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- # Copyright (c) 2016-2017 Anki, Inc.
- #
- # Licensed under the Apache License, Version 2.0 (the "License");
- # you may not use this file except in compliance with the License.
- # You may obtain a copy of the License in the file LICENSE.txt or at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- # See the License for the specific language governing permissions and
- # limitations under the License.
-
- '''
- Actions encapsulate specific high-level tasks that the Cozmo robot can perform.
- They have a definite beginning and end.
-
- These tasks include picking up an object, rotating in place, saying text, etc.
-
- Actions are usually triggered by a call to a method on the
- :class:`cozmo.robot.Robot` class such as :meth:`~cozmo.robot.Robot.turn_in_place`
-
- The call will return an object that subclasses :class:`Action` that can be
- used to cancel the action, or be observed to wait or be notified when the
- action completes (or fails) by calling its
- :meth:`~cozmo.event.Dispatcher.wait_for` or
- :meth:`~cozmo.event.Dispatcher.add_event_handler` methods.
-
-
- Warning:
- Unless you pass ``in_parallel=True`` when starting the action, no other
- action can be active at the same time. Attempting to trigger a non-parallel
- action when another action is already in progress will result in a
- :class:`~cozmo.exceptions.RobotBusy` exception being raised.
-
- When using ``in_parallel=True`` you may see an action fail with the result
- :attr:`ActionResults.TRACKS_LOCKED` - this indicates that another in-progress
- action has already locked that movement track (e.g. two actions cannot
- move the head at the same time).
- '''
-
- # __all__ should order by constants, event classes, other classes, functions.
- __all__ = ['ACTION_IDLE', 'ACTION_RUNNING', 'ACTION_SUCCEEDED',
- 'ACTION_FAILED', 'ACTION_ABORTING',
- 'EvtActionStarted', 'EvtActionCompleted', 'Action', 'ActionResults']
-
-
- from collections import namedtuple
- import sys
-
- from . import logger
-
- from . import event
- from . import exceptions
- from ._clad import _clad_to_engine_iface, _clad_to_engine_cozmo, _clad_to_game_cozmo, CladEnumWrapper
-
-
- #: string: Action idle state
- ACTION_IDLE = 'action_idle'
-
- #: string: Action running state
- ACTION_RUNNING = 'action_running'
-
- #: string: Action succeeded state
- ACTION_SUCCEEDED = 'action_succeeded'
-
- #: string: Action failed state
- ACTION_FAILED = 'action_failed'
-
- #: string: Action failed state
- ACTION_ABORTING = 'action_aborting'
-
- _VALID_STATES = {ACTION_IDLE, ACTION_RUNNING, ACTION_SUCCEEDED, ACTION_FAILED, ACTION_ABORTING}
-
-
- class _ActionResult(namedtuple('_ActionResult', 'name id')):
- # Tuple mapping between CLAD ActionResult name and ID
- # All instances will be members of ActionResults
-
- # Keep _ActionResult as lightweight as a normal namedtuple
- __slots__ = ()
-
- def __str__(self):
- return 'ActionResults.%s' % self.name
-
-
- class ActionResults(CladEnumWrapper):
- """The possible result values for an Action.
-
- An Action's result is set when the action completes.
- """
- _clad_enum = _clad_to_game_cozmo.ActionResult
- _entry_type = _ActionResult
-
- #: Action completed successfully.
- SUCCESS = _ActionResult("SUCCESS", _clad_enum.SUCCESS)
-
- #: Action is still running.
- RUNNING = _ActionResult("RUNNING", _clad_enum.RUNNING)
-
- #: Action was cancelled (e.g. via :meth:`~cozmo.robot.Robot.abort_all_actions` or
- #: :meth:`Action.abort`).
- CANCELLED_WHILE_RUNNING = _ActionResult("CANCELLED_WHILE_RUNNING", _clad_enum.CANCELLED_WHILE_RUNNING)
-
- #: Action aborted itself (e.g. had invalid attributes, or a runtime failure).
- ABORT = _ActionResult("ABORT", _clad_enum.ABORT)
-
- #: Animation Action aborted itself (e.g. there was an error playing the animation).
