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Add CenterOfGravity detection / Add reward function

Development
Tobi 5 years ago
parent
commit
a7dd5527bb

+ 2
- 2
Assets/Materials/GroundMaterial.mat View File

@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GroundMaterial
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +40,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
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m_Texture: {fileID: 2800000, guid: 199bbc3b06fa73149b6e1ad35ae6d936, type: 3}
m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:

+ 1030
- 164
Assets/Scenes/CozmoTraining.unity
File diff suppressed because it is too large
View File


Assets/Scripts/CannyEdgeDetection/OnRenderImageTest.cs → Assets/Scripts/CannyEdgeDetection/ImageProcessor.cs View File

@@ -4,9 +4,10 @@ using UnityEngine;
using OpenCvSharp;
using System.Threading.Tasks;

public class OnRenderImageTest : MonoBehaviour
public class ImageProcessor : MonoBehaviour
{
public MeshRenderer processedImageRenderer;
public Point CenterOfGravity { get; private set; }

// OpenCVSharp parameters
private Mat videoSourceImage;
@@ -41,6 +42,7 @@ public class OnRenderImageTest : MonoBehaviour
Texture2D tex = RenderTextureToTexture2D(source);
videoSourceImage = TextureToMat(tex);
cannyImage = ProcessImage(videoSourceImage);
CenterOfGravityTest(cannyImage);
processedTexture = MatToTexture(cannyImage);
Graphics.Blit(processedTexture, destination);
}
@@ -124,4 +126,18 @@ public class OnRenderImageTest : MonoBehaviour
texture.Apply();
return texture;
}


private void CenterOfGravityTest(Mat processedImage)
{
// find moments of the image
Moments m = new Moments(processedImage, true);
CenterOfGravity = new Point(m.M10 / m.M00, m.M01 / m.M00);

// show the image with a point mark at the centroid
Cv2.Circle(processedImage, CenterOfGravity, 5, new Scalar(128, 0, 0), -1);
Cv2.Flip(processedImage, processedImage, FlipMode.X);
Cv2.ImShow("Image with center", processedImage);
//Cv2.WaitKey(0);
}
}

Assets/Scripts/CannyEdgeDetection/OnRenderImageTest.cs.meta → Assets/Scripts/CannyEdgeDetection/ImageProcessor.cs.meta View File


+ 98
- 2
Assets/Scripts/ML Cozmo/CozmoAgent.cs View File

@@ -1,21 +1,117 @@
using MLAgents;
using OpenCvSharp;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CozmoAgent : Agent
{
// Possible Actions
private const int STOP = 0;
private const int FORWARD = 1;
private const int RIGHT = 2;
private const int LEFT = 3;

// Used to determine different areas in the image (near to the center, far away)
private const float NEAR_AREA_PERCENTAGE_OFFSET = 0.2f;
private const float FAR_AREA_PERCENTAGE_OFFSET = 0.3f;

[Tooltip("The virtual Cozmo camera")]
public Camera renderCamera;
public Academy academy;
[Tooltip("Reference to the CozmoMovement script")]
public CozmoMovement movement;
public float timeBetweenDecisionsAtInference;
private float timeSinceDecision;

private Academy academy; // CozmoAcademy
private float timeSinceDecision; // time since last decision
private ImageProcessor onRenderImageTest; // reference to the ImageProcessor
private int nearAreaLimit = 0; // X coordinate limit for the near to the imagecenter area
private int farAreaLimit = 0; // X coordinate limit for the far away to the imagecenter area

// for testing
//private float[] floats = { 1.0f, 2.0f, 3.0f };

private void Start()
{
academy = FindObjectOfType(typeof(CozmoAcademy)) as CozmoAcademy;
onRenderImageTest = renderCamera.GetComponent<ImageProcessor>();
nearAreaLimit = (int)(renderCamera.targetTexture.width / 2 * NEAR_AREA_PERCENTAGE_OFFSET);
farAreaLimit = (int)(renderCamera.targetTexture.width / 2 * FAR_AREA_PERCENTAGE_OFFSET);
}

public void FixedUpdate()
{
WaitTimeInference();
// for testing
//AgentAction(floats, "ActionText");
}


// to be implemented by the developer
public override void AgentAction(float[] vectorAction, string textAction)
{

int action = Mathf.FloorToInt(vectorAction[0]);
Point centerOfGravity = onRenderImageTest.CenterOfGravity;
Vector3 targetPos = transform.position;

AddReward(-0.01f);

switch (action)
{
case STOP:
movement.Move(0);
break;
case FORWARD:
movement.Move(1);
break;
case RIGHT:
movement.Turn(1);
break;
case LEFT:
movement.Turn(-1);
break;
default:
movement.Move(0);
throw new ArgumentException("Invalid action value. Stop movement.");
}

// Render new image after movement in order to update the centerOfGravity
if (renderCamera != null)
{
renderCamera.Render();
}


// If centerOfGravity lies near to the center of the image horizontally
if (centerOfGravity.X > renderCamera.targetTexture.width / 2 - nearAreaLimit && centerOfGravity.X < renderCamera.targetTexture.width / 2 + nearAreaLimit)
{
Done();
SetReward(1);
print("Reward: +1");
}
else if (centerOfGravity.X > renderCamera.targetTexture.width / 2 - farAreaLimit && centerOfGravity.X < renderCamera.targetTexture.width / 2 + farAreaLimit)
{
Done();
SetReward(-1);
print("Reward: -1");
}
else
{
Done();
SetReward(-2);
print("Reward: -2");
}
}

// to be implemented by the developer
public override void AgentReset()
{
academy.AcademyReset();
}


private void WaitTimeInference()
{
if (renderCamera != null)

+ 23
- 0
Assets/Scripts/SceneHelper.cs View File

@@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SceneHelper : MonoBehaviour
{
[Tooltip("All the objects in this list will be deactivated/activated when the game is running")]
public List<GameObject> toggleInPlayMode;


public void Awake()
{
ToggleObjectList();
}

private void ToggleObjectList()
{
foreach (GameObject go in toggleInPlayMode)
{
go.SetActive(!go.activeSelf);
}
}
}

+ 11
- 0
Assets/Scripts/SceneHelper.cs.meta View File

@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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userData:
assetBundleName:
assetBundleVariant:

+ 8
- 0
Assets/Textures/Ground.meta View File

@@ -0,0 +1,8 @@
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guid: 9019794d9e0b39645a29c012bfe3adcb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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BIN
Assets/Textures/Ground/ersterTest.png View File


+ 88
- 0
Assets/Textures/Ground/ersterTest.png.meta View File

@@ -0,0 +1,88 @@
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+ 2
- 2
Assets/Textures/Measurement/Materials/Schachbrett_10cm.mat View File

@@ -40,8 +40,8 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: cc90c9868898fb4499e99837f404fcdc, type: 3}
m_Scale: {x: 10, y: 10}
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- _MetallicGlossMap:
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