class CozmoAgent : Agent
|
||||
|
||||
[Tooltip("The virtual Cozmo camera")]
|
||||
public Camera renderCamera;
|
||||
//[Tooltip("Final cropped and scaled rendertexture")]
|
||||
//public RenderTexture renderTextureScaled;
|
||||
[Tooltip("Reference to the CozmoMovement script")]
|
||||
public CozmoMovement movement;
|
||||
public CozmoMovementController movementController;
|
||||
public float timeBetweenDecisionsAtInference;
|
||||
|
||||
private Academy academy; // CozmoAcademy
|
||||
private float timeSinceDecision; // time since last decision
|
||||
private ImageProcessor onRenderImageTest; // reference to the ImageProcessor
|
||||
private ImageProcessor imageProcessor; // reference to the ImageProcessor
|
||||
private int nearAreaLimit = 0; // X coordinate limit for the near to the imagecenter area
|
||||
private int farAreaLimit = 0; // X coordinate limit for the far away to the imagecenter area
|
||||
|
||||
// for testing
|
||||
//private float[] floats = { 1.0f, 2.0f, 3.0f };
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
academy = FindObjectOfType(typeof(CozmoAcademy)) as CozmoAcademy;
|
||||
onRenderImageTest = renderCamera.GetComponent<ImageProcessor>();
|
||||
imageProcessor = renderCamera.GetComponent<ImageProcessor>();
|
||||
nearAreaLimit = (int)(renderCamera.targetTexture.width / 2 * NEAR_AREA_PERCENTAGE_OFFSET);
|
||||
farAreaLimit = (int)(renderCamera.targetTexture.width / 2 * FAR_AREA_PERCENTAGE_OFFSET);
|
||||
}
|
||||
|
||||
|
||||
public void FixedUpdate()
|
||||
{
|
||||
WaitTimeInference();
|
||||
// for testing
|
||||
//AgentAction(floats, "ActionText");
|
||||
}
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ public class CozmoAgent : Agent
|
||||
{
|
||||
//print("Action before FloorToInt: " + vectorAction[0]);
|
||||
int action = Mathf.FloorToInt(vectorAction[0]);
|
||||
Point centerOfGravity = onRenderImageTest.CenterOfGravity;
|
||||
Point centerOfGravity = imageProcessor.CenterOfGravity;
|
||||
//Vector3 targetPos = transform.position;
|
||||
|
||||
//print("Action after FloorToInt: " + action);
|
||||
@@ -63,16 +63,16 @@ public class CozmoAgent : Agent
|
||||
switch (action)
|
||||
{
|
||||
case STOP:
|
||||
movement.Move(0);
|
||||
movementController.currentMovementState = MovementState.Stop;
|
||||
break;
|
||||
case FORWARD:
|
||||
movement.Move(1);
|
||||
movementController.currentMovementState = MovementState.Forward;
|
||||
break;
|
||||
case RIGHT:
|
||||
movement.Turn(1);
|
||||
movementController.currentMovementState = MovementState.Right;
|
||||
break;
|
||||
case LEFT:
|
||||
movement.Turn(-1);
|
||||
movementController.currentMovementState = MovementState.Left;
|
||||
break;
|
||||
default:
|
||||
//movement.Move(0);
|
||||
@@ -83,28 +83,61 @@ public class CozmoAgent : Agent
|
||||
if (renderCamera != null)
|
||||
{
|
||||
renderCamera.Render();
|
||||
//onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped);
|
||||
}
|
||||
|
||||
RewardAgent();
|
||||
imageProcessor.enabled = false;
|
||||
}
|
||||
|
||||
// If centerOfGravity lies near to the center of the image horizontally
|
||||
if (centerOfGravity.X > renderCamera.targetTexture.width / 2 - nearAreaLimit && centerOfGravity.X < renderCamera.targetTexture.width / 2 + nearAreaLimit)
|
||||
/// <summary>
|
||||
/// TODO: Cleanup code
|
||||
/// </summary>
|
||||
private void RewardAgent()
|
||||
{
|
||||
float centerOfImageX = renderCamera.targetTexture.width / 2;
|
||||
float centerOfGravityX = imageProcessor.CenterOfGravity.X;
|
||||
float reward = 0;
|
||||
|
||||
// Center of gravity is far left of the center
|
||||
if (centerOfGravityX <= centerOfImageX - farAreaLimit)
|
||||
{
|
||||
SetReward(1);
|
||||
print("Reward: +1");
|
||||
reward = -1;
|
||||
}
|
||||
else if (centerOfGravity.X > renderCamera.targetTexture.width / 2 - farAreaLimit && centerOfGravity.X < renderCamera.targetTexture.width / 2 + farAreaLimit)
|
||||
// Center of gravity is between far and near left of the center
|
||||
else if (centerOfGravityX <= centerOfImageX - nearAreaLimit)
|
||||
{
|
||||
SetReward(-0.3f);
|
||||
print("Reward: -0.3");
|
||||
float range = (centerOfImageX - nearAreaLimit) - (centerOfImageX - farAreaLimit);
|
||||
float distanceToLeftFarBorder = centerOfGravityX - (centerOfImageX - farAreaLimit);
|
||||
reward = -(1 - (distanceToLeftFarBorder / range));
|
||||
}
|
||||
else
|
||||
// Center of gravity is near left of the center
|
||||
else if (centerOfGravityX <= centerOfImageX)
|
||||
{
|
||||
SetReward(-1);
|
||||
print("Reward: -1");
|
||||
float range = centerOfImageX - (centerOfImageX - nearAreaLimit);
|
||||
float distanceToLeftFarBorder = centerOfGravityX - (centerOfImageX - nearAreaLimit);
|
||||
reward = (distanceToLeftFarBorder / range);
|
||||
}
|
||||
// Center of gravity is far right of the center
|
||||
else if (centerOfGravityX >= centerOfImageX + farAreaLimit)
|
||||
{
|
||||
reward = -1;
|
||||
}
|
||||
// Center of gravity is between far and near right of the center
|
||||
else if (centerOfGravityX >= centerOfImageX + nearAreaLimit)
|
||||
{
|
||||
float range = (centerOfImageX + farAreaLimit) - (centerOfImageX + nearAreaLimit);
|
||||
float distanceToLeftFarBorder = centerOfGravityX - (centerOfImageX + nearAreaLimit);
|
||||
reward = -(distanceToLeftFarBorder / range);
|
||||
}
|
||||
// Center of gravity is near right of the center
|
||||
else if (centerOfGravityX >= centerOfImageX)
|
||||
{
|
||||
float range = (centerOfImageX + nearAreaLimit) - centerOfImageX;
|
||||
float distanceToLeftFarBorder = centerOfGravityX - centerOfImageX;
|
||||
reward = (1 - distanceToLeftFarBorder / range);
|
||||
}
|
||||
|
||||
onRenderImageTest.enabled = false;
|
||||
SetReward(reward);
|
||||
}
|
||||
|
||||
// to be implemented by the developer
|
||||
@@ -132,7 +165,6 @@ public class CozmoAgent : Agent
|
||||
|
||||
if (!academy.GetIsInference())
|
||||
{
|
||||
//onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped);
|
||||
RequestDecision();
|
||||
}
|
||||
else
|
||||
@@ -140,7 +172,6 @@ public class CozmoAgent : Agent
|
||||
if (timeSinceDecision >= timeBetweenDecisionsAtInference)
|
||||
{
|
||||
timeSinceDecision = 0f;
|
||||
//onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped);
|
||||
RequestDecision();
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user