- ANIM_ABORTED = _ActionResult("ANIM_ABORTED", _clad_enum.ANIM_ABORTED)
-
- #: There was an error related to vision markers.
- BAD_MARKER = _ActionResult("BAD_MARKER", _clad_enum.BAD_MARKER)
-
- # (Undocumented) There was a problem related to a subscribed or unsupported message tag (indicates bug in engine)
- BAD_MESSAGE_TAG = _ActionResult("BAD_MESSAGE_TAG", _clad_enum.BAD_MESSAGE_TAG)
-
- #: There was a problem with the Object ID provided (e.g. there is no Object with that ID).
- BAD_OBJECT = _ActionResult("BAD_OBJECT", _clad_enum.BAD_OBJECT)
-
- #: There was a problem with the Pose provided.
- BAD_POSE = _ActionResult("BAD_POSE", _clad_enum.BAD_POSE)
-
- # (Undocumented) The SDK-provided tag was bad (shouldn't occur - would indicate a bug in the SDK)
- BAD_TAG = _ActionResult("BAD_TAG", _clad_enum.BAD_TAG)
-
- # (Undocumented) Shouldn't occur outside of factory
- FAILED_SETTING_CALIBRATION = _ActionResult("FAILED_SETTING_CALIBRATION", _clad_enum.FAILED_SETTING_CALIBRATION)
-
- #: There was an error following the planned path.
- FOLLOWING_PATH_BUT_NOT_TRAVERSING = _ActionResult("FOLLOWING_PATH_BUT_NOT_TRAVERSING", _clad_enum.FOLLOWING_PATH_BUT_NOT_TRAVERSING)
-
- #: The action was interrupted by another Action or Behavior.
- INTERRUPTED = _ActionResult("INTERRUPTED", _clad_enum.INTERRUPTED)
-
- #: The robot ended up in an "off treads state" not valid for this action (e.g.
- #: the robot was placed on its back while executing a turn)
- INVALID_OFF_TREADS_STATE = _ActionResult("INVALID_OFF_TREADS_STATE",
- _clad_to_game_cozmo.ActionResult.INVALID_OFF_TREADS_STATE)
-
- #: The Up Axis of a carried object doesn't match the desired placement pose.
- MISMATCHED_UP_AXIS = _ActionResult("MISMATCHED_UP_AXIS", _clad_enum.MISMATCHED_UP_AXIS)
-
- #: No valid Animation name was found.
- NO_ANIM_NAME = _ActionResult("NO_ANIM_NAME", _clad_enum.NO_ANIM_NAME)
-
- #: An invalid distance value was given.
- NO_DISTANCE_SET = _ActionResult("NO_DISTANCE_SET", _clad_enum.NO_DISTANCE_SET)
-
- #: There was a problem with the Face ID (e.g. Cozmo doesn't no where it is).
- NO_FACE = _ActionResult("NO_FACE", _clad_enum.NO_FACE)
-
- #: No goal pose was set.
- NO_GOAL_SET = _ActionResult("NO_GOAL_SET", _clad_enum.NO_GOAL_SET)
-
- #: No pre-action poses were found (e.g. could not get into position).
- NO_PREACTION_POSES = _ActionResult("NO_PREACTION_POSES", _clad_enum.NO_PREACTION_POSES)
-
- #: No object is being carried, but the action requires one.
- NOT_CARRYING_OBJECT_ABORT = _ActionResult("NOT_CARRYING_OBJECT_ABORT", _clad_enum.NOT_CARRYING_OBJECT_ABORT)
-
- #: Initial state of an Action to indicate it has not yet started.
- NOT_STARTED = _ActionResult("NOT_STARTED", _clad_enum.NOT_STARTED)
-
- #: No sub-action was provided.
- NULL_SUBACTION = _ActionResult("NULL_SUBACTION", _clad_enum.NULL_SUBACTION)
-
- #: Cozmo was unable to plan a path.
