Merge old actionmask with new system
This commit is contained in:
parent
2677bb6fd2
commit
d75c202b8d
@ -31,8 +31,12 @@ namespace Cozmo
|
||||
public Camera renderCamera;
|
||||
[Tooltip("Reference to the CozmoMovement script")]
|
||||
public CozmoMovementController movementController;
|
||||
[Tooltip("The time between decisions at inference")]
|
||||
public float timeBetweenDecisionsAtInference;
|
||||
[Tooltip("The amout of actions that should be remembered by the agent.")]
|
||||
public int maxStoredMovementStates = 1;
|
||||
[Tooltip("If activated the maxStoredMovementStates has no impact on the training.")]
|
||||
public bool useOriginalActionMasking = true;
|
||||
|
||||
private Academy academy; // CozmoAcademy
|
||||
private float timeSinceDecision; // time since last decision
|
||||
@ -40,13 +44,13 @@ namespace Cozmo
|
||||
private int nearAreaLimit = 0; // X coordinate limit for the near to the imagecenter area
|
||||
private int centerOfImageX = 0; // Middle of the image in x direction
|
||||
private MovementState lastChosenMovement = MovementState.Stop; // The last action/movement that was executed
|
||||
private Queue<MovementState> lastActions = new Queue<MovementState>(); // Queue to store the last chosen Actions
|
||||
|
||||
private Queue<MovementState> lastActions = new Queue<MovementState>();
|
||||
|
||||
private double startTime = Time.time;
|
||||
private double startTime = 0;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
startTime = Time.time;
|
||||
academy = FindObjectOfType(typeof(CozmoAcademy)) as CozmoAcademy;
|
||||
imageProcessor = renderCamera.GetComponent<ImageProcessor>();
|
||||
nearAreaLimit = (int)(renderCamera.targetTexture.width / 2 * NEAR_AREA_PERCENTAGE_OFFSET);
|
||||
@ -66,50 +70,56 @@ namespace Cozmo
|
||||
}
|
||||
|
||||
// Set ActionMask for training
|
||||
// Needs to be called from CollectObservations()
|
||||
private void SetMask()
|
||||
{
|
||||
// Do not allow stop decision after a stop
|
||||
if (lastChosenMovement == MovementState.Stop)
|
||||
if (useOriginalActionMasking)
|
||||
{
|
||||
SetActionMask(STOP);
|
||||
// Stop is never allowed
|
||||
switch (lastChosenMovement)
|
||||
{
|
||||
// Do not allow stop decision after a stop
|
||||
case (MovementState.Stop):
|
||||
SetActionMask(STOP);
|
||||
break;
|
||||
// Do not allow stop after forward
|
||||
case (MovementState.Forward):
|
||||
SetActionMask(STOP);
|
||||
break;
|
||||
// Do not allow stop & left after right
|
||||
case (MovementState.Right):
|
||||
SetActionMask(STOP);
|
||||
SetActionMask(LEFT);
|
||||
break;
|
||||
// Do not allow stop & right after left
|
||||
case (MovementState.Left):
|
||||
SetActionMask(STOP);
|
||||
SetActionMask(RIGHT);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Invalid MovementState.");
|
||||
}
|
||||
}
|
||||
|
||||
// Do not allow left decision if right was in the last actions
|
||||
if (lastActions.Contains(MovementState.Right))
|
||||
else
|
||||
{
|
||||
SetActionMask(LEFT);
|
||||
}
|
||||
// Do not allow stop decision after a stop
|
||||
if (lastChosenMovement == MovementState.Stop)
|
||||
{
|
||||
SetActionMask(STOP);
|
||||
}
|
||||
|
||||
// Do not allow right decision if left was in the last actions
|
||||
if (lastActions.Contains(MovementState.Left))
|
||||
{
|
||||
SetActionMask(RIGHT);
|
||||
}
|
||||
// Do not allow left decision if right was in the last actions
|
||||
if (lastActions.Contains(MovementState.Right))
|
||||
{
|
||||
SetActionMask(LEFT);
|
||||
}
|
||||
|
||||
//switch (lastChosenMovement)
|
||||
//{
|
||||
// // Do not allow stop decision after a stop
|
||||
// case (MovementState.Stop):
|
||||
// SetActionMask(STOP);
|
||||
// break;
|
||||
// // Do not allow stop after forward
|
||||
// case (MovementState.Forward):
|
||||
// //SetActionMask(STOP);
|
||||
// break;
|
||||
// // Do not allow stop & left after right
|
||||
// case (MovementState.Right):
|
||||
// //SetActionMask(STOP);
|
||||
// if (lastActions.Contains(MovementState.))
|
||||
// SetActionMask(LEFT);
|
||||
// break;
|
||||
// // Do not allow stop & right after left
|
||||
// case (MovementState.Left):
|
||||
// //SetActionMask(STOP);
|
||||
// SetActionMask(RIGHT);
|
||||
// break;
|
||||
// default:
|
||||
// throw new ArgumentException("Invalid MovementState.");
|
||||
//}
|
||||
// Do not allow right decision if left was in the last actions
|
||||
if (lastActions.Contains(MovementState.Left))
|
||||
{
|
||||
SetActionMask(RIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// to be implemented by the developer
|
||||
@ -129,25 +139,21 @@ namespace Cozmo
|
||||
case STOP:
|
||||
movementController.currentMovementState = MovementState.Stop;
|
||||
lastChosenMovement = MovementState.Stop;
|
||||
//Test
|
||||
SetReward(-0.02f);
|
||||
break;
|
||||
case FORWARD:
|
||||
movementController.currentMovementState = MovementState.Forward;
|
||||
lastChosenMovement = MovementState.Forward;
|
||||
//Test
|
||||
SetReward(0.02f);
|
||||
break;
|
||||
case RIGHT:
|
||||
movementController.currentMovementState = MovementState.Right;
|
||||
lastChosenMovement = MovementState.Right;
|
||||
//Test
|
||||
SetReward(0.01f);
|
||||
break;
|
||||
case LEFT:
|
||||
movementController.currentMovementState = MovementState.Left;
|
||||
lastChosenMovement = MovementState.Left;
|
||||
//Test
|
||||
SetReward(0.01f);
|
||||
break;
|
||||
default:
|
||||
@ -155,7 +161,8 @@ namespace Cozmo
|
||||
throw new ArgumentException("Invalid action value. Stop movement.");
|
||||
}
|
||||
|
||||
CollectLastMovementStates(lastChosenMovement);
|
||||
if (!useOriginalActionMasking)
|
||||
CollectLastMovementStates(lastChosenMovement);
|
||||
|
||||
// Render new image after movement in order to update the centerOfGravity
|
||||
if (renderCamera != null)
|
||||
|
Loading…
x
Reference in New Issue
Block a user