Change directory to subfolder UnityProject

This commit is contained in:
Tobi
2019-08-24 23:01:28 +02:00
parent b7c8ed212a
commit fca6388ef2
3141 changed files with 0 additions and 0 deletions
@@ -0,0 +1,178 @@
//using UnityEngine;
//using OpenCvSharp;
//using System.Threading.Tasks;
//public class CannyTest : MonoBehaviour
//{
// // Video parameters
// public MeshRenderer CameraRenderer;
// public MeshRenderer ProcessedImageRenderer;
// public Camera textureCamera;
// // Video size
// private const int imWidth = 1280; //TODO: Set width and height based on agent observation size
// private const int imHeight = 720;
// private int imFrameRate;
// // OpenCVSharp parameters
// private Mat videoSourceImage;
// private Mat cannyImage;
// private Texture2D processedTexture;
// private Vec3b[] videoSourceImageData;
// private byte[] cannyImageData;
// // Frame rate parameter
// private int updateFrameCount = 0;
// private int textureCount = 0;
// private int displayCount = 0;
// void Start()
// {
// // assign the camera texture to the meshrenderer
// CameraRenderer.material.mainTexture = textureCamera.targetTexture;
// // initialize video / image with given size
// videoSourceImage = new Mat(imHeight, imWidth, MatType.CV_8UC3);
// videoSourceImageData = new Vec3b[imHeight * imWidth];
// cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1);
// cannyImageData = new byte[imHeight * imWidth];
// // create processed video texture as Texture2D object
// processedTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
// // assign the processedTexture to the meshrenderer for display
// ProcessedImageRenderer.material.mainTexture = processedTexture;
// }
// void Update()
// {
// updateFrameCount++;
// if (textureCamera.targetTexture.didUpdateThisFrame)
// {
// textureCount++;
// // convert texture of original video to OpenCVSharp Mat object
// TextureToMat();
// // update the opencv window of source video
// UpdateWindow(videoSourceImage);
// // create the canny edge image out of source image
// ProcessImage(videoSourceImage);
// // convert the OpenCVSharp Mat of canny image to Texture2D
// // the texture will be displayed automatically
// MatToTexture();
// }
// }
// else
// {
// Debug.Log("Can't find camera!");
// }
// // output frame rate information
// if (updateFrameCount % 30 == 0)
// {
// Debug.Log("Frame count: " + updateFrameCount + ", Texture count: " + textureCount + ", Display count: " + displayCount);
// }
// }
// // Convert Unity Texture2D object to OpenCVSharp Mat object
// void TextureToMat()
//{
// // Color32 array : r, g, b, a
// Color32[] c = _webcamTexture.GetPixels32();
// // Parallel for loop
// // convert Color32 object to Vec3b object
// // Vec3b is the representation of pixel for Mat
// Parallel.For(0, imHeight, i =>
// {
// for (var j = 0; j < imWidth; j++)
// {
// var col = c[j + i * imWidth];
// var vec3 = new Vec3b
// {
// Item0 = col.b,
// Item1 = col.g,
// Item2 = col.r
// };
// // set pixel to an array
// videoSourceImageData[j + i * imWidth] = vec3;
// }
// });
// // assign the Vec3b array to Mat
// videoSourceImage.SetArray(0, 0, videoSourceImageData);
//}
//// Convert OpenCVSharp Mat object to Unity Texture2D object
//void MatToTexture()
//{
// // cannyImageData is byte array, because canny image is grayscale
// cannyImage.GetArray(0, 0, cannyImageData);
// // create Color32 array that can be assigned to Texture2D directly
// Color32[] c = new Color32[imHeight * imWidth];
// // parallel for loop
// Parallel.For(0, imHeight, i =>
// {
// for (var j = 0; j < imWidth; j++)
// {
// byte vec = cannyImageData[j + i * imWidth];
// var color32 = new Color32
// {
// r = vec,
// g = vec,
// b = vec,
// a = 0
// };
// c[j + i * imWidth] = color32;
// }
// });
// processedTexture.SetPixels32(c);
// // to update the texture, OpenGL manner
// processedTexture.Apply();
//}
//// Simple example of canny edge detect
//void ProcessImage(Mat _image)
//{
// Cv2.Flip(_image, _image, FlipMode.X);
// Cv2.Canny(_image, cannyImage, 100, 100);
//}
//// Display the original video in a opencv window
//void UpdateWindow(Mat _image)
//{
// Cv2.Flip(_image, _image, FlipMode.X);
// Cv2.ImShow("Copy video", _image);
// displayCount++;
//}
//// close the opencv window
//public void OnDestroy()
//{
// Cv2.DestroyAllWindows();
//}
//}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4d6afecccc2c5aa42a5c437ddf20a25c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,192 @@
///-----------------------------------------------------------------
/// Namespace: <Cozmo>
/// Class: <ImageProcessor>
/// Description: <Converts a rendertexture to a opencv mat in order to use the canny algorithm.