- PATH_PLANNING_FAILED_ABORT = _ActionResult("PATH_PLANNING_FAILED_ABORT", _clad_enum.PATH_PLANNING_FAILED_ABORT)
-
- #: The object that Cozmo is attempting to pickup is unexpectedly moving (e.g
- #: it is being moved by someone else).
- PICKUP_OBJECT_UNEXPECTEDLY_MOVING = _ActionResult("PICKUP_OBJECT_UNEXPECTEDLY_MOVING", _clad_enum.PICKUP_OBJECT_UNEXPECTEDLY_MOVING)
-
- #: The object that Cozmo thought he was lifting didn't start moving, so he
- #: must have missed.
- PICKUP_OBJECT_UNEXPECTEDLY_NOT_MOVING = _ActionResult("PICKUP_OBJECT_UNEXPECTEDLY_NOT_MOVING", _clad_enum.PICKUP_OBJECT_UNEXPECTEDLY_NOT_MOVING)
-
- # (Undocumented) Shouldn't occur in SDK usage
- SEND_MESSAGE_TO_ROBOT_FAILED = _ActionResult("SEND_MESSAGE_TO_ROBOT_FAILED", _clad_enum.SEND_MESSAGE_TO_ROBOT_FAILED)
-
- #: Cozmo is unexpectedly still carrying an object.
- STILL_CARRYING_OBJECT = _ActionResult("STILL_CARRYING_OBJECT", _clad_enum.STILL_CARRYING_OBJECT)
-
- #: The Action timed out before completing correctly.
- TIMEOUT = _ActionResult("TIMEOUT", _clad_enum.TIMEOUT)
-
- #: One or more animation tracks (Head, Lift, Body, Face, Backpack Lights, Audio)
- #: are already being used by another Action.
- TRACKS_LOCKED = _ActionResult("TRACKS_LOCKED", _clad_enum.TRACKS_LOCKED)
-
- #: There was an internal error related to an unexpected type of dock action.
- UNEXPECTED_DOCK_ACTION = _ActionResult("UNEXPECTED_DOCK_ACTION", _clad_enum.UNEXPECTED_DOCK_ACTION)
-
- # (Undocumented) Shouldn't occur outside of factory.
- UNKNOWN_TOOL_CODE = _ActionResult("UNKNOWN_TOOL_CODE", _clad_enum.UNKNOWN_TOOL_CODE)
-
- # (Undocumented) There was a problem in the subclass's update.
- UPDATE_DERIVED_FAILED = _ActionResult("UPDATE_DERIVED_FAILED", _clad_enum.UPDATE_DERIVED_FAILED)
-
- #: Cozmo did not see the expected result (e.g. unable to see cubes in their
- #: expected position after a related action).
- VISUAL_OBSERVATION_FAILED = _ActionResult("VISUAL_OBSERVATION_FAILED", _clad_enum.VISUAL_OBSERVATION_FAILED)
-
- #: The Action failed, but may succeed if retried.
- RETRY = _ActionResult("RETRY", _clad_enum.RETRY)
-
- #: Failed to get into position.
- DID_NOT_REACH_PREACTION_POSE = _ActionResult("DID_NOT_REACH_PREACTION_POSE", _clad_enum.DID_NOT_REACH_PREACTION_POSE)
-
- #: Failed to follow the planned path.
- FAILED_TRAVERSING_PATH = _ActionResult("FAILED_TRAVERSING_PATH", _clad_enum.FAILED_TRAVERSING_PATH)
-
- #: The previous attempt to pick and place an object failed.
- LAST_PICK_AND_PLACE_FAILED = _ActionResult("LAST_PICK_AND_PLACE_FAILED", _clad_enum.LAST_PICK_AND_PLACE_FAILED)
-
- #: The required motor isn't moving so the action cannot complete.
- MOTOR_STOPPED_MAKING_PROGRESS = _ActionResult("MOTOR_STOPPED_MAKING_PROGRESS", _clad_enum.MOTOR_STOPPED_MAKING_PROGRESS)
-
- #: Not carrying an object when it was expected, but may succeed if the action is retried.
- NOT_CARRYING_OBJECT_RETRY = _ActionResult("NOT_CARRYING_OBJECT_RETRY", _clad_enum.NOT_CARRYING_OBJECT_RETRY)
-
- #: Cozmo is expected to be on the charger, but is not.
- NOT_ON_CHARGER = _ActionResult("NOT_ON_CHARGER", _clad_enum.NOT_ON_CHARGER)
-
- #: Cozmo was unable to plan a path, but may succeed if the action is retried.
- PATH_PLANNING_FAILED_RETRY = _ActionResult("PATH_PLANNING_FAILED_RETRY", _clad_enum.PATH_PLANNING_FAILED_RETRY)
-
- #: There is no room to place the object at the desired destination.
- PLACEMENT_GOAL_NOT_FREE = _ActionResult("PLACEMENT_GOAL_NOT_FREE", _clad_enum.PLACEMENT_GOAL_NOT_FREE)
-
- #: Cozmo failed to drive off the charger.
- STILL_ON_CHARGER = _ActionResult("STILL_ON_CHARGER", _clad_enum.STILL_ON_CHARGER)
-
- #: Cozmo's pitch is at an unexpected angle for the Action.
- UNEXPECTED_PITCH_ANGLE = _ActionResult("UNEXPECTED_PITCH_ANGLE", _clad_enum.UNEXPECTED_PITCH_ANGLE)
-
-
- ActionResults._init_class()
-
-
- class EvtActionStarted(event.Event):
- '''Triggered when a robot starts an action.'''
- action = "The action that started"
-
-
- class EvtActionCompleted(event.Event):
- '''Triggered when a robot action has completed or failed.'''
- action = "The action that completed"
- state = 'The state of the action; either cozmo.action.ACTION_SUCCEEDED or cozmo.action.ACTION_FAILED'
- failure_code = 'A failure code such as "cancelled"'
- failure_reason = 'A human-readable failure reason'
-
-
- class Action(event.Dispatcher):
- """An action holds the state of an in-progress robot action
- """
- # We allow sub-classes of Action to optionally disable logging messages
- # related to those actions being aborted - this is useful for actions
- # that are aborted frequently (by design) and would otherwise spam the log
- _enable_abort_logging = True
-
- def __init__(self, *, conn, robot, **kw):
- super().__init__(**kw)
- #: :class:`~cozmo.conn.CozmoConnection`: The connection on which the action was sent.
- self.conn = conn
-
- #: :class:`~cozmo.robot.Robot`: Th robot instance executing the action.
- self.robot = robot
-
- self._action_id = None
- self._state = ACTION_IDLE
- self._failure_code = None
- self._failure_reason = None
- self._result = None
- self._completed_event = None
- self._completed_event_pending = False
-
- def __repr__(self):
- extra = self._repr_values()
- if len(extra) > 0:
- extra = ' '+extra
- if self._state == ACTION_FAILED:
- extra += (" failure_reason='%s' failure_code=%s result=%s" %
- (self._failure_reason, self._failure_code, self.result))
- return '<%s state=%s%s>' % (self.__class__.__name__, self.state, extra)
-
- def _repr_values(self):
- return ''
-
- def _encode(self):
- raise NotImplementedError()
-
- def _start(self):
- self._state = ACTION_RUNNING
- self.dispatch_event(EvtActionStarted, action=self)
-
- def _set_completed(self, msg):
- self._state = ACTION_SUCCEEDED
- self._completed_event_pending = False
- self._dispatch_completed_event(msg)
-
- def _dispatch_completed_event(self, msg):
- # Override to extra action-specific data from msg and generate
- # an action-specific completion event. Do not call super if overriden.
- # Must generate a subclass of EvtActionCompleted.
- self._completed_event = EvtActionCompleted(action=self, state=self._state)
- self.dispatch_event(self._completed_event)
-
- def _set_failed(self, code, reason):
- self._state = ACTION_FAILED
- self._failure_code = code
- self._failure_reason = reason
- self._completed_event_pending = False
- self._completed_event = EvtActionCompleted(action=self, state=self._state,
- failure_code=code,
- failure_reason=reason)
- self.dispatch_event(self._completed_event)
-
- def _set_aborting(self, log_abort_messages):
- if not self.is_running:
- raise ValueError("Action isn't currently running")
-
- if self._enable_abort_logging and log_abort_messages:
- logger.info('Aborting action=%s', self)
- self._state = ACTION_ABORTING
-
-
- #### Properties ####
-
- @property
- def is_running(self):
- '''bool: True if the action is currently in progress.'''
- return self._state == ACTION_RUNNING
-
- @property
- def is_completed(self):
- '''bool: True if the action has completed (either succeeded or failed).'''
- return self._state in (ACTION_SUCCEEDED, ACTION_FAILED)
-
- @property
- def is_aborting(self):
- '''bool: True if the action is aborting (will soon be either succeeded or failed).'''
- return self._state == ACTION_ABORTING
-
- @property
- def has_succeeded(self):
- '''bool: True if the action has succeeded.'''
- return self._state == ACTION_SUCCEEDED
-
- @property
- def has_failed(self):
- '''bool: True if the action has failed.'''
- return self._state == ACTION_FAILED
-
- @property
- def failure_reason(self):
- '''tuple of (failure_code, failure_reason): Both values will be None if no failure has occurred.'''
- return (self._failure_code, self._failure_reason)
-
- @property
- def result(self):
- """An attribute of :class:`ActionResults`: The result of running the action."""
- return self._result
-
- @property
- def state(self):
- '''string: The current internal state of the action as a string.
-
- Will match one of the constants:
- :const:`ACTION_IDLE`
- :const:`ACTION_RUNNING`
- :const:`ACTION_SUCCEEDED`
- :const:`ACTION_FAILED`
- :const:`ACTION_ABORTING`
- '''
- return self._state
-
-
- #### Private Event Handlers ####
-
- def _recv_msg_robot_completed_action(self, evt, *, msg):
- result = msg.result
- types = _clad_to_game_cozmo.ActionResult
-
- self._result = ActionResults.find_by_id(result)
- if self._result is None:
- logger.error("ActionResults has no entry for result id %s", result)
-
- if result == types.SUCCESS:
- # dispatch to the specific type to extract result info
- self._set_completed(msg)
-
- elif result == types.RUNNING:
- # XXX what does one do with this? it seems to occur after a cancel request!
- logger.warning('Received "running" action notification for action=%s', self)
- self._set_failed('running', 'Action was still running')
-
- elif result == types.NOT_STARTED:
- # not sure we'll see this?
- self._set_failed('not_started', 'Action was not started')
-
- elif result == types.TIMEOUT:
- self._set_failed('timeout', 'Action timed out')
-
- elif result == types.TRACKS_LOCKED:
- self._set_failed('tracks_locked', 'Action failed due to tracks locked')
-
- elif result == types.BAD_TAG:
- # guessing this is bad
- self._set_failed('bad_tag', 'Action failed due to bad tag')
- logger.error("Received FAILURE_BAD_TAG for action %s", self)
-
- elif result == types.CANCELLED_WHILE_RUNNING:
- self._set_failed('cancelled', 'Action was cancelled while running')
-
- elif result == types.INTERRUPTED:
- self._set_failed('interrupted', 'Action was interrupted')
-
- else:
- # All other results should fall under either the abort or retry
- # categories, determine the category by shifting the result
- result_category = result >> _clad_to_game_cozmo.ARCBitShift.NUM_BITS
- result_categories = _clad_to_game_cozmo.ActionResultCategory
-
- if result_category == result_categories.ABORT:
- self._set_failed('aborted', 'Action failed')
- elif result_category == result_categories.RETRY:
- self._set_failed('retry', 'Action failed but can be retried')
- else:
- # Shouldn't be able to get here
- self._set_failed('unknown', 'Action failed with unknown reason')
- logger.error('Received unknown action result status %s', msg)
-
-
- #### Public Event Handlers ####
-
-
- #### Commands ####
-
- def abort(self, log_abort_messages=False):
- '''Trigger the robot to abort the running action.
-
- Args:
- log_abort_messages (bool): True to log info on the action that
- is aborted.
-
- Raises:
- ValueError if the action is not currently being executed.
- '''
- self.robot._action_dispatcher._abort_action(self, log_abort_messages)
-
- async def wait_for_completed(self, timeout=None):
- '''Waits for the action to complete.
-
- Args:
- timeout (int or None): Maximum time in seconds to wait for the event.
- Pass None to wait indefinitely.
- Returns:
- The :class:`EvtActionCompleted` event instance
- Raises:
- :class:`asyncio.TimeoutError`
- '''
- if self.is_completed:
- # Already complete
- return self._completed_event
- return await self.wait_for(EvtActionCompleted, timeout=timeout)
-
- def on_completed(self, handler):
- '''Triggers a handler when the action completes.
-
- Args:
- handler (callable): An event handler which accepts arguments
- suited to the :class:`EvtActionCompleted` event.
- See :meth:`cozmo.event.add_event_handler` for more information.
- '''
- return self.add_event_handler(EvtActionCompleted, handler)
-
-
-
- class _ActionDispatcher(event.Dispatcher):
- _next_action_id = _clad_to_game_cozmo.ActionConstants.FIRST_SDK_TAG
-
- def __init__(self, robot, **kw):
- super().__init__(**kw)
- self.robot = robot
- self._in_progress = {}
- self._aborting = {}
-
- def _get_next_action_id(self):
- # Post increment _current_action_id (and loop within the SDK_TAG range)
- next_action_id = self.__class__._next_action_id
- if self.__class__._next_action_id == _clad_to_game_cozmo.ActionConstants.LAST_SDK_TAG:
- self.__class__._next_action_id = _clad_to_game_cozmo.ActionConstants.FIRST_SDK_TAG
- else:
- self.__class__._next_action_id += 1
- return next_action_id
-
- @property
- def aborting_actions(self):
- '''generator: yields each action that is currently aborting
-
- Returns:
- A generator yielding :class:`cozmo.action.Action` instances
- '''
- for _, action in self._aborting.items():
- yield action
-
- @property
- def has_in_progress_actions(self):
- '''bool: True if any SDK-triggered actions are still in progress.'''
- return len(self._in_progress) > 0
-
- @property
- def in_progress_actions(self):
- '''generator: yields each action that is currently in progress
-
- Returns:
- A generator yielding :class:`cozmo.action.Action` instances
- '''
- for _, action in self._in_progress.items():
- yield action
-
- async def wait_for_all_actions_completed(self):
- '''Waits until all actions are complete.
-
- In this case, all actions include not just in_progress actions but also
- include actions that we're aborting but haven't received a completed message
- for yet.
- '''
- while True:
- action = next(self.in_progress_actions, None)
- if action is None:
- action = next(self.aborting_actions, None)
- if action:
- await action.wait_for_completed()
- else:
- # all actions are now complete
- return
-
- def _send_single_action(self, action, in_parallel=False, num_retries=0):
- action_id = self._get_next_action_id()
- action.robot = self.robot
- action._action_id = action_id
-
- if self.has_in_progress_actions and not in_parallel:
- # Note - it doesn't matter if previous action was started as in_parallel,
- # starting any subsequent action with in_parallel==False will cancel
- # any previous actions, so we throw an exception here and require that
- # the client explicitly cancel or wait on earlier actions
- action = list(self._in_progress.values())[0]
- raise exceptions.RobotBusy('Robot is already performing %d action(s) %s' %
- (len(self._in_progress), action))
-
- if action.is_running:
- raise ValueError('Action is already running')
-
- if action.is_completed:
- raise ValueError('Action already ran')
-
- if in_parallel:
- position = _clad_to_game_cozmo.QueueActionPosition.IN_PARALLEL
- else:
- position = _clad_to_game_cozmo.QueueActionPosition.NOW
-
- qmsg = _clad_to_engine_iface.QueueSingleAction(
- idTag=action_id, numRetries=num_retries,
- position=position, action=_clad_to_engine_iface.RobotActionUnion())
- action_msg = action._encode()
- cls_name = action_msg.__class__.__name__
