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public override void AgentAction(float[] vectorAction, string textAction) | public override void AgentAction(float[] vectorAction, string textAction) | ||||
{ | { | ||||
double elapsedTime = Time.time - startTime; | double elapsedTime = Time.time - startTime; | ||||
print("Elapsed time: " + elapsedTime); | |||||
//Debug.Log("Elapsed time: " + elapsedTime); | |||||
startTime = Time.time; | startTime = Time.time; | ||||
int action = Mathf.FloorToInt(vectorAction[0]); | int action = Mathf.FloorToInt(vectorAction[0]); |