/// After processing the mat will be converted to a render texture back again.>
/// Author: <Tobias Hassel> Date: <29.07.2019>
/// Notes: <>
///-----------------------------------------------------------------
///
using UnityEngine;
using OpenCvSharp;
using System.Threading.Tasks;
namespace Cozmo
{
public class ImageProcessor : MonoBehaviour
{
[Header("RenderTexture")]
[Tooltip("RenderTexture that will be passed to the LearningBrain.")]
public RenderTexture renderTextureCropped;
[Header("Debug Helper")]
[Tooltip("Reference to the MeshRenderer that will show the processed Image from Cozmo")]
public MeshRenderer processedImageRenderer;
[Tooltip("Reference to the MeshRenderer that will show the processed and cropped Image from Cozmo")]
public MeshRenderer processedImageRendererCropped;
/// <summary>
/// Center of Gravity in the cropped canny image
/// </summary>
public Point CenterOfGravity { get; private set; }
// OpenCVSharp parameters
private Mat cozmoImageMat;
private Mat cannyImage;
private Texture2D finalProcessedCozmoTexture;
private Vec3b[] cozmoImageData;
private byte[] cannyImageData;
private int imWidth = 320; // Width of the camera image from the virtual cozmo
private int imHeight = 240; // Height of the camera image from the virtual cozmo
private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo
private Camera textureCamera; // Virtual Cozmo camera
private Texture2D originalCozmoTexture;
private void Start()
{
// Get reference to the cozmo camera
textureCamera = GetComponent<Camera>();
// Set image widths and heights based on the given RenderTextures
imWidth = textureCamera.targetTexture.width;
imHeight = textureCamera.targetTexture.height;
// assign the processed targetTexture to the renderer to display the image
processedImageRenderer.material.mainTexture = textureCamera.targetTexture;
processedImageRendererCropped.material.mainTexture = renderTextureCropped;
// initialize video / image with given size
cozmoImageMat = new Mat(imHeight, imWidth, MatType.CV_8UC3);
cozmoImageData = new Vec3b[imHeight * imWidth];
cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1);
cannyImageData = new byte[croppedImHeight * imWidth];
originalCozmoTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
finalProcessedCozmoTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true);
}
///// <summary>
///// Gets called when a new image arrives from the camera this script lies on
///// </summary>
///// <param name="source"></param>
///// <param name="destination"></param>
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
RenderTextureToTexture2D(source);
TextureToMat(originalCozmoTexture);
ProcessImage(cozmoImageMat);
cannyImage = CropImage(cannyImage);
FindCenterOfGravity(cannyImage);
MatToTexture(cannyImage);
Graphics.Blit(finalProcessedCozmoTexture, destination);
Graphics.Blit(finalProcessedCozmoTexture, renderTextureCropped);
}
// Crop image to just see the middle of the original image
private Mat CropImage(Mat image)
{
//cut a fourth out of the top and bottom of the image
OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2);
Mat croppedImage = new Mat(image, rectCroped);
return croppedImage;
}
// Convert the rendertexture to a texture2d
private void RenderTextureToTexture2D(RenderTexture rTex)
{
RenderTexture.active = rTex;
originalCozmoTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0);
originalCozmoTexture.Apply();
}
// Convert Unity Texture2D object to OpenCVSharp Mat object
private void TextureToMat(Texture2D source)
{
// Color32 array : r, g, b, a
Color32[] c = source.GetPixels32();
// Parallel for loop
// convert Color32 object to Vec3b object
// Vec3b is the representation of pixel for Mat
Parallel.For(0, imHeight, i =>
{
for (var j = 0; j < imWidth; j++)
{
var col = c[j + i * imWidth];
var vec3 = new Vec3b
{
Item0 = col.b,
Item1 = col.g,
Item2 = col.r
};
// set pixel to an array
cozmoImageData[j + i * imWidth] = vec3;
}
});
// assign the Vec3b array to Mat
cozmoImageMat.SetArray(0, 0, cozmoImageData);
}
// Simple example of canny edge detect
private void ProcessImage(Mat _image)
{
Cv2.Canny(_image, cannyImage, 100, 100);
}
// Convert OpenCVSharp Mat object to Unity Texture2D object
private void MatToTexture(Mat mat)
{
// cannyImageData is byte array, because canny image is binary
mat.GetArray(0, 0, cannyImageData);
// create Color32 array that can be assigned to Texture2D directly
Color32[] c = new Color32[croppedImHeight * imWidth];
// parallel for loop
Parallel.For(0, croppedImHeight, i =>
{
for (var j = 0; j < imWidth; j++)
{
byte vec = cannyImageData[j + i * imWidth];
var color32 = new Color32
{
r = vec,
g = vec,
b = vec,
a = 0
};
c[j + i * imWidth] = color32;
}
});
finalProcessedCozmoTexture.SetPixels32(c);
// update texture
finalProcessedCozmoTexture.Apply();
}
// Find the Center of Gravity in the image
private void FindCenterOfGravity(Mat processedImage)
{
// find moments of the image
Moments m = new Moments(processedImage, true);
CenterOfGravity = new Point(m.M10 / m.M00, m.M01 / m.M00);
#if UNITY_EDITOR
// show the image with a point mark at the centroid
Cv2.Circle(processedImage, CenterOfGravity, 5, new Scalar(128, 0, 0), -1);
Cv2.Flip(processedImage, processedImage, FlipMode.X);
Cv2.ImShow("Image with center", processedImage);
#endif
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b940f59f459dc49479614595d02dcbbc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: