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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using MLAgents;
-
- public class HallwayAcademy : Academy {
-
- public float agentRunSpeed;
- public float agentRotationSpeed;
- public Material goalScoredMaterial; // when a goal is scored the ground will use this material for a few seconds.
- public Material failMaterial; // when fail, the ground will use this material for a few seconds.
- public float gravityMultiplier; // use ~3 to make things less floaty
-
- public override void InitializeAcademy()
- {
- Physics.gravity *= gravityMultiplier;
- }
-
- public override void AcademyReset()
- {
-
- }
- }
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