- # For some reason, the RobotActionUnion type uses properties with a lowercase
- # first character, instead of uppercase like all the other unions
- cls_name = cls_name[0].lower() + cls_name[1:]
- setattr(qmsg.action, cls_name, action_msg)
- self.robot.conn.send_msg(qmsg)
- self._in_progress[action_id] = action
- action._start()
-
- def _is_sdk_action_id(self, action_id):
- return ((action_id >= _clad_to_game_cozmo.ActionConstants.FIRST_SDK_TAG)
- and (action_id <= _clad_to_game_cozmo.ActionConstants.LAST_SDK_TAG))
-
- def _is_engine_action_id(self, action_id):
- return ((action_id >= _clad_to_game_cozmo.ActionConstants.FIRST_ENGINE_TAG)
- and (action_id <= _clad_to_game_cozmo.ActionConstants.LAST_ENGINE_TAG))
-
- def _is_game_action_id(self, action_id):
- return ((action_id >= _clad_to_game_cozmo.ActionConstants.FIRST_GAME_TAG)
- and (action_id <= _clad_to_game_cozmo.ActionConstants.LAST_GAME_TAG))
-
- def _action_id_type(self, action_id):
- if self._is_sdk_action_id(action_id):
- return "sdk"
- elif self._is_engine_action_id(action_id):
- return "engine"
- elif self._is_game_action_id(action_id):
- return "game"
- else:
- return "unknown"
-
- def _recv_msg_robot_completed_action(self, evt, *, msg):
- action_id = msg.idTag
- is_sdk_action = self._is_sdk_action_id(action_id)
- action = self._in_progress.get(action_id)
- was_aborted = False
- if action is None:
- action = self._aborting.get(action_id)
- was_aborted = action is not None
- if action is None:
- if is_sdk_action:
- logger.error('Received completed action message for unknown SDK action_id=%s', action_id)
- return
- else:
- if not is_sdk_action:
- action_id_type = self._action_id_type(action_id)
- logger.error('Received completed action message for sdk-known %s action_id=%s (was_aborted=%s)',
- action_id_type, action_id, was_aborted)
-
- action._completed_event_pending = True
-
- if was_aborted:
- if action._enable_abort_logging:
- logger.debug('Received completed action message for aborted action=%s', action)
- del self._aborting[action_id]
- else:
- logger.debug('Received completed action message for in-progress action=%s', action)
- del self._in_progress[action_id]
- # XXX This should generate a real event, not a msg
- # Should also dispatch to self so the parent can be notified.
- action.dispatch_event(evt)
-
- def _abort_action(self, action, log_abort_messages):
- # Mark this in-progress action as aborting - it should get a "Cancelled"
- # message back in the next engine tick, and can basically be considered
- # cancelled from now.
- action._set_aborting(log_abort_messages)
-
- if action._completed_event_pending:
- # The action was marked as still running but the ActionDispatcher
- # has already received a completion message (and removed it from
- # _in_progress) - the action is just waiting to receive a
- # robot_completed_action message that is still being dispatched
- # via asyncio.ensure_future
- logger.debug('Not sending abort for action=%s to engine as it just completed', action)
- else:
- # move from in-progress to aborting dicts
- self._aborting[action._action_id] = action
- del self._in_progress[action._action_id]
-
- msg = _clad_to_engine_iface.CancelActionByIdTag(idTag=action._action_id)
- self.robot.conn.send_msg(msg)
-
- def _abort_all_actions(self, log_abort_messages):
- # Mark any in-progress actions as aborting - they should get a "Cancelled"
- # message back in the next engine tick, and can basically be considered
- # cancelled from now.
- actions_to_abort = self._in_progress
- self._in_progress = {}
- for action_id, action in actions_to_abort.items():
- action._set_aborting(log_abort_messages)
- self._aborting[action_id] = action
-
- logger.info('Sending abort request for all actions')
- # RobotActionType.UNKNOWN is a wildcard that matches all actions when cancelling.
- msg = _clad_to_engine_iface.CancelAction(actionType=_clad_to_engine_cozmo.RobotActionType.UNKNOWN)
- self.robot.conn.send_msg(msg